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Everything posted by BlazeLeeDragon
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Maybe I'm missing where to go....however I am a voice over artist and would like to lend my voice to some mods. What is the best way to get in touch with other modders?
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As far as I know Olnorton, no... The old blender needed a nifscript to import them properly and python etc. If someone makes those types of additional files for an updated version of blender than maybe. However as of today I don't think it's possible.
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- custom weapon into skyrim
- blender
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Yeah that would be pretty cool. Unfortunately I am a major NOOB when it comes to modding and have only played with the weapons so far. Hopefully this techinique can be expanded into all custom models.
- 17 replies
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- custom weapon into skyrim
- blender
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Thanks ResolveThatChord, I've seen a lot of the same, to go back to 2.49. However I like modeling in the current version of Blender. I hope people find this useful.
- 17 replies
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- custom weapon into skyrim
- blender
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Help modding Skyrim Weapons in Blender
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Skyrim LE
In case anyone goes to this thread I did find a solution that worked and allowed me to upload my custom sword. I created a tutorial thread for it http://forums.nexusmods.com/index.php?/topic/1948619-tutorial-custom-weapon-blender-to-skyrim-using-blender-271/ -
Greetings, I was trying to find a tutorial on getting custom weapons into Skyrim and was not able to find a method that worked for me. After playing around with blender and nifskope I finally found a method that works without having to use the old version of blender. That's right a method that utilizes blender 2.71. so here is how I did it. I used Blender 2.71 when I tried this You need the following: blender: http://www.blender.org/ nifskope: http://niftools.sourceforge.net/wiki/NifSkope FO3: http://www.nexusmods.com/fallout3/mods/34/? 1) Model your weapon in blender (2.71) 2) UV Unwrap your model 3) Create your texture .dds files 4) Use FO3 archive utility and find a skyrim mesh that is close to the weapon you modeled 5) Open mesh with nifskope and locate the nitrishape data under the weapon name 6) Export this as a .obj file 7) with your model open in blender import the .obj 8) size and orient your model using the obj as a guide 9) delete the imported .obj and save your blender file 10) again open nifskope, but this time export the nitrishape data as a .dae file 11) import the .dae into your adjusted blender mesh 12) NOTE: the .dae is tiny, tiny, tiny compared. Just use it to rotate your blender mesh around the center (use curser rotation) so it's laying the same way as the weapon 13) again delete the .dae and this time export your blender mesh as a .3ds 14) In nifskope highlight the weapon name and import the .3ds 15) right click the name of your weapon you imported over the old one and click transform then edit 16) adjust and align the mesh (I only had to zero out all the positions to center my sword) 17) with your blender mesh still open you can delete everything except what would be covered by blood and repeat the above steps for blood effect and lighting 18) blood effect and lighting requires you to rename the string to blood effect and lightning after importing the .3ds 19) for the scabbard you will also have to rename the string to default scabbard and you will also have to play around more with the transform edit 20) under your BS shaders select your texture location and file names 21) save the .nif under it's new name 22) utilize skyrim creation kit and create your .esp with your new weapon... DONE. I hope this made sense if not, here is a video tutorial I made on youtube: http://youtu.be/MwJDy5rNTmo
- 17 replies
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- custom weapon into skyrim
- blender
- (and 5 more)
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Help modding Skyrim Weapons in Blender
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Skyrim LE
I did set up the textures no good... But I found two things out... First when I click on the sword and go to textures and then edit UV it shows no UV at all, on the scabbard says it can't find data to open with UV Editor. When I export my weapon as a 3DS it loads, and will even display the textures, the problem is, A) when I import the 3DS into a skyrim nif it's out of alignment. even though I lined it up with an exported .obj from the same .nif... and B) when I drew the sword it took the Scabbard with it and of course I was not holding proper, hand was up on the blade area. So the question is how do I line up the 3DS or how do I retain the UV mapping for the .Obj? -
Help modding Skyrim Weapons in Blender
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Skyrim LE
Ok so I was playing around and exported from a differnt version of blender as an .obj, this time it worked, when I importanted into a nif and uploaded to the game, none of the textures were there...gotta find out why... -
Help modding Skyrim Weapons in Blender
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Skyrim LE
hmmm still blank even from edit mode, only shows 0NiNode and no image... -
Help modding Skyrim Weapons in Blender
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Skyrim LE
I was in object mode and had the object selected, will that work? or do I need to be in edit mode when I export? -
So I've created a mod with weapons almost 2 years ago now. I don't remeber how nor can I find the weapon tutorial online that I used... I have blender 2.49b, I have python, pyfii, nif scripts and all work. I modeled my weapon in blender, when I export as a .nif it doesn't show up and doesn't so the NITriShape...I've tried the method of exporting as .obj and as a 3ds and uploading them into a weapon from the game and it doesn't show in the view screen. it's blank and does not display. Can anyone direct me to a tutorial? Or know what is going on?
