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Posts
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Everything posted by Grimmdaur
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I would like to request a deathclaw hand "implant" for the player's right hand (right from the 1st person view, left from front view). This wouldn't be the gauntlet, instead someone could maybe take just the hand (with claws and without accessories) and set that on the player's right hand as clothing (like the cyborg eye mod, where the cyborg eye was set as a perk and invisible in the inventory). That way, the player can wield weapons or attack with his hands for a "claw attack". The "hand" could be scaled down to more or less the size of a normal hand (perhaps a little bigger). I am aware that the hand won't animate properly or that it will clip with most weapons, but I don't really mind that. Edit: kudos to anyone who helps
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Could someone please create or help me create a mod that makes the player use the flame atronach animations (just the player), if this helps, i already have the animations, all that needs doing is to make the player (and only the player) use them. Kudos for anyone who helps.
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There is a mod called "dog in Awakening" it puts dog in the throne room, but you can't use him in combat.
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What mod could do this?
Grimmdaur replied to RustyBlade's topic in Dragon Age: Origins's Mod Troubleshooting
Thanks! Lol, the ogre will get pwned! o_O -
What mod could do this?
Grimmdaur replied to RustyBlade's topic in Dragon Age: Origins's Mod Troubleshooting
Sorry I couldn't help :wallbash: -
What mod could do this?
Grimmdaur replied to RustyBlade's topic in Dragon Age: Origins's Mod Troubleshooting
I can't really tell you what mod is causing conflict, but I would deactivate any mod regarding "dog","party" and perhaps slink's random age too. Then see if that helps, if it doesn't, then I wouldn't really suggest this but; you could delete the entire override folder, reinstall all the mods you WANT to have and then reload. And if that does not help, well then that is one stubborn bug. You could ask the authors if their mods work with patch 1.04. -
What mod could do this?
Grimmdaur replied to RustyBlade's topic in Dragon Age: Origins's Mod Troubleshooting
Lol! Now that is weird, the patch 1.04 is supposed to "fix" some bugs in the game, but I've never experienced any bugs and I have patch 1.03 so I didn't update. It's probably the fact that patch 1.04 fixes bugs in the game and some of those "fixes" might conflict with a mod of yours, causing unnatural spawning. have you tried deactivating some of your mods and reloading before your spawns? -
What mod could do this?
Grimmdaur replied to RustyBlade's topic in Dragon Age: Origins's Mod Troubleshooting
I'm not sure what could be causing that, what mods do you have? -
Specialisation Glitch/Bug
Grimmdaur replied to Grimmdaur's topic in Dragon Age: Origins's Discussion
Yes, you've been great help! RustyBlade, I didn't install any mod, I think that Thandal is right, the specialisations remain unlocked forever... But that pretty much sucks, i'm hoping for an improvement in DA 2 because frankly it's no fun playing the game when the work is already done for you... :down: That doesn't mean that i'm taking advantage of that, like Thandal I'll use the manuals, tomes and characters. Thanks for clarifying! -
I recently played Dragon age origins, when I played for the first time, I needed to unlock the specialisation to be able to choose it, now, whenever I play DAO, (even if I start a new game) when I get a specialisation point, the specialisations are all unlocked and I didn't even unlock them... Help would be appreciated. Kudos for anyone who helps. It's quite annoying.
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Female voice problem
Grimmdaur replied to Grimmdaur's topic in Dragon Age: Origins's Mod Troubleshooting
Alright, thanks! Edit: I have the epilogue slide fix, but I still seem to get the "she" reference in the end. But I did reload a saved game where I used debug in nature of the beast questline, do you have to start a new game without debug? -
Female voice problem
Grimmdaur replied to Grimmdaur's topic in Dragon Age: Origins's Mod Troubleshooting
Thanks, the fix also fixes alot of bugs in the end, like Alistair referring to himself as king, even, when you choose Anora. Don't worry about the doppleganger thing, I can live with it :) One very important thing, Thandal, did you choose to stay or keep traveling or rebuild the wardens? Beacouse if you chose to stay, I think that Zevran or Leliana would refer to you as their beloved, but the other choices are considerably bugged. -
Female voice problem
Grimmdaur replied to Grimmdaur's topic in Dragon Age: Origins's Mod Troubleshooting
Oh and I just found an epilogue modifier, wich should fix the problems in the epilogue and in the end, to. Just search "epilogue" in the search engine. -
Female voice problem
Grimmdaur replied to Grimmdaur's topic in Dragon Age: Origins's Mod Troubleshooting
No, I didn't do anything with the voice files, but the thing that was most annoying, was that "she" in the epilogue. But now, that I know why, I guess I'll have to survive it... And, yes, I play a male. Also, the female voice was not coming from my char, but from the "ghost" of my character. Thanks for replying :) -
I installed the Equal love mod and Cullen crush on male mages mod. After I faced the gauntlet, I realised, that I sounded like a female, so I decided to uninstall both of them, but when I face myself in the gauntlet, I still sound like a female, and in the epilogue, I am still refered to as "she". I've tried to start a new game but the annoying bug persists! MADDENING!!! If anyone can help, please do. Kudos for anyone who helps.
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I would recommend trying to mod jCarl904's lycanthropy V.2 the head might be a nice result.
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yup the hands could be like the ones from jCarl904's lycanthropy V2, that could be ok
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I would really think of keeping the head and feet similar to the ones on the picture as for the hands, they could be shorter.
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It's not released yet and I don't even know when the author will release it.
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I would like to request a more wolf-like model (mesh). If someone could please create something similar to this http://i47.tinypic.com/s4csol.jpg Kudos for anyone who helps!
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[REQz] Werewolf Gargoyle Achitecture
Grimmdaur replied to Jacob Black's topic in Oblivion's Mod Ideas
I could try to do that but it will take a lot of tutorials XD Ok, I got the texture, now all it would need is a scorpion pose and it's done! -
Here, I tried my hand at retexturing the eagle Raven retexture And I think it looks pretty good, you'll need to install midas magic