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Scorc

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  1. Ok, so a I made a totally new world space for my mod and I used the hightmap editor to get a bunch of land above water level.....and for some reason there is a little hole right in the center (0,0 on the map cordinates) and it goes all the way back to the orginal level under the water and I cannot move it up to level with the rest. Do I just leave it/put something over it to hide it or did I do something wrong?
  2. The issues is in the CS not the game. The game runs fine the mode isnt started yet as i dont want to have to raise or lower stuff. Oblivion has the official patch update Shivering Isles has the official update I have the updated CS I have v3.2.0 (2008-08-28) unofficial patch v1.4.0 (2008-Aug-26) unofficial Shivering Isles patch then i just use the DLC from them and a random small mod of mine that uses textures and such from the game (i made nothing new) for some items/armor. And 2 or 3 new interior cells. It is when i open the CS and do not load anything (like esp or esm...and even when i do) i go to world spaces and create a new one and then go to it w/ the cell selection and in the renderer window i see a purple floor (untill i get into isometcic view or w/e the other one is) then i see the standard ground and a layer of purple above it the spreads into infinity and i do not know what is signifies.
  3. So when i start a new mode or exterior world (in world space) i get the layer of purple above the standard ground. I have no idea what it is. Is it the water level or maybe as high as some1 can get to in-game?
  4. right so i knew some stuff befor. You just when a longer way for it. My Script: ;11ringgood ScriptName 11ringgood begin OnEquip player ModPCFame 50 end begin OnUnEquip player ModPCFame -50 end I was hoping to use a search on the opposing rank and set that value as a temp value or something like that then add that inplace of the 50. Also i placed the script in the script box for ring so i didnt use up and enchantment slot(I stick w/ like 7-8 so I can see them all)
  5. ok wow yeah so I understood less of that that i would have liked. :wallbash::confused: And if you could explain some of the syntax or give a link for it that would be cool how do you use a temp variable? I have the ability to set it but bot sure how to use it inplace of a number.
  6. ok yeah. I downloaded and tried to install the 2008 C++ the option were to repair or uninstall i.e. i have it already. And w/ the time thing it took no time on any of them and they were installed in the proper locations. ---I reinstalled BOSS and it worked this time.-- thanks tho
  7. i have insalled both and the are missing some things like in OMM there is another part on that has buttons and a window but is always empty then when i run the conflict check and re-order the stuff i get no difference. With BOSS i was a complete dude i ran the scrit and the exe. The script showed me a blank txt file and the exe ran a dos style window then did nothing. and i did not finish reading the read me i was hoping it would be simple and fast so i gave up. I will probly read later. :rolleyes:
  8. Uhh yeah so i was wondering if someone could creat a script for like 2 rings or something that whan you equip them the mod your fame or infamy (for use with quest/shrines that need fame/infamy -like the shrine in the vile lair) My idea is it would get you oppisit rating (good checks evil and evil check good) then adds that amount plus 1 to itself. i.e. Fame =10 infamy =12 wear the "good' ring fame=23 infamy =12 "bad" ring fame =10 infamy =23 or if you could simply get me started w/ the right comands needed that would work. Please and thank you. :thumbsup:
  9. Ok so i have BOSS and Oblivion Mod Manager but i can get either of them to work properly. (Win7 x64 RC1) All i use are the official mods, a custom (by me) and might try a texture mod. But i was wondering if the load order mattered (there seems to be an issuse w/ the Fighter's stronghold and the wizards tower) any idea? Horse arm Orrery Wiz tower Theives Mehrunes razor deepscrone/vile lair spell tomes Knight of the nine Fighters stronghold Shivering isles my custom - it just uses ingame stuff and created 2 new places so far starting w/ 11 so no area conflict
  10. Its there a script or program that i could use to easily place book onto a shelf in the CS? I have about 50 or more to go and its driving me nuts.
  11. Yes Legend of Dragoon armor/wepons would be sweet. i have pictures and videos if someone is interested.
  12. Its a Deadric wep type mod. I'm pretty sure i saw it at one point just random looking throught mods (I sisnt download because my computer wanst powerful enought to handle the CS or the game). But it created first person textures for the 2 handed deadric weps when made to work one handed. I can make the 2h weps 1h but the dont show when i use f to equip to fight, but i still get sounds and hit particals. If yo could find it or tell me it doesnt exist that would be great.
  13. didnt work yet. I'ma just try making a new NPC. its not too hard.
  14. Ok so I fixed the thing w/ the NPC not staying put but now he wont trade, only recharge sell spells and repair. I have all the boxes checked for the barter to work but he doesnt have the option in-game. Any ideas?
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