So I'm not exactly 'making' a mod but rather... Okay I'm wanting to add something to a mod. The mod I'm working with is: High Desert Tactical Gear by tredmeister http://www.nexusmods.com/newvegas/mods/41410/? (and I'm using with conjunction): Expanded NCR tactical armor (uses first file as a base). By sajuuknightfall http://www.newvegasnexus.com/downloads/file.php?id=41969 ------------------------------------------------------------------- What this does is change the standard uniforms of NCR soldiers to look more modern and realistic and fitting. Although when you take the new NCR armor it doesn't disguise you as the NCR. Neither mods overwrite NCR armor, they only replace the NPC's with the new content. I have worked on a work around for such a disguise by going into HDTshop.esm and editing one single item in the mod "Armor / Headgear / BeretBadge Tiger" and I added the script: [NCRFactionOutfitWarningScript] This script gives you the prompt that says you are dressed as part of the NCR. And similar to default without the mod it removes all reputation with every town and every faction down to either 0 (undiscovered) or "neutral" to all factions INCLUDING the NCR which you're disguised as. -------------------------- My Goal --------------------------- What I want to do with the script is make it so it ADDS reputation on moment of script activation. So such as if you have 1-5 NCR Reputation, it will instantly have a base reputation set that makes you either "Accepted" or further by the NCR. I feel like if you wear faction armor and are disguised it shouldn't make your reputation with That faction 0, but rather it should automatically give you a 5-7 reputation score with that faction which makes you at least Accepted by them. The script below: scn NCRFactionOutfitWarningScript float fUpdatedNegNCR float fUpdatedPosNCR float fUpdatedNegCL float fUpdatedPosCL float fUpdatedNegBoS float fUpdatedPosBoS float fUpdatedNegGK float fUpdatedPosGK float fUpdatedNegPG float fUpdatedPosPG Begin OnEquip Player ;Check to see if player was wearing faction armor. if DisguiseFactionPulseQuest.bFactionArmorEquipped == 0 ;Set variable to track wearing faction armor set DisguiseFactionPulseQuest.bFactionArmorEquipped to 1 ;Player was not wearing faction armor - so we store their reputation values, we don't need to clear it here, it'll get cleared below ;Store Reputations set DisguiseFactionPulseQuest.fNCRNegReputation to GetReputation RepNVNCR 0 set DisguiseFactionPulseQuest.fNCRPosReputation to GetReputation RepNVNCR 1 set DisguiseFactionPulseQuest.fLegionNegReputation to GetReputation RepNVCaesarsLegion 0 set DisguiseFactionPulseQuest.fLegionPosReputation to GetReputation RepNVCaesarsLegion 1 set DisguiseFactionPulseQuest.fBoSNegReputation to GetReputation RepNVBrotherhood 0 set DisguiseFactionPulseQuest.fBoSPosReputation to GetReputation RepNVBrotherhood 1 set DisguiseFactionPulseQuest.fKhanNegReputation to GetReputation RepNVGreatKhans 0 set DisguiseFactionPulseQuest.fKhanPosReputation to GetReputation RepNVGreatKhans 1 set DisguiseFactionPulseQuest.fPowderNegReputation to GetReputation RepNVPowderGanger 0 set DisguiseFactionPulseQuest.fPowderPosReputation to GetReputation RepNVPowderGanger 1 else ;Get Current Faction Values and add stored values set DisguiseFactionPulseQuest.fNCRNegReputation to GetReputation RepNVNCR 0 + DisguiseFactionPulseQuest.fNCRNegReputation set DisguiseFactionPulseQuest.fNCRPosReputation to GetReputation RepNVNCR 1+ DisguiseFactionPulseQuest.fNCRPosReputation set DisguiseFactionPulseQuest.fLegionNegReputation to GetReputation RepNVCaesarsLegion 0 + DisguiseFactionPulseQuest.fLegionNegReputation set DisguiseFactionPulseQuest.fLegionPosReputation to GetReputation RepNVCaesarsLegion 1 + DisguiseFactionPulseQuest.fLegionPosReputation set DisguiseFactionPulseQuest.fBoSNegReputation to GetReputation RepNVBrotherhood 0 + DisguiseFactionPulseQuest.fBoSNegReputation set DisguiseFactionPulseQuest.fBoSPosReputation to GetReputation RepNVBrotherhood 1 + DisguiseFactionPulseQuest.fBoSPosReputation set DisguiseFactionPulseQuest.fKhanNegReputation to GetReputation RepNVGreatKhans 0 + DisguiseFactionPulseQuest.fKhanNegReputation set DisguiseFactionPulseQuest.fKhanPosReputation to GetReputation RepNVGreatKhans 1 + DisguiseFactionPulseQuest.fKhanPosReputation set DisguiseFactionPulseQuest.fPowderNegReputation to GetReputation RepNVPowderGanger 0 + DisguiseFactionPulseQuest.fPowderNegReputation set DisguiseFactionPulseQuest.fPowderPosReputation to GetReputation RepNVPowderGanger 1 + DisguiseFactionPulseQuest.fPowderPosReputation endif if VFactionArmorTutorial == 0 ShowMessage VFactionOutfitTutorial set VFactionArmorTutorial to 1 endif ;Set NCR Alliance ShowMessage NCRFactionOutfitWarning ;SetEnemy VCaesarsLegionFaction PlayerFaction StartQuest DisguiseFactionPulseQuest ;Kicks the pulse placing quest setally PlayerFaction ArmorNCRFactionNV 1 1 player.addtofaction