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Kentoss

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Everything posted by Kentoss

  1. Hi guys, I'm enjoying my first play through of Dragonborn finally and I just beat Miraak. Immediately afterwards, I started the quest A New Source of Stalhrim and made my way to the Abandoned Lodge with the 4 Thalmor in front of it. I disposed of them and then went to enter the building, which I discovered needed a key. Upon approaching the corpses of the Thalmor, I realized they had no way to activate them. They cannot be looted and do not respond to being dragged. They DO respond to physics, I can shout them off the hill. I can still activate everything else, including other corpses. It appears to just be these specific 4. Here are my plugins if it helps: I've tried reloading to 3 different earlier saves, I've tried fast travelling somewhere else and back. I've tried entering an interior cell and then returning to the corpses. I've tried resurrecting them and then killing them again. Nothing seems to work. Any help?
  2. I've tried and tried again, but whenever I reset the INIs to default the game crashes at the character creation screen on a new game, and while loading save files. Putting the old INIs back fixes it, but then the issue where the LOD buildings don't go away occurs. Anyone have any other ideas?
  3. I've tried making clean INIs already, a new game crashes when I try to name my character. I'm going to try once more to see if it was just a fluke, thanks for all the suggestions though!
  4. Yeah that's exactly it. I've tried changing various LOD variables back to their defaults but the issue still occurs.
  5. Hey guys, I'm having an annoying problem that came about I think after I made some edits to the skyrim ini files. Basically, all the low resolution terrain and buildings that you see in the distance don't go away when I get closer to them. Instead what happens is I end up with the full models and the LOD models on top of each other clipping though. It's really annoying, especially for door ways where in the low res model they're just solid black, so I can't see through them to get at enemies and what not. I know it's an issue with the INI, because I'm on a clean install of Skyrim, so there are no mods. When I replace the INIs with the defaults, none of my saves load. Skyrim will crash to desktop. If I start a new game, I will get right up to the character selection, then the game crashes. However, during the opening scene the issue with LOD not vanishing is fixed. Does anyone know how to fix this? Or what setting in the INI makes this issue occur?
  6. So I've been messing around with basic mod concepts and I've run into a lot of problems that I've managed to work around with fair ease. One problem I cannot figure out with scripting is how to get the name of an NPC as a string. I've been doing a lot of reading and research, and it's possible the answer is staring me in the face and I just haven't seen it, but as far as I can tell, there's no easy way to get the name of an NPC (without SKSE). I read about using aliases, but I'm not entirely sure how that works, because I'm trying to get the name of an actor outside of a quest with a magic spell. Obviously with SKSE it's as easy as using the GetName() function, and I'm quite surprised that CK doesn't have this functionality built right in. I would like to stay independent of SKSE though, because of how simple the mod I have in mind is, I wouldn't want there to be any prerequisites. Additionally, is there somewhere I can go to read about good mod practices? I fear that the way I have set my mod up currently would have problems with things like save game bloating, or not properly uninstalling. I think I would like to be able to run a script after the mod has been uninstalled that cleans up anything it leaves behind, so that people who have a problem with the mod for whatever reason can safely uninstall it and not worry about things left in their game they may no longer wish to have. Thanks in advanced!
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