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Posts posted by MithelCelestia
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I have this mod Alternate Skill Books that helps make skill books more useful by changing the skills from gaining one level when read to getting a permanent exp boost for the skill. The thing however is that the mod seems to be very sensitive about changes to the affected books. Mods like Better Skill and Quest Books Names changes only the name of the books but that completely nulls the Alternate Skill Books mod and reverting it to giving 1 level.
That's okay though since I can just not use the mod while using alternate skill books. However there is another mod that does more than just change book names. The Learn Alchemy from Recipes adds the ability to learn the effects of an ingredient without using them by just reading them. At first that seems unrelated until I came across an Alchemy book that allowed me to learn ingredient effects.
That completely changed the behavior of the book and it reverted the books effect, which is to give one level instead of a permanent exp boost. Now I'm trying to find ways resolve this mod so I can get the exp boost form alternate skill books mod while getting the ingredient effects from reading it.
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I've been having some active scripts cluttering my save. The active script counts up to 2500+ and almost all of them have functions: 0 in them so I suspect empty scripts are activating. I have cleaned them through Savetool and no problem there, but the scripts keep coming back. Even worse, it seems to override a mounted combat fix I have completely nulling the fix. I suspect a mod is constantly activating the scripts in the background and it constantly gets annoying if I have to keep erasing all active scripts to make sure the mounted combat fix Stays fixed.
My load order is as follows to help me find the cause:
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SkyTEST-RealisticAnimals&Predators.esm
notice board.esp
Night Eye Overhaul.esm
EnhancedLightsandFX.esp
Unique Region Names.esp
ELFX - Exteriors.esp
Skyrim Scaling Stopper.esp
ELFX - Dawnguard.esp
ELFX - Dragonborn.esp
SkyUI.esp
MainMenu.esp
NoRoadPredators.esp
Point The Way.esp
RealisticWaterTwo.esp
AOS.esp
ELFX - Weathers.esp
AOS2_ELFX-Weathers Patch.esp
attack commitment movement speed fluid.esp
Balanced_Magic.esp
Balanced_Magic_Dawnguard.esp
RealisticWaterTwo - Legendary.esp
SkyTEST-RealisticAnimals&Predators-Dragonborn.esp
HoldBorderBanners.esp
skytest no wolves at start.esp
DGBetterFamiliar.esp
Dismiss Summons - Spell.esp
iCompass - Immersive Compass.esp
RealisticHumanoidMovementSpeed.esp
SameWalkRunSpeeds.esp
Skyrim Realistic Archery.esp
YOT - Your Own Thoughts.esp
Acquisitive Soul Gems.esp
Alchemy Tree Reorganized.esp
Better Cloth Enchanting.esp
Brawl Bugs CE.esp
Convenient Horses.esp
DartTrap harder.esp
dD - Realistic Ragdoll Force - Realistic.esp
DV Better Sleep Dawnguard.esp
enchantedclothing.esp
Fast Respawn 168 Hours 1.2.esp
fFastTravelSpeedMult_4.esp
Graduated Summon Limits.esp
HareThugs.esp
Headtracking.esp
hornsareforever.esp
iHUD.esp
Immersive detection of NPC.esp
imp_helm_legend.esp
Increased Bounty & Guild Rewards.esp
IngredientReweight.esp
KillingTraps.esp
Larceny - Pickpocketing Remastered.esp
Light Foot Only While Sneaking.esp
LogicalJewelry.esp
NEO Tint 6.esp
Night Eye Overhaul.esp
No Empty Tag on Containers.esp
No Killmoves, No Killcams, No Killbites.esp
NoPsychicLockKnowledge.esp
PhysicsImpactDamageFix.esp
Protected NPCs Dragonborn.esp
Protected NPCs Dawnguard.esp
Protected NPCs.esp
Realistic Items' Weights And Values.esp
Rebalanced Potion Weight.esp
Scary Ghost.esp
SIDT - Complete.esp
Skytest USKP.esp
SkyTEST-RealisticAnimals&Predators-Dawnguard.esp
GreenWaterFix_Compatible.esp
notice board - dragonborn patch.esp
Reduced Distance NPC Greetings.esp
TravelMounts.esp
UNP Spice Gear.esp
ImmersiveFP.esp
Footprints.esp
SC_KhajiitMorphs.esp
Unique Region Names - Dragonborn.esp
YOT - Dawnguard.esp
YOT - Dragonborn.esp
Dr_Bandolier.esp
Better Claws And Gauntlets.esp
Dragon Horns and Tails.esp
IHSS.esp
More Believable Carrying Weight.esp
Immersive Citizens - AI Overhaul.esp
ELFXEnhancer.esp
Immersive Citizens - ELFXEnhancer patch.esp
Vanilla Races MC Fix.espI suspect Scaling stopper to be the culprit, but I'm not certain. Others may be Footprints, Dr_Bandolier or, the least likely, More Believable Carry Weights. The other mods I have used them before without a problem, but these are the new mods since then.
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Yes, but the dagger/knife is for "rotating" the the lock itself. That's the thing I was pointing out. You just pulled out a knife out of nowhere when you begin placing the lockpick in the keyhole. In the minigame, you do see two tools: the lockpick and the knife.
http://www.mobygames.com/images/shots/l/531662-the-elder-scrolls-v-skyrim-windows-screenshot-lockpicking.jpg
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I had immersive FP on and my cursor was having a hard time pointing at a Trap Trigger by a door. I redied my weapon since my configure switches to vanilla FP when I do and I pulled out a dagger. Then it hit me:
What if lockpicking requires a dagger in order to activate? I mean, where do you think the dragonborn even pulled out a dagger to lockpick when it ain't in the inventory to begin with.
This is a simple mod where you at least need to carry a dagger of any type to begin lockpicking. I hope someone out there can make this simple mod a reality.
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Ever met one of those thieves in the wilderness who just simply walk up to you and "request" you give them your stuff? Hah! Never gonna happen. So what happens next, the go apesh*t at you XD.
I always thought thieves were never about outmatching your opponents to steal your stuff or they would be bandits instead.
To fix this, I thought of a Pickpocket perk:
If you get hit by the thief or someone with the perk, there is a really low chance one of your items get stolen, the chance varies with the item value as well (higher value means more likely and lower value is less; there is also maximum percent so that items in mods that add over 9000 in value won't always get taken, like a maximum 15% chance to steal.) Once the thief takes an item, a script may tell it to inject a fear effect so it may run away with its steal, prompting you to chase him.
For the player, the perk may be around level 90 and works just like how the thief npc does it. Equipped weapons need their respective Pickpocket perk to be taken so that the thief won't just leave you unarmed.
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As what the topic says, seemingly, my buildings during map mode are either missing or not included. I am certain though I had them at one point. To further point what I mean, I have some screen files since Nexus decided not to allow image extension -_-
Around the Riften area, no structures or buildings are spotted. Then looking at the screenshot from "Quality Maps with Roads" mod the buildings are present.
My map related modifications are Med-Resolution HD 3D Map, Quality World Map with Roads - High Quality - Main Road Only, and Map Hud Enhanced.
This is the site feedback/questions section
in Site Support
Posted
Can we get a redirect for links such as "<game>.nexusmods.com/mod/<modID> so that they redirect to the new url format?
Some old links will just send you to the old url and end up having a "not foundâ page error so I need to manually change the url to match the new format everytime I click an old link.