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Hiskarian

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  1. hi, I have a problem when trying to start skyrim from MO2 and any executable that launches from MO2 just leaves the box blank and does nothing, previously I only cut Modorganizer.ini, start MO2 I close it and put it back but now I don’t
  2. thank you so much for all your help. then I won’t add bash tags
  3. thank you very much, I wanted to perfect all my game before starting a game and that had me uneasy and if it is not much bother and I think I can find it in forums but if a person tells me directly to my best, Loot before creating the based patch told many esp to create a bash tag after creating the patch was removed but these are different things?
  4. hello I come to ask for your help for 3 doubts, with Wyre Bash and his bashed patch. The first is if no mod appears to merge that I know you have level lists as I can add it. The second is if the hit patch can record the leveled lists of a mod merged with TESVEedit, or if I have to install the original mod and combine it exclusively with Wrye Bash. these problems are related to each other as it fuses an armor mod that sets up armors all over the world and combines it with other armor mods but when creating the bashed patch it does not support it, then I don’t know if it works properly.
  5. hello again, I relive this to say that I was able to translate it and in case anyone serves them, comparing all the translations of mods I realized that they all contain an the (in my case) "sle_spanish.txt" located in the interface translations folder which I found in the BSA file that I unpacked with Fomod, then translated the txt and compressed along with the previously translated esp. basically remained in the zip file SLE_NPC.esp and interface\translations\sle_spanish.txt
  6. Okay I’ll talk to him to see if he answers, thank you very much
  7. my language is there, just in case I translated all the files, but I do not know if to delete all and leave only the English then compress the bsa or just translate it and inject it with xTranslator
  8. I translated the esp with all his dialogues, with xTranslator what I compressed and replaced, which turned out quite well but the menu MCM has a lot of content, then I set out to translate it, reading in many forums, I thought I understood was unpacking the bsa file (with fomod) I decompressed the pex file which say "mcmscript" the other mcm files are .psc and .dds but these understood that do not touch, I compressed it again using this guide: https://www.afkmods.com/index.php?/topic/3054-skyrim-using-bain-and-archiveexe-to-package-a-skyrim-mod/ but the MCM menu was still in English then I realized that I could load the full bsa then inyentarlo translated back so I xTranslator as much as possible without messing with command chains I repackaged everything with xTranslator and security in english in addition to the files located txt "mod_name_language" (had many languages) in interface translations which I noticed contained most of the information in the MCM menu sorry for extending me so much
  9. I just read that a while ago, thank you very much, mark the ones that says the image the bsa works, but my translation (MCM) sadly not, thank you very much
  10. Hi, I would like to know that I have to mark in Archive.exe since my mod has the folder interface, meshes, scripts, sound and textures, of which scripts is not listed but I think it is Misc in the same way I think interface is menus please let me know if I’m wrong and if you could tell me what the other boxes are used for future mods. if you could explain to me the options of the right in depth would be very helpful, thank you.
  11. Hi guys, I have a problem using merge plugin with mod organizer 2, recognize my plugins but when configuring it in framework integrations "I am using mod organizer" then "detect integrations" and an error comes out, apparently I have to mark them manually, but what folders I have to mark I am somewhat lost and the guides and videos I have seen did not help me much, since they choose folders like "Mods\virtualinstall" and I don't know whether to create them manually or I have to select a folder.
  12. Hello everyone, who can help me please some creatures are static, what I found are skeevers, thunder and ice storm, do not move me just static, if they are enemies if you mark them. my laptop is not the big thing, but I can definitely play it and I do not know if I installed a mod that would have damaged it but uninstalled several mods and still do not move, execute FNIS obviously
  13. you mean that the download is wrong, it is not completed or the compressed file is damaged, none of the above is file is downloaded perfectly but thanks anyway
  14. I already did download, all mods manually and gave the same resul
  15. Hello everyone, apologize in advance if this something is badly written this is google translator. my problem comes when I try to add a mod or download it directly from Nexus in state it tells me incomplete I try to resume it, download it again and nothing. I have several mods installed but recently I have not been able to install almost any for the same inconvenience I have tried with mods that add objects, modify armor, change behavior and nothing please help Thanks in advance
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