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steviex34

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  1. Are there any video tutorials that focus on placing collsion planes into creation kit ? or about collision boxes ? or using .obj file as collision ? Also, is it possible to obtain 3ds max 2013 from any website nowadays ? Would its trial version allow making proper collisions ? Thank you very much.
  2. Is there an alternate option to view this setting without pressing F10 ? Can i change this key to some other keyboard button in creation kit settings ?
  3. Whenever i group together an interior cell, a notification always appears about many static objects that cannot be part of static collection. So how should i copy an existing interior along with all its clutter together to make another new interior ?
  4. Thanks. Before i move to complex options, i would like to experiment with the basics. Is there a similar copy method etc. for making stairs collision too ?
  5. Hello. I am a beginner at collisions. Are there any other alternate methods to make basic floor collisions ? Thank you very much.
  6. Hello everyone. Fallout 4 is loading my loose custom textures correctly, but when i pack them all into one .ba2 file, then it fails to load those textures altogether. This is what i did so far but nothing has worked yet.
  7. Hello everyone. Fallout 4 is loading my loose custom textures correctly, but when i pack them all into one .ba2 file, then it fails to load those textures altogether. This is what i did so far but nothing has worked yet - Thank you very much.
  8. I never knew before that i had to add these properties in nifskope. Thank you very much. Then, after adding "NiAlphaProperty" to the "BSTriShape" should i add any further edits to these two for transparency ? or should i just proceed forward to add the "Alpha Test" property to the material file ? would that be sufficient for adding transparency to any object like window glasses, decals, broken objects etc. ? Thanks again for all your kind help.
  9. Hello. I have made a video on how i am trying to make alpha channel to make parts of my custom texture transparent. Please have a look on what am i missing or if am clicking on some incorrect options - alpha channel video I have also found that normal maps are causing errors to the textures, because they are displaying even those details that have been colored dark in the diffuse map. Please review this normal map video Thank you very much for your kind help to a complete beginner.
  10. Trying to add separate extra details into the texture results into the two textures overlapping with each other. How should i make them seamlessly blend together ?
  11. Using convex collision in nifskope results into the protagonist always floating above the ceiling of the room. Also, this collision blocks entry into doors. While trying to convert a mesh into .obj file, and then importing collision from that .obj file into nifskope always leads to the imported collision showing up in vertical shape near my horizontal shaped room. What should i do ?
  12. Thank you. For example, in this sign of diamond city, there is a glow, but no flicker effect. So how should i make this sign flicker naturally ? is there a step by step process to achieve this effect ?
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