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Achalon1

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  1. Wow, nothing.... I'm glad getting assistance on these forums wasn't critical or anything... Not even a "You don't know poo, read the tutorials..." Well you can delete this topic if you want... I'll never be comming back here.
  2. OK, after looking through many... many tutorials on the subject, I have refined my question. Basically what I'm not following is how to get the .msh file that I know I want to alter to something 3ds max or blender can open and fiddle with. I realize this may require some .dds or .mao or .mmh files and all what with the way they all interact, but I'm unsure how to convert to something I can play with in 3ds max. Any help would be appreciated. I currently have 3ds max, photoshop, the DA Toolset, and the DA tool. I think that's all I'll need right? Aside from some conversion program/scripts once I know what I'm doing...
  3. Hello All, I apologize if this seems like a stupid question, but I'm a first time modder looking to make a modification on the characters body mesh/texture. Basically I want to make the character model appear thinner in the hips/thigh area. I'm pretty sure that the file I want to modify is a .msh that I downloaded in a mod package. Basically I just want to know what program(s) I need to use to make this happen. I'll be happy to read the instructions online myself on how to make it work, but with the massive amount of stuff you can do/modify/create with this setup, I'm unsure of what terminology to follow in the tutorials and what (if any) arts programs I may need. This is for personal use only (as to modding someone else's work) and I would appreciate someone ponting me in the right direction. Thanks, Achalon1
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