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Peppez

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About Peppez

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  • Country
    United States
  • Currently Playing
    Dragon Age: Origins
  • Favourite Game
    Oblivion, Crysis

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  1. I'm pretty sure that if it is a player-made power suit then you'd be allowed to take it directly from Fallout 3 to Oblivion. Besides your allowed to make an armor that looks like that from scratch, you just can't use things from the actual game.
  2. Wandering Nazgul LOTR. Pretty sure thts almost exactly what you requested :smile:
  3. Alright, I'm making a mod that adds a treasure hunt (starting with a clue found in Vahtacen), and the very first puzzle you have to figure out is a cipher, and I want to know if it is too hard (or to easy, or just not hard etc.). Here is it: Jn vhg yaxe oh owr Wnjtg Gqld Zpwgr, peax uhg ttee xfd hrqm dxjkkn vhe hmoqd qf a cbrtiqr, lupk vo vhe uocg bgauzjfwl Rinq Bzclga, lupk uiz stkqs vo vhe rffv, apd yuvr ravh snbln bg rebfanef." --- First Seed, 20, 2006 (Archaic Ayleid Calender???) Tell me if you can figure it out (or how hard it is, or if you can't even figure out how to solve it etc.). Thanks.
  4. Alright downloading right now, :biggrin: , it should (might) be on the nexus in two or three days.
  5. Yeah, if I had the mesh I'm pretty sure I could add my textures, same thing with the zealots robe too :yes:
  6. What the heck I'll do it :happy: I'll throw it in with the cultist robes, how much blood do you want on it? http://i915.photobucket.com/albums/ac358/Peppez01/kieranrobe.jpg?t=1271900433 Is that okay? Edit: Still no UFF version though :confused:
  7. Hmm... well I'll upload the current version (soon) and add in the female version as soon as I can, although if you have NifSkope just open the .nif and change the textures to the ones I added. :unsure:
  8. Yeah :yes: I probably could, as long as it uses the same textures (Or post up the textures too).
  9. It's done :happy:, although there is no female version... http://i915.photobucket.com/albums/ac358/Peppez01/Oblivion2010-04-1517-54-21-16-1.jpg?t=1271369320 http://i915.photobucket.com/albums/ac358/Peppez01/Oblivion2010-04-1517-54-05-88.jpg?t=1271369294 BTW: I have the Amber Dagger done all I need to do is upload it, probably tomorrow or the next day.
  10. The Snow-Leopard race could be Slof's Snow Leopard Race. There is also: Nezumi Ratlike Beastrace, Kodiak Bearlike Beastrace, Golden Khajiit, Grey Khajiit Beta, Rhajiit, Slof's Clouded Leopard, another snow leopard race Skyrim Khajiit, Argonian Race Pack 1_01, and Desert Argonians. Hope that helps :)
  11. I took a whack at it: http://i915.photobucket.com/albums/ac358/Peppez01/kierandagger01.jpg?t=1268941211 Tell me how you like it :)
  12. Could somebody please make a ghillie suit mask for a mod that I am making, I tried to make my own but I have no idea what I'm doing and I just copied/pasted plants onto my hood, so could someone make a mask kind of like mine, with the Alexscorpion mask as a base, or even make mine work ingame? Something like this: http://www.ghilliesuitclothing.com/product_images/y/snow_ghillie_suit_thumb__15928.jpg http://www.ghilliesuitclothing.com/product_images/k/lightweight_ghillie_suit_woodland_th__07231.jpg http://www.ghilliesuitclothing.com/product_images/k/ultralight_ghillie_poncho_th__14660.jpg
  13. Well, I'm alone but I've already got the Walls, Wall Upgrades, Settlers House, Farmers House, Barracks, and Guards done in the Construction Set, and I've got the exteriors for ALL of the buildings done. I just need to make the quests, the scripts, and the rest of the interiors and I'm done, of course thats a lot left but still.
