Jump to content

Patex24

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Patex24

  1. In response to post #42597685. #44036790 is also a reply to the same post. I have an solution, with win 7 it's all ok, i use Virtualbox for that problem
  2. In response to post #42597685. i have the same problem -.- i use Steam, win 10, Witcher 3 ver. 1.31, modkit ver. 1.3
  3. ah okay, Script Merger "say" nothing blob0.bundle to merged, but many scripts How I count, i thought I had already said. I count the real amount, that are in the mods in the "mods"-folder of "The Witcher 3"-folder edit: i tested, the size of the mod isn't important (tested with 3x ca. 300MB mods with and without)
  4. @ddavies10693 Maybe i don't understand, because i'm idiot in english :tongue: I count the bundle's and co with the search-function in the normal Windows-Explorer under .... \The Witcher 3\Mods\.... I'm going through every folder at the start and i see that the mods consist of scripts, blob0, buffer and/or texture. So I think that have to do with it and that seems to me to vote. I hope, i have answer about all questions? Have please bear with me. (a few Google Translator) ^^
  5. Hi, I tested the limit, but it isn't or ISN'T more ONLY a TEXTURE LIMIT: The Minimum of the probleme that i found; Limit of blob0.bundle, buffers.bundle and the texture.cache Tex Buff Blob All 7 7 27 41 OK 7 7 28 42 OK 7 7 29 43 Infinity Load 8 8 26 42 OK 8 8 27 43 Infinity Load 8 6 28 42 OK 8 6 29 43 Infinit Load One might think 42 (xD 42, this was my first mind) is the limit, but... Tex Buff Blob All 11 11 24 46 OK 13 11 27 51 Infinity Load Perhaps there is a script-compiling maximum or a simple mod-limit. Info: Windows 10 64bit, Steam, patch 1.22, allDLC (HOS+BaW...) What experience do you have? (To Everyone)
×
×
  • Create New...