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Posts
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Everything posted by Wolfdoggie
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Yeah, where did the robert's mod go? o_O he nuke it after all that work?
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I love fast travel. Though there isn't much to do or see when running to a location in Oblivion. Maybe if the entire world was more active with random new things to come across? idk. If they were to remove it they'd have to add something like horses and travel services with carriages and etc that allow you to get in and skip the travel duration to reach location immediately... like the taxi system in GTA4. I still hate traveling in that game sometimes and rather fast travel, except it's impossible to in it. I'd rather have my TES fast travel option instead. :) You can always pretend your character knows advanced teleportation magic :) That's what I do~ especially when I can open portals with midas magic.
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I wonder if the finishers will be like Deadly Reflex and be decapitations and stuff. I always wished Deadly Reflex could be used against you so I wish for this too XD I also wanna know if they're going to bring back the werewolf and vampire system and make them actually fun? :(
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How do I find and delete something that isn't near
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
My god, you are amazing! Thank you! I thought I was gonna have to restart from a very old old save. The testing hall thing wouldn't move me or the clone to it but just being able to find it's ID (which was different than what I thought it might of been) and disable it stopped the crashing. What I did was from doing the Skull of Corruption bug for fun in the cave outside cloud ruler temple. I left the clone to just hang out there, thought he was harmless, but I couldn't port to cloud temple to continue main story cuz getting anywhere near where I made the clone crashed me. Now he's disabled and I could go to temple, and I gave the NPC the staff as the deadric artifact he ask for, lol, don't wanna see it again. :P I can clone with console anyways if I need to >.< Thanks for rescuing my game. :D -
How do I find and delete something that isn't near
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
Aren't there any methods to target something by name with console or target it's ref ID? Even something to hide character renders? ;s Possible I may have the ID of it from a previous save if it's actually the same. -
quick question~ deleveling
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
Ah, I totally missed setlevel in wiki console list. Just edited his skills, rested off the 10 lvl gains, used setlevel command and lowered the attributed I raises~ thx. :> -
Is there a console command or anything to remove a level up from character and empty the exp bar or reduce their level? Just wanted to fix skills w/o changing char level.
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That's one thing I hate about the char creation. :( Eventually when you mess around with it enough it becomes impossible to edit certain things the same way you could before.
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Something that made me laugh pretty hard. I have the mod that improves the skinless dog and makes him useful and revive eventually after death so he's like my own little "omg they killed kenny" friend. :) Anyways I was in a temple-like dungeon and was at bottom of a flight of stairs in sneak mode and a giant spider woman thingy was at the top and I was waiting for her to turn around. My little doggie started growling though and as she turned around and started walking away he ran in and attacked it. He had low HP already and the spider just turned around and smacked him so hard he flew up into the air and ricocheted off the ceiling and into the ground and rolled down the steps and layed dead next to me. ;o
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You can get an unkillable horse from dark brotherhood quests :> He just goes unconscious. That or I'm sure there's a console command to make horse essential NPC?
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What are you looking for in the next Elder Scrolls?
Wolfdoggie replied to dwellufool's topic in Oblivion's Spoilers
Need better faces and hair on NPCs XD I don't even like any of the hairstyles except for the short cropped one. Just awful. I wish they could make better H2H combat, since fists are the coolest weapons. :) Or claws :P (deathclaw in fallout! I hope for better melee and h2h in F4 too :( ) Kicking would be nice. Why games never let you kick people!? Deadly Reflex is pretty much a required mod so wish they'd add stuff like it themselves in next game. Finishing moves, shield bashing, kicking, etc. Grab moves would be cool too, always wished DR had them and well.. they're a basic part of RL fighting so if they want to make the game more realistic they should. Add fire arrows so you can set fires and burn things down with bow? Enchanting a bow with fire charges just isn't interesting enough. I don't like dwarfs >;( Would be cool if they made Ainmhi an actual race though. I doubt it but hopefully there's a mod for'em :> More magic animations and effects would be nice. They recycled so many of them. Magic is actually pretty dull in general. Shoot a blue, red or green ball or a bolt of lightning and that's pretty much it. Magic fatalities with DR are awesome too, would like those. :P Bring werewolves back, vampires are boring unless I'm killing them. Dual wield would be nice. I like daggers but using one with a shield is just weird. More interesting companions? Never find them too interesting when bringing one along. They never interact with quest or anything either. Maybe even add marriage system? Since you can buy houses and all. ;o I was also surprised how useless the pet dog was. Couldn't even tell him to follow and wait, unless you DL the mod. The good/evil system could use improvements. It's barely even there. Could just copy fallout a bit? :) Not enough choices with quest where you can pick a good, neutral or evil route. -
Yeah, they all died for no reason. :( I felt bad killing Ocheeva and Teinaava. My char is a werewolf so not much interest in the vampire. XD He kinda reminds me of the lead singer of The Rasmus though. :o Did you kill the elf switching the notes? :P I let him live ^^ I thought the Khajit guy was the traitor, and it sounded like he was covering for himself when he was apologizing for being mean to you during purification but it turned out he actually meant it. :(
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Completely resetting NPCs
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
Nah, it's just as fundip said. I just tested it and killed an NPC by cutting off head. His head has a FF00 ID and the Body has a 0000 ID. When I resurrect the head it's the broken ID char. So for some reason DR is causing the FF pieces to replace the original with characters that respawn. :( I need to revive the originals somehow and delete the FFs I guess. Their corpses are long gone though of course. I guess I should just disable all of them with the console. They just keep returning if I kill them again. -
Completely resetting NPCs
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
I loaded the game with DR off and the evil FF00 NPCs are still there. :o -
Completely resetting NPCs
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
What if I lose my brain collection? :( -
Completely resetting NPCs
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
It doesn't really matter though. The guards who respawn broken are missing AI and don't have the correct ID, they are lies that Deadly Reflex created. :( Their true bodies have vanished after being cut in half or heads smashed and dunno how to fix them. :o -
Completely resetting NPCs
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
I just tried using that moveto command but it doesn't do anything. Says invalid object reference and etc. Actually I just noticed that the broken respawned guards have IDs like "FF008C51." I think they are evil clones or something and the real ones are missing. :( They talk and stuff but don't move around and can't pickpocket them. What if I disabled them forever with console, would it cause the real ones to respawn? -
Completely resetting NPCs
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
Is there a way to move the ones trapped in Astral Realm back to their location? What about the guards who are ghosty and immune to attacks? Is Deadly Reflex breaking them into 2 NPCs and respawning the wrong one or something? -
Completely resetting NPCs
Wolfdoggie replied to Wolfdoggie's topic in Oblivion's Mod troubleshooting
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Was wondering if there was a way to completely reset an NPC and restore him to location. I killed a few guards in town and they respawned naked with no inventory. I think they were ones I killed with a deadly reflex finisher. Also I used the Astral Combat spell with Midas Magic on a few guards to teleport them to Astral Realm and killed them there. Eventually the guards respawn still inside astral realm with no items just like the ones in town. Some respawned as just a head and no body or undamagable by physical attacks~ like they were ghost. The console still targets them and kills and resurrects them but they're still the same. Is there a way I can fix these respawned guards or make them respawn properly?
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nvm I found a way to fix it~ delete this^^