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ITGM13

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  1. After some test, I notice that happen only with 2hw weapons, like Battle Axe and War Hammer, the normal attack animation 2hw_attack_left & 2hw_attack_right has two hits actually. The first one starts when the actor barely starts the swing.
  2. I have already this mod and checked in nemesis, the problem happen only for skysa animation for npcs. The remaining vanilla animations for NPCs are fine.
  3. Hello, I been using skysa since it's release, but since few weeks I decided to enable it for NPCs as well. For example for sword moves, I notice that's hkx file with skysa\_sword1 won't work for NPCs. You have simply just to rename it to attack\_left and attack\_right. Anyway I have download Intense Combat that comes with Skysa and added SkySa animations for NPCs as well through fomod. The problem is the attack is coming before NPC actually attacks, I mean when he is about to attack I am getting damaged and staggered. I am getting damage at the start of the animation before he even swings his arm. I noticed the gap for Two Handed is big while it's less in One Handed weapon. Any Solution?
  4. Hello, is there a way to change the location of the HUD/Notification Messages? I could do it with Less Intrusive HUD II SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) But it conflict with other interface mods I have. So it there another way?
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