  14. I'm trying to make a mod like this, although it is kinda different, you get to own a vanilla estate in the game and add upgrades to it. You get a letter saying that Lord Rugdumph has died and his daughter had ran away (if you've done the quest) and you are given an offer to buy the house from Geon Aurilie, who is a representative from the Imperial City. He'll sell you Rugdumph's estate (I renamed it Kogosel, meaning "Unbreakable Shield".) for ??? gold and tells you that you can purchase upgrades for the house. Once you go back to talk to him and buy the house you can purchase the following upgrades: (1) Walls: Makes a wall around Kogosel, which helps protects your estate from bandits by lessening the chances of them attacking and only allowing them to attack from two separate points. (Takes three weeks to finish and costs 15000 - 30000 gold?) (2) Wall Upgrades: (Requires that you have the base walls finished) 1. Wall Expansion - Adds additional towers and tapestries to the walls, and allows for more wall archers. (Takes one week and costs 12000 gold?) 2. Wall Archers - Adds 36 archers to the walls around the estate ,and adds invisible barriers to prevent them from falling. (Costs 9000 gold, 100 gold per person and 145 gold for equipment. Immediate or takes one day to finish?) 3. Gates - Adds two Portcullis's to each of the entrances to the estate, prevents bandit attack unless you have the buildings outside of the walls finished or you own the mines. 4. Siege Equipment - Adds several Bastillas and Trebutchets to the towers on the walls, purely cosmetic until I think of some way to make them useful. (Costs 12000 gold (3) Estate Expansion: 1. Basement - Adds a basement full of training dummies and some weapons to the estate. ( 2500-5000 gold, takes 4-7 days to complete?) 2. Towers (Requires the basment to be complete) - Adds two towers full of storage space and/or living space, that can be accessed through the basement (. (Costs 7500 gold, takes 1 week to complete?) 3. Trainers - Adds up to 5 trainers to the basement that train in blade, blunt, block, marksman, destruction, and restoration. (Costs 2500 gold for all of them, immediate or 1 day.) 4. Servants - Adds up to three servants that serve food/drink. (500 per person, 1500 gold, immediate or 1 day.) (4) Estate Expansion (Exterior): 1. Settlers House - Adds a home for up to three settlers that come to live at your estate (You cannot get settlers without it). (Costs 8500 gold, but settlers have to pay rent, so it'll end up being profitable.) 2. Smithy - Adds a smithy that you can buy weapons from and get free repairs from and free training in armorer. (Costs 10000 gold, but the smith pays tribute and might make equipment less expensive for your guards/archers.) 3. Farmers House - Adds a small granary for the local farmer to store food in, which I suppose you could sell or maybe feed the settlers that come?. (Costs 2500 gold, but the farmer pays small tribute and adds 2/3 of his crop to your granary, takes three day to finish.) 4. Barracks - Adds a Barracks top the biggest tower in the wall. (Costs 7500 gold but allows you to get guards and imprison settlers, takes 4-5 days to finish?.) (5) Guards - (Requires you have a barracks.) 1. Light Armor - Adds 8 guards with light armor (chainmail) to protect against bandits and/or imprison civillians?. (Costs 2800 gold for guard and equipment costs 1400 gold per week.) 2. Heavy Armor - Adds 8 guards with heavy armor (steel) to protect against bandits and/or imprison civillians?. (Costs 3600 gold for guard and equipment, costs 1400 gold per week, but have a higher health than guards with light armor.) (6) Mining - I'm not so sure about the mining expenses and such, but I am making a mine called Black-Gold Mine, it's in four levels. 1. Silver and Iron Ore, maybe just added to stockpile or something? 2. Gold Ore, same drill. 3. Raw Glass, more expensive than gold, again same drill. 4. Raw Ebony, the most expensive ore, added to stockpile? You'd have to pay to buy the mine, and you'd have to pay the workers (gets more expensive the further you go down). Well that's the idea, but I am not sure if my prices/times to build are reasonable, so please critisize my work :)
  15. Sweet looking armor, I like the first one :), and I remember the swords been made, link.
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