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The Voice Actors of Skyrim (Nexus)
BlazeLeeDragon replied to Hotemochick1992's topic in Skyrim's Skyrim LE
Actor Stats Age: 32 Gender: Male Website with demos: http://blazeleedragon.wix.com/blazeleedragon You can see all the things I've voiced for and listen to demos on my website, on the site there is the option to request a quote, however for Skyrim mods I'm offering to volunteer my voice. All I ask is to be in the credits and let me add the project to my resume and voice profile. I can do a wide range of voices, check out some of them and let me know if your interested in having me voice act for your mod. -
New Armor - help with all the .nif files
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Skyrim LE
AWESOME thanks :D so I don't have to re-nif anything that will SAVE TIME. :D is there a good video at aiming textures? I have the basics of crafting and tempering did that with my custom weapon meshes. Just haven't done anything with armor and I want a stand alone .esp that will not recolor armor in the game already. thanks :D -
Ok so I am trying to recolor armor, use the same .nifs from the game. But what I want to do is add these as NEW armor with it's own properties and stuff. My problem is when I go to the .nifs, there are TONS, as example it will have the name _1 or the name _0 what's the difference? do I need both? Also stuff like monk robes with all the variations on color, but when I click the .nif they are all aimed at the same texture. how does that work? since we are using the monk robes as an example I was going to recolor the texture, then take the .nif edit in nifskope to aim at the texture of my choosing then add through creation kit. help please...
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LE Requesting textures for my swords
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Mod Ideas
Could try used to edit TF2 texture and do some random mod background on Black Ops (Btw Yea when I clicked on your mod I was like ok a good katana then I looked at the screenshot and did : He probably cant texture well XD ) Dont take it personally, it happens I don't....I can't texture at all actually... -
LE The Skyrim Voice-Over Variation Project
BlazeLeeDragon replied to gahnzz's topic in Skyrim's Mod Ideas
I'd be up for it :) http://www.voices.com/demos/BlazeLeeDragon -
So yeah I have a MOD, but HORRID at textures and I am using photos for the textures...if anyone thinks they could textures these so they are Skyrim quallity I would be most grateful. I of course would give you full credit for your work http://skyrim.nexusmods.com/downloads/file.php?id=8334&tab=3&navtag=/modules/comments/comments_ajax.php?tid=556806|:|fid=8334
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You'll need to open it with nifskope, and then go under bsshaders and shaders, and then expand and choose the location of your textures. does this help?
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New weapons two problems with scabbard and blood
BlazeLeeDragon replied to BlazeLeeDragon's topic in Skyrim's Skyrim LE
Never mind I figured it out... I need to mark the flags for blood to be "hidden" and I need to export my mesh as "seperate" meshes before importing into my .nif All is working now. -
Modding Skyrim with TESSnip and Nifskope
BlazeLeeDragon replied to jaysus's topic in Skyrim's Skyrim LE
this was a MAJOR HELP. I was able to get custom blender weapons into skyrim thanks to you :D the problem I'm having is the blood and the scabbard. on my two handed sword that has no scabbard, it's ALWAYS covered in blood... did I do something wrong? when I made it in blender I created a duplicate of the blade as a "blood sock" I created two one for each blood effect... also for my one handed sword when I did the scabbard the scabbard moves with the sword :( it doesn't stay on my hip, so when I draw the scabbard comes with it... help please :( -
My bad, yeah blender can't handle Skyrim .nifs what I recommend is using nifskope, open your working skyrim .nif then export as an .obj. open the .obj in any version of blender. Edit it. now export as an .obj. now in .nifskope open your working skyrim .nif again, import the .obj and there you go :D you'll have to change the settings and put the .obj editing into the hiarchy and such but once you do that it will work. here is a guide to importing the .obj http://forums.nexusmods.com/index.php?/topic/469935-modding-skyrim-with-tessnip-and-nifskope/
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As mentioned Blender can't handle Skyrim .nifs so what I recommend is either creating your own in blender then importing it to the working skyrim nif or export with nifskope your .nif as a .obj, import this to blender, finishing editing, then export as a .obj, and import the new .obj onto your working skyrim .nif. that's what I did. hope this helps
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Blender is unable to handle .nif files from Skyrim for some reason...or at least I haven't been able to.... What I would recommend is use nifskope to export your .nif as an .obj. edit and export the new .obj then import over your .nif in nifskope. That's what I'd recommend. I can't open skyrim nifs in blender, but made new swords using blender and it worked with this method. hope this helps...
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New weapons two problems with scabbard and blood
BlazeLeeDragon posted a topic in Skyrim's Skyrim LE
So I model two new swords... I moved over all the .nif stuff from the working sword...I THINK.. Sword A) One handed sword, I draw it and the scabbard comes attached to the blade!...I've tried changing the CT of the scabbard to CT_static... any ideas? if the sword mesh is touching or through the scabbard mesh, will this cause this issue? Sword B) Two handed sword no scabbard, blade is ALWAYS covered in blood. I assume this is the same case with sword A but I can't see sword A's blade... Please help... -
are you trying to open the .nif file WITH blender? or are you IMPORTING the .nif file? if your trying to open it in blender it will not work, you have to open blender then click file, import, choose your data type. if you installed .nif pluggin then should be an option, then you should be able to import the .nif. hope this helps.