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Everything posted by hobbodude
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yeah I tried that previously. Welp, looks like I'm gonna get a lot of free red skirts tonight. Maybe I'll download or reload a save thats still friendly to legion just so I can talk to caesar.
- 11 replies
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- legion
- reputation
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is there a solution for that or am I outta luck?
- 11 replies
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- legion
- reputation
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Let me know if it works. Okay so the setally console command worked in that the legion isnt hostile anymore but now i have the problem that caesar and the other named npcs in the fort refuse to initiate dialogue, the named npcs just look at me and spout generic dialogue and trying to speak to caesar will cause the camera to start zooming in as if he is about to talk but it then zooms back out again without a word.
- 11 replies
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- legion
- reputation
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again the reputation console commands dont work but i will try the setally and setenemy commands to maybe see if i can figure out a way with them.
- 11 replies
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- legion
- reputation
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Sorry that the title is misleading, didnt know how else to word it without it being too long. Ive tried everything regarding reputation changing, is there a command not listed on this page that will allow you to remove yourself from 1 faction as opposed to all at once cause if there is I might try temporarily adding myself as a member of the legion to see if that will cease hostilities.
- 11 replies
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- legion
- reputation
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Basically I got the mark of caesar but shortly after that boone decided to give me his personal quest soon after and a lot of legionaries died and i lost my favor with them. Is there a mod or console command that can reset the legion to be nonhostile so i can enter the fort to speak with caesar and benny as the reputation console commands dont work. i dont mind if there isnt a fix since i was planning on taking ou the legion anyway, just wanted to be able to hear caesar's story.
- 11 replies
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- legion
- reputation
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So I somewhat recently finished the honest hearts dlc without realizing that all named npcs disappear from the games and make the sidequests unavailable, this is an annoying revelation as i had been saving those sidequests for afterwards. I was wondering if there was a mod that added these npcs back into the game and made the quests available again? I know theres the mod by Quanster which does this but it states that you must not have finished the dlc and judging from the posts it's also very buggy with no support from the modder nor is it compatible with the Better Burned Man mod. If no one can or wants to make a mod which does this is it possible to do it through console commands? Edit: Oops, sorry about the errors in the title.
- 2 replies
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- honest hearts
- npcs
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Alright I've made the changes to the load order, rebuilt my bashed patch and removed any identical patches that i could find as well as once again applied the changes to the link.
- 6 replies
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- load order
- optimization
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Okay, is there any suggestions you can give on what plugins I ought to disable as well? Why do you feel the need to disable any of your plugins. You are no way near the limit for Fallout 3. I currently have 121 files in my load order and I am running a stable game. This count does not include the texture files I have loaded that do not show up in the load order. Get your load list sorted correctly and the game running first. Okay I've updated my load order with the recommendations from FWE and used BOSS to sort it as well as added some compatibility patches that I missed the first time around. I also updated the link to my load order just in case someone wanted to see it to make sure I did it correctly.
- 6 replies
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- load order
- optimization
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Okay, is there any suggestions you can give on what plugins I ought to disable as well?
- 6 replies
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- load order
- optimization
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So I've basically modded this to exactly how I want it to be but I now get somewhat frequent crashes now. I can live with it easily enough if I have to but I'd like to find a way to get to run better with either adjusting my load order or disabling a few mods I can live without, so I've decided to ask for any and all advice on said topic people here can give if they can spare the time. My load order: https://docs.google.com/document/d/1FX7S6bO0P0sW3JzOt8zY9fvdl1BS0OTxptv4eXkuKNM/edit I've also made use of nearly all the texture mods listed in this S.T.E.P. guide: http://wiki.step-project.com/User:Kelmych/Fallout3 Any and all help would be greatly appreciated.