ARMORNCRFactionNVEnemy 0 ;Set BoS Alliance if they have joined the NCR if VStoryEventBoS == 1 setally ArmorBrotherhoodSteelFactionEnemy NCRFactionNV 1 1 setally ArmorBrotherhoodSteelFaction PlayerFaction 1 1 player.addtofaction ArmorBrotherhoodSteelFactionEnemy 0 endif ;Set GreatKhan Alliance if they have joined the NCR if VStoryEventKhans == 1 setally ArmorGreatKhansFactionNVEnemy NCRFactionNV 1 1 setally ArmorGreatKhansFactionNV PlayerFaction 1 1 player.addtofaction ArmorGreatKhansFactionNVEnemy 0 endif ;Clear Reputations SetReputation RepNVNCR 0 0.0 SetReputation RepNVNCR 1 0.0 SetReputation RepNVCaesarsLegion 0 0.0 SetReputation RepNVCaesarsLegion 1 0.0 SetReputation RepNVBrotherhood 0 0.0 SetReputation RepNVBrotherhood 1 0.0 SetReputation RepNVGreatKhans 0 0.0 SetReputation RepNVGreatKhans 1 0.0 SetReputation RepNVPowderGanger 0 0.0 SetReputation RepNVPowderGanger 1 0.0 end Begin OnUnequip Player ;SetEnemy VCaesarsLegionFaction PlayerFaction 1 1 ;SetEnemy PlayerFaction ArmorNCRFactionNV 1 1 if player.GetEquipped FactionGearNVNCR == 0 ;Unset NCR Alliance StopQuest DisguiseFactionPulseQuest ;Stops the pulse placing quest SetEnemy PlayerFaction ArmorNCRFactionNV 1 1 player.RemoveFromFaction ARMORNCRFactionNVEnemy ShowMessage NCRFactionOutfitWarningOff ;UnSet BoS Alliance if they have joined the NCR if VStoryEventBoS == 1 SetEnemy ArmorBrotherhoodSteelFaction PlayerFaction 1 1 player.RemoveFromFaction ArmorBrotherhoodSteelFactionEnemy endif ;UnSet Khan Alliance if they have joined the NCR if VStoryEventKhans == 1 SetEnemy ArmorGreatKhansFactionNV PlayerFaction 1 1 player.RemoveFromFaction ArmorGreatKhansFactionNVEnemy endif ;Get Current Faction Values and add stored values set fUpdatedNegNCR to GetReputation RepNVNCR 0 + DisguiseFactionPulseQuest.fNCRNegReputation set fUpdatedPosNCR to GetReputation RepNVNCR 1+ DisguiseFactionPulseQuest.fNCRPosReputation set fUpdatedNegCL to GetReputation RepNVCaesarsLegion 0 + DisguiseFactionPulseQuest.fLegionNegReputation set fUpdatedPosCL to GetReputation RepNVCaesarsLegion 1 + DisguiseFactionPulseQuest.fLegionPosReputation set fUpdatedNegBoS to GetReputation RepNVBrotherhood 0 + DisguiseFactionPulseQuest.fBoSNegReputation set fUpdatedPosBoS to GetReputation RepNVBrotherhood 1 + DisguiseFactionPulseQuest.fBoSPosReputation set fUpdatedNegGK to GetReputation RepNVGreatKhans 0 + DisguiseFactionPulseQuest.fKhanNegReputation set fUpdatedPosGK to GetReputation RepNVGreatKhans 1 + DisguiseFactionPulseQuest.fKhanPosReputation set fUpdatedNegPG to GetReputation RepNVPowderGanger 0 + DisguiseFactionPulseQuest.fPowderNegReputation set fUpdatedPosPG to GetReputation RepNVPowderGanger 1 + DisguiseFactionPulseQuest.fPowderPosReputation endif ;If the player is not wearing ANY faction armor, do the following if (Player.GetEquipped FactionGearNVNCR == 0) && (Player.GetEquipped FactionGearNVCaesar == 0) && (Player.GetEquipped FactionGearNVBrotherhood == 0) && (Player.GetEquipped FactionGearNVGreatKhans == 0) && (Player.GetEquipped FactionGearNVPowder == 0) && (player.GetEquipped VMS18WhiteGloveMask == 0 || (Player.GetEquipped OutfitFormalWear == 0 && player.GetEquipped ArmorWhiteGloveSociety == 0)) ;Clear Wearing Faction Armor Variable set DisguiseFactionPulseQuest.bFactionArmorEquipped to 0 ;Update to Proper Reputation Values ;Set Reputation Values to Updated SetReputation RepNVNCR 0 fUpdatedNegNCR SetReputation RepNVNCR 1 fUpdatedPosNCR SetReputation RepNVCaesarsLegion 0 fUpdatedNegCL SetReputation RepNVCaesarsLegion 1 fUpdatedPosCL SetReputation RepNVBrotherhood 0 fUpdatedNegBoS SetReputation RepNVBrotherhood 1 fUpdatedPosBoS SetReputation RepNVGreatKhans 0 fUpdatedNegGK SetReputation RepNVGreatKhans 1 fUpdatedPosGK SetReputation RepNVPowderGanger 0 fUpdatedNegPG SetReputation RepNVPowderGanger 1 fUpdatedPosPG endif end ;Restriction on Companions ;Begin OnAdd CraigBooneREF ; ShowMessage CompanionFactionArmorMsg ; DropMe ;End Begin OnAdd RoseofSharonCassidyREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd VeronicaREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd LilyREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd RaulREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd ArcadeREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd EDE1REF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd EDE2REF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd EDE3REF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd RexREF ShowMessage CompanionFactionArmorMsg DropMe End I'm needing to find the code or add to the script which automatically gives you a high reputation to the NCR on the moment of equiping the item. I'm just not sure which line of coding that is. It appears that everything is either 0 or 1 which isn't a value but rather a binary.. But what do I know because it seems when you put faction armor on in the vanilla game it also makes your reputation with the faction 0 or 1 (so they could very well be values, not sure).