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franciscobiren

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  1. sorry for disapearing of all of the sudden, i moved and i didn't have internet for a while anyway, acording to what the mod description is, this is how they manage ammo distribution "[...] but an ammo DISTRIBUTION standard as well. Modders need only call an existing quest to distribute required ammo to all major vendors and loot lists. Users only see ammo required for mods they have installed, not tons of unusable stuff. Plug and play baby." so the problem is that a mod made all available ammo available when there's still no guns that used such ammo
  2. thank you for your answer, i will check on them as soon as posible my end goal is to these types of ammo to stop spawning (to let ammo that i can actually use spawn instead of it), as far as i know (according to Caliberx description) non-vanilla ammo spawn if a mod request it, so the problem should be that a mod request these types of ammo but not actually use it the vending machine mod is from this: http://www.nexusmods.com/newvegas/mods/55232/? its more lightweight, since it's pretty much a weapon vendor in every way im sorry if im being unclear
  3. it´s been a long time since i played new vegas and reinstalled it with the fewest mods posible to avoid compatibility issues, im a big fan of CaliberX, and it´s not the first time i get this problem, the thing is i find ammo of guns i just don't have the mod for them (4.7 caseless, .380 ACP, and 6.8mm SPC to say the least), it's really annoying and i wan't to solve it, below is my mod list: GameMode=FalloutNV FalloutNV.esm=1GunRunnersArsenal.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1LonesomeRoad.esm=1HonestHearts.esm=1DeadMoney.esm=1OldWorldBlues.esm=1Caliber.esm=1Project Nevada - Core.esm=1Project Nevada - Cyberware.esp=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Extra Options.esm=1NevadaSkies.esm=1AWorldOfPain(Preview).esm=1More Perks.esm=1More Traits.esm=1Weapons.of.the.New.Millenia.esm=1Momod.esm=1AWOPDeadMoney.esm=1FCOMaster.esm=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1The Mod Configuration Menu.esp=1NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - TTW Edition.esp=0NevadaSkies - Basic Edition.esp=1WeaponModsExpanded.esp=1EVE FNV - ALL DLC.esp=1More Perks Update.esp=1More Traits Update.esp=1Weapons.of.the.New.Millenia.Leveled.Lists.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1Mission Mojave - Ultimate Edition.esp=1FNV Realistic Wasteland Lighting - Full.esp=1Conelrad 640-1240.esp=1Reload Sounds.esp=1More Realistic Aiming.esp=1Real Recoil.esp=1DLC Weapon Integration.esp=1WeaponJamming.esp=1AWOPDeadMoneyVendorPatch.esp=1CCSP2_5d.esp=1AWOP-MoMod.esp=1AWOPCaliberXAmmoPatch.esp=1MMUE-CP-AWOP.esp=1CCSP2_5c_WMXc.esp=0AWOP-WMX-EVE AllDLC.esp=0Faster Terminals.esp=1ZK13 - FA4$ Vending Machines.esp=1JIP Improved Recipe Menu.esp=1NovacHomeExp.esp=1FOVSlider.esp=1The Weapon Mod Menu.esp=1F4Quickloot.esp=1FCO - NPC Changes.esp=1AWOP-FCO3.esp=1FCO - GlowingOne.esp=1FCO - OHSB NPC Edits.esp=1FCO - Russell.esp=0 is there any mod that may cause a compability issue with CaliberX?
  4. what im doing right now is writing the storyline of a high chance of becoming one good mod for skyrim if done right, my story goes like this as far im going (might change in the future): a new shop opens in witherun, selling exotic items (potent potions, dragon bones, skins, rare spells and enchanted weapons, of course at high prizes) but the dragonborn catch the eye of something, a strange, old music box, the vendor explains that in the imperial city are very popular, and says that the music box is special somehow, that he feels it, and sells the music box to the dragonborn at a moderate prize (but with enought speech you can buy it at garbage prize) and if you interact with it it will play a song, after hearing the song a message said that you got a deep urge to sleep, after sleeping on any bed (doesn't matter how many hours) the dragonborn get transported to a hall consisting only of a floor, and beds and pillows floating around in pure darkess, after walking a little the dragonborn meets (still decising the name, but im gonna call it bob for now), in a circle with inscriptions on it, bob explains that he's the god of good dreams, and deep nemesis of Vaermina (the daedric god of nightmares), he explains that vaermina creates twisted creatures called "Nightmares" (or any cool name that i come up with) that can't be seen or feeled, but makes people have bad thoughts and horrible nightmares, and these "Nightmares" get more strong by how many people they torment, so Bob started creating a order of warriors called "The Knighs of the Night"(or any other name i come up with) that are given the ability to see this "Nightmares", in their hideouts know as "Realm of Nightmares", and every "Nightmare" are given they own dungeon, and kill them( the "Nightmares" themself are miniboss, and minions are fighted along the dungeon), and the benefit they get is the power the Nightmare has gathered (rewards includes learning a random skill, a skill point to spend and of course loot), if the player accept, they can choose a special weapon that have bonuses against "Nightmares" (can be every type for every playstyle: bows, Swords, LongSwords, WarHammers, Daggers), and if they decline, they will be sent back to the real world, but you can go back to make the deal if you play the music box again. when you accept and choose your weapon, bob will send you to the closest portal to the "Realm of Nightmares", when you get there, enter the portal and defeat the "Nightmare" at the end, you go back to skyrim (after this point, portals to diferent dungeons of "Realm of Nightmares" will spawn as common a dragon encounter will be, even in middle of cities) a "Knight of the Night" will aproach you and aknowladge that you too are a "Knight of the Night" and guide you to his organized group in a cave, where you find out that a an old lady that is the leader of this group can see the future and predicts that on a couple of days, a "Nightmare" will become so strong, that can affect the physical world and it will consume it, so you and the other Knights start a quest to stop this. Thats the intro to the story-line, im planning on multiple endings (ally with Vaermina to help the "Nightmare", the knights fails, the "Nightmares" are gone for good and the Knights disolves, or all the Knights are killed). the problem is, i don't know anything about modding, the only thing i can do is the story and script and maybe provide concept art, so if i fully develop the story, can i group a couple of modders to make this come to life? i dont want this to die, but i neither want to develop it not knowing if it will come to to life or not as a skyrim mod
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