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ruthless1

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  1. Yes, I know about that mod, but It is immersion breaking for me. I was hoping there was one that just changes the pipe weapon sights.
  2. Gunsmith Extended seems to only add the option to change caliber, round type, auto or semi auto.
  3. Is there a mod that lets you put different sights on the Pipe weapons? Like the kind you put on the combat rifle and 10mm pistol. I know there is the "any mod any weapon" mod, but that goes a little too far.
  4. Just wondering if F4SE is necessary for mods? I am looking at the mods I am running right now, and none of them seem to say that F4SE is a requirement. Is this still required like it was in NV and 3?
  5. I have a problem with the guns added in the game from Momod. I dont remember what the gun is called but I picked it up from a terminator. The gun doesnt aim down the sights, it stays on my side. Except when I shoot it, it quickly aims down the sight, then goes back to my side. Is there a fix for this?
  6. That sounds like it, thanks! I'll try it out.
  7. Hey guys, I just re-installed NV and so I have to reinstall all the mods I had before, but there is one I cant find. I searched for level up mods, but none of them stated having this feature. I was looking for a mod I had that was an unlimited level up mod, when you reached a certain level, it leveled you back down. For example, if the cap was 50, when you got to level 50, you leveled back down to 49, therefore only needing that same amount of XP to reach level 50 again. Also it would give you a note or popup stating your real level. Does anyone know the name of this mod?
  8. The tailor made mod for Fallout 3 was one of my favorites and i would love to see it, or a similar mod, in fallout new vegas.
  9. My game crashes/freezes alot, i dont know the exact reason, im thinking maybe it might be my mods and the load order. So if someone could tell me if mine is good as is and what i should change id appreciate it. Here is my load order: Fallout3.esm BrokenSteel.esm PointLookout.esm RH_IRONSIGHTS.esm Mart's Mutant Mod.esm Fellout-Full.esp Fellout-pipboylight.esp Radio Active.esp MaxLevel100.esp MaxLevelWorkaround-HP-BS.esp WastelandMastery.esp Owned!.esp knockdowns.esp Knockdown - Vanilla Weapons.esp Tailor Maid.esp GasMask.esp WW2Uniforms.esp AoT_Mask.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Spawns.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp WeaponModKits.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_VanillaPlugin.esp MergedPatch.esp Total active plugins: 30 Total plugins: 56
  10. well, i have a merged patch, but it still seems to freeze alot...
  11. Is there a certain amount of mods that fallout 3 should have, as in, past a certain point it kinda becomes too unstable? Because i feel i kinda have alot of mods on and my game freezes alot. I have a pretty decent rig, i can run everything max. Currently i have around 16 mods on, 8 if you count certain mods and its optional plugins as 1 (such as Marts Mutant Mod). Also i didnt know if this was the right place to post this topic or not so my bad if its in the wrong place.
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