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masterdaz22

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  1. I know i get the weather effects it but it makes having lava and swampland etc impossible without the weather being strange I actually managed to get good looking lava effect untill night time spent weeks trying to get it right so if i want lava then i can have no day night cycle ! Oblivion allowed you to use a texture for this as i remember lava retexes being released for it just go on oblivion nexus and search lava there is loads of them ! was this just removed from the creation kit for Skyrim ?? or was the deadlands in Oblivion using water pieces for the lava ?
  2. there is no way i can see i have made a new water type im just hoping someones going to tell me it can be done by script and how to do that
  3. the water is changed by normal map textures 3 of them, they make the waves but you cant seem to add a diffuse texture
  4. Anybody know how to apply a texture to the water in skyrim ?? can only see how to apply different normal maps and not diffuse textures
  5. @Fumofumo Thanks for your reply will check it out now
  6. Hi guys wondering if someone could help me with my beautiful skyrim-armours mod, I have run into a problem after retexturing the deadric armour and adding glow maps the 'glow' will not work, As many of you will know I added transparency to glass weapons and armour with nifskope no problems. My problem is with the deadric weapons i followed this guide to get the glow maps working but ended up with all i altered turning into the big evil red exclamation mark can anyone help or is this a problem that still needs to be fixed in nifskope The guide, what i did: Say you retextured a chainmail cuirass, but want to use a glow map. All you need is the glow map file in the correct folder with the correct name and a white emissive color set in your model's .nif file. So, after you made sure that there is a file Sword_g.dds directly next to the Sword.dds texture, open your Sword.nif model in NifSkope. Search for the NiTriStrips or NiTriShape block that is the mesh using your glow map. It should contain a child object of type NiMaterialProperty - click on it's little palette icon. Move the Emissive slider to white, and save. The result should be a working glow map. Also please note there was not the NiMaterialProperty on the nifs i had to add these Thanks for your time Daz
  7. Hey guys to anyone who has released a skyrim mod, Have you had a request from Mithrandix : Hello Masterdaz22, As you might already noticed, the user TheCompiler introduced a way to enhance Skyrim by adding several mods, http://skyrimnexus.c.../file.php?id=11 including yours: Beautiful Skyrim - HD Clutter and Furniture and Beautiful Skyrim - HD Weaponry Now i came with the idear to spread this Project outside of the Nexus website to spread the beauty of this game, and i am planning this by using the Torrent system. Everything will be legit since it will only contain files from this site, and ofcourse i will include everyone's name that were responsible for the mod. Further more i will keep track of updates on your mod so people will keep up the date. Now my question is, am i allowed to use your mod in this project to share it to the rest of the world? With kind regards, Mithrandix Has anyone agreed ??
  8. I am in the middle of doing Vault retextures atm i think your problem may just be that door try one of the other vault doors i used VDoorSliding02 replaced texture set in geck no problems. I am sure this is not the cause of any plugin or a major issue you dont need to convert dds into psd if you have photoshop as it can open dds with the plug-in. Also just noticed your second image you have uploaded is not the texture for the door it is one of the vquad textures
  9. i think there was some issues with someone stealing his work ie: (wasteland defense) there has been many posts over the past month about the guy who made wasteland defense and a new settler mod for oblivion copying all his scripts and not giving him the credit http://fo3settler.webs.com/apps/forums/topics/show/4132182-oblivion-the-settlement
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