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LBFF

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Everything posted by LBFF

  1. Anyone have a mod that re-textures the Grenade Machine Gun monitor thing? I had a mod that did just that but I can't find it anymore.
  2. Personally I prefer WMX. -As for changing the appearance of the weapons when mods are attached both mods do that -IMO WMX mods make more sense (WME has suppressors and reflex sights on guns that maybe shouldn't have them) -WMX works well with project nevada (WME also works well with PN) -Melee mods coming soon according to author (the reason why Antistar isn't working on a official EVE patch right this second) -DLC support (WME has this too) Figure out which mod has the features you want and DL/Endorse
  3. Hello, I am having trouble finding a mod that changes the texture of the little screen on the Grenade MG. Help would be appreciated. :thumbsup: :edit: I have gone over 300 pages of uploaded files, and still can't find this mod. Since I had downloaded it before, I upgraded to Premium to find it in my full history. will post the link when I find it in case anyone else is interested. :edit2: Well its not there, and there are several blank spaces where mod names should be so I figure its one of those. Does that mean it is hidden or removed? Since it was just a small replacement I can't really think of a reason for either one to have happened.
  4. Hello, I am having trouble finding a mod that changes the texture of the little screen on the Grenade MG. Help would be appreciated. :thumbsup:
  5. So I installed WMX and noticed that some weapons clip quite badly in Iron-sight mode (the BB gun for ex.), I immediately remembered Deadly reflex and how it was recommended that you set fNearDistance to a very low value or even 0 to reduce clipping for the new 1st person anims. So I set it to 0 to achieve the same effect, but it caused the sky-box (or whatever its called in gamebryo) to clip over terrain in the distance of the loaded cell. This happens for most values under 2 (default is 5). Pictures in this troubleshooting thread: http://www.thenexusforums.com/index.php?/topic/292253-ring-of-transparent-terrain/ Is there any way to have the engine render close to the screen as if fNearDistance was set to 0 without producing the bug, or is there a dependent value associated with the sky-box render distance I can adjust to allow me to use a very low value? -Thanks in advance :thumbsup:
  6. So I finally resolved this bug it occurs when fNearDistance is set to a value near 0, setting it to 2 or greater resolves the bug. (5 is default) I had done this to solve clipping issues with some iron-sights, an idea I borrowed from the Deadly Reflex oblivion mod. Further discussion on fNearDistance here: http://www.thenexusforums.com/index.php?/topic/297110-fneardistance-and-dependent-values/
  7. I'm still getting this error, the only progress I have made is to almost certainly exclude it being an LOD issue. :thumbsup: If you have had this error too please post a solution, or just detail the circumstances under which it occurred so that a permanent solution might be found
  8. I have a strange ring of transparent terrain centered on the player, I'm stumped as to the cause or solution :confused: The only world space altering mod I run is Nevada Skies, but the error persists even after its removal and a new game. http://img508.imageshack.us/img508/814/screenshot0ln.png http://img715.imageshack.us/img715/2858/screenshot1vs.png http://img843.imageshack.us/img843/9052/screenshot2co.png http://img132.imageshack.us/img132/1451/screenshot3ro.png apologies for the big images
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