- 6 replies
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- load order
- optimization
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The raider skin texture for the male raider skin and the metro protectron textures are completely invisible when in interiors but are perfectly fine when outside. I've also noticed the same on the paint chipped parts of the ceiling at the entrance to the robco protectron factory. My load order: https://docs.google.com/document/d/1FX7S6bO0P0sW3JzOt8zY9fvdl1BS0OTxptv4eXkuKNM/edit?usp=drivesdk&ouid=118239832113872877892 The texture mods that effect them that I have are breezes male body and visitants protectron overhaul as well, and I also have many of the mods listed in kelmych's S.T.E.P. too. edit: images to show what i mean https://imgur.com/a/In1NW
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i managed to get morrowind working with mge xe agin by moving my steam installation back to my c: drive ( but not to program files) but im still getting frequent crashes when trying to load exteriors finally figured it out Dear Hobbodude, Could you please kindly share with me and for the future anyone else having a similar issue who comes across your post what your solution/problem was? ​Thank you, d apparently i didnt figure it out cause it came very soon after
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Morrowind crashing with MGEXE on new PC
hobbodude replied to hobbodude's topic in Morrowind's Troubleshooting
The beta didnt work. Also now after downloading a Microsoft Hotfix that was supposed to fix the problem (it didnt) when I Ioad the game with MGEXE disabled I also get a error message saying MWSE could not be injected although my nods that rely on it are unaffected and the game runs normally so it doesnt seem to pose an actual problem but it affects even the backup of the game i made before. The game will also crash on startup with MGEXE activated too after the hotfix. -
Morrowind crashing with MGEXE on new PC
hobbodude replied to hobbodude's topic in Morrowind's Troubleshooting
I dont, crashes i get in MGEXE happen when im in or near any towns or cities (except those added by expansions and mods and Caldera for some reason) from what I can tell and i get almost no crashes at all without it. I am actually using the same graphics card from my old computer as well. Regenerating DL files didnt or reinstalling MGEXE work either. Is there any known issues with the Beta version? -
Some time ago I got a new PC somewhat better than my old one but now whenever i try to play morrowind with MGEXE enabled the game will crash whenever i get even remotely close to any towns or cities in the game. I cant run the game with MGEXE at all now as even if i disable distant land or use less intensive settings i still get crashes. i could run MGEXE with high settings perfectly fine on my old PC even though it has a worse processor, less memory and used Windows 7 when my new computer uses Windows 10. sometimes during crashes i see a "End User Runtime Error" message if that helps at all.
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i managed to get morrowind working with mge xe agin by moving my steam installation back to my c: drive ( but not to program files) but im still getting frequent crashes when trying to load exteriors finally figured it out
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Problem with animated grass and ground cover mods
hobbodude posted a topic in Morrowind's Discussion
Im using both vurts groundcover and valitys grass mods for morrowind but im having a small problem, neither are showing up. whenever i generate distant land with the esps ticked and make sure i have grass enabled for it the same result occurs, nothing. i would use mgso options to add them automatically but since i move my installation out of program files i can no longer access them. are the mods incompatible with eachother as they are now or am i missing a step in the process? -
i managed to get morrowind working with mge xe agin by moving my steam installation back to my c: drive ( but not to program files) but im still getting frequent crashes when trying to load exteriors
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the game works fine without mge xe, but will crash once i do activate itso im 100% positive its that
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i moved my steam library yesterday just as you said and when i started my game i was able to load saves in interior locations but the game would crash when it tried to load exteriors. now today the game is back to crashing on start again like before. i would also like to mention i installed mge xe through mgso and i also cant access mgso options since moving my steam library out of program files.
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I just don't know what to do
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ive tried some but im not sure if i alsotried xp mode, ill try that You probably already know these things BUT!!! Don't install anything on the C: drive if you can avoid it (Don't install anything in program files) Make sure all your Applications are running with administrator previliges (Mash exe,Mlox exe,Morrowind exe etc) If Windows 10 Blocks you from from choosing administrator under compability settings you'll have to use file explorer to set it. Be sure to check the settings from time to time,Cause win 10 has a bad habit of resetting them (Especially after updates) Keep and eye on windows defender and make sure to ignore anything related to your game if its thinking of erasing files from your installation. Enjoy your time in Morrowind and tell that little fetcher (Fargoth) To stop sending me letters about his damn ring :tongue: how do i move it out of program files? do i just move the whole steam folder to a different location?
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ive tried some but im not sure if i alsotried xp mode, ill try that
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I recently got a new computer with windows 10 on it, and when i went to install morrowind i realized that mge xe causes an instant crash on startup. all other mods i have including other versions of mge so i know that mge xe is the source of the problem. has anyone else encountered this issue and managed to solve it?