-
Posts
20 -
Joined
-
Last visited
Everything posted by pokara06
-
In response to post #63246396. #63385666 is also a reply to the same post. thats not true.. but its always easy to write 'it doesnt work'...
-
hi there, surry my english cause its not my native language. i want to ask what happen with the endorsement. This only happen to me with the 'translation mods'. On my download history, when i try to endorse (or not) a mod, it always ask me if i want to endorse the original mod, or both (original and traduction).. No more options. What about if i dont want to endorse none of them? im asking cause is always asking on login if i want to endorse them and dont know how to say 'no' on some of them.
-
Does my load order look OK?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
but if you prefer the fomod version, just remember you must install the hotfix. (i see you have v10 not 11, so thats cause im giving you the links for the v11 version, and surry my english again :D ) -
Does my load order look OK?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
from this site: http://forums.bethsoft.com/topic/1121454-wipzbeta-darnified-ui-f3/ Download Alpha 11 - FOMOD version (RECOMMENDED) Download Alpha 11 - 7z version Download Alpha 11 hotfix - Extract to Data, overwrite all. i use the 7version, then the hotfix, then i setup the fonts on the ini file, then the fwe-darn compatible and has no issues.. hope you can fix it.. -
Does my load order look OK?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
surry, i didnt explain myself.. you instal fwe, wmk, and then reemplace from here: http://www.nexusmods.com/fallout3/mods/4968/? FOIP - Fallout Interoperability Prog from de download files, you only need the last one: FOIP - Weapon Mod Kits and FWE 6-03 download and replace on wmk all files.. youll see a new esp file: WeaponModKits - FWE Master Release.esp and then continue with mmm, etc... you have to install darnui a11 and then the hotfix, and if you have installed fwe, then the fwe-darn compatible from his site.. sometimes nexus mod installer, dont work right when installing and trying to put the fonts setup on the fallout3.ini file.. if ask you to install these fonts on the ini file, say no, let it install, and after add them manually to your ini file.. [Fonts] sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=textures\fonts\glow_monofonto_medium.fntsFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=textures\fonts\fixedsys_comp_uniform_width.fntsFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt if you dont have these fonts setup on the ini file, it will crash the game just loading.. sure.. -
Strange Mod Problem: How to Troubleshoot?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
and has the mod any cap level to get the items? you know what i mean? maybe its working fine, and you just dont get the req.. maybe? -
Strange Mod Problem: How to Troubleshoot?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
if the mods add items to vendor inventory, did you make again the 'merge-patch' file with fo3edit? cause its looks the item its not added you know.. that could be your problem.. -
Does my load order look OK?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
also, rh_ironsights 'touch' some of the "fallout 3 reanimated realese" files.. i see you install this one before all.. you can do 2 things: install 'fallout 3 reanimated realeses' with patch, at the end of all your installs, or now, install the rh_reanimated bridge from rh_reanimated nexus mod page.. anyway, the order you do on the install i really think its wrong.. its also looks you install the paradox of rh first (row 12), and after the mod (row 136) .. this not sound good.. try installing like i comment on the last post.. youtube is also full of videos about it.. i started with gopher videos about fallout3.. its cover all the mods you want to install.. there is also a playlist later with all the merged and blackened files, issues about it, etc.. look for gopher on youtube, that a good start ;) -
Does my load order look OK?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
hi, i see some issues, im not sure how can it affect to your game.. i see for ex you installed MMM, and the merge, and finally blackened.. did you delete all the 'esp' and 'esm' from mmm before install the merged version? (thats only an example) also with rh_ironsights, you must have if you use de paradox merged, only a esm file from rh_ironsights. the version of darnui i see on the last position, its wrong.. you must install darnui a11 with the hotfix, then fwe, then the fwe-darn compatible.. anyway, its a good idea to do something like that: install first FWE -> WMK (for FWE) -> MMM -> EVE -> P.BEAUTY -> BLACKENED FWE-MMM-EVE-PB -> RHIRONSIGHTS -> RK_WMK BRIDGE -> BLACKENED RH_FWE_EVE (you dont need rh bridges, but rh_wmk, if youre using blