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Posts posted by justabot5
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I came up with an idea of a challenge where I can only have 2 weapons at the ready instead of 4 in UVHM.
I know that I can just equip only 2 weapons and keep the other 2 slots empty but they will fill up automatically when I pick weapons for sale.
Another way to do it is to just use the 1-2 keys but I'm used to using the wheel to change weapons and melee since my CoD days in 2004 and I can't get unused to it.
Does anyone know if it's possible?
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I'm trying (in vain) to create a companion in a personal mod and I can't set the "Variable 2" in the packages and quest forms. The only option is "none" no matter what I do.
Is there some other tool other than the G.E.C.K. I can use?
I'm also attaching the file in case I f***ed up something and didn't realize it.
I'm following the instructions from here https://www.nexusmods.com/newvegas/mods/45278
EDIT:
I found out what I did wrong, how do I delete the post now?
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Probably none of these is your lost tattoo but try the Bango's, Gothic Glamour Girl, Full of Roses or Zen's type V
https://www.nexusmods.com/fallout3/mods/15471
https://www.nexusmods.com/fallout3/mods/12980
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That worked perfectly, thanks!
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I created a mod with custom races and disabled the vanilla ones but when I create a new character it still starts with a vanilla race.
Is there a way to force the game to start with one of my races instead?
Also I'd like to change the starting S.P.E.C.I.A.L. points (custom allocation instead of the normal 5 to all and 5 to spent) and to set new min-max limits to each one (instead of the normal 1-10).
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If the Actor is not placed in the worldspace, then a Reference-ID does not exist.
That's what I was thinking..
Thanks for the help and the links, I'll try my hand at it again once I read these!
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Hi!
I'm trying to downsize the cheat terminal to my needs and all was good until I decided I wanted the merchant back.
I created an npc called Merchant (very original..) and it's ID is aaMerchant. I put a BoS T51 and 15.000 caps in his inventory.
So the next logical move ws to make a new line in the terminal with the Item Resut Script of:
forceterminalbackaaMerchantRef.sbmorforceterminalbackaaMerchantRef.showbartermenuBut it does nothing.If I use the code: player.placeatme aaMerchant it creates a copy of him next to me and if I use sbr or showbartermenu on him, I can get him to trade with 15.000 caps and nothing else in his inventory just as wanted to.
What am I doing wrong?
Do I have to place him somewhere in the world or do I have to create a script?
And also, is there a simple tutorial?
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Hi!
I'm a noob in creating mods and I'd like to know if there is a way to combine multiple mods (.esp and .esm) in a new singular mod.
[Request/Help] I want my 3-4 weapons slots locked in my OP10 character.
in Mod Ideas
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