Create a new directory under /meshes/creatures Put the human skeleton.nif in there. Put all the .kf animations in there that you want your golem to be able to use Put all the pieces of power armor in there. Create a new creature Point to the skeleton.nif in your new directory Tick all the pieces you want it to have. That's the gist, salt to taste.
IIRC hairs only fit/EGM files only work when they are inside a BSA. Try packing them up and see if it fixes. Remember to move/remove the unpacked files or else archiveinvalidation will use those instead.
I think it's called 'spells', or 'effects', something like that, on the NPC window. One of the tabs. Look at an existing hologram guy, and then put the same ones on your new NPC (or just copy one of the existing ones and make him your new guy).
Try looking at the Simms/Moriarty conversation in FO3 (where you rat on Moriarty and the sheriff runs to confront him). It increments a variable each line, and each line has that next count as a condition. It always worked for me.
I think they are the same thing. I like to call it 'scar tissue on my personality'. You don't get that without experience. Hormones change at different stages of your life as well, and have a ridiculous effect on things like your mood and emotional state in general. So what you call growing up, or suppression of the inner child, for some people is just due to low - T. Not me of course :)
Well yeah, you can only use them for skeletons they are rigged for. You can't extract dog meshes to the smspinebreaker directory and expect them to work.