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Quetzlsacatanango

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Posts posted by Quetzlsacatanango

  1. Create a new directory under /meshes/creatures

    Put the human skeleton.nif in there.

    Put all the .kf animations in there that you want your golem to be able to use

    Put all the pieces of power armor in there.

    Create a new creature

    Point to the skeleton.nif in your new directory

    Tick all the pieces you want it to have.

     

    That's the gist, salt to taste.

  2. I think it's called 'spells', or 'effects', something like that, on the NPC window. One of the tabs.

    Look at an existing hologram guy, and then put the same ones on your new NPC (or just copy one of the existing ones and make him your new guy).

  3. I think they are the same thing.

    I like to call it 'scar tissue on my personality'. You don't get that without experience.

    Hormones change at different stages of your life as well, and have a ridiculous effect on things like your mood and emotional state in general.

    So what you call growing up, or suppression of the inner child, for some people is just due to low - T. Not me of course :)

  4. Create a new creature (easiest to change formID for one that is close to what you want, i.e. if it looks like a super mutant, copy a super mutant)

    In the animation tab, browse to the skeleton you want (already set if you copied like above)

    Model list will show all the nifs in that directory. Untick the existing ones, and tick the ones you want (the ones I made)

    Save

  5. I am not interested in doing any actual work, but I don't mind advising if needed.

    I will say that for alligators, there is not really a good skeleton to use, that I ever found.

    There was a fallout 3 mod that included some iguanas, and that was probably the closest, but I don't remember what he used.

    Just retex some geckos and say they are mutated. Radiation solves all problems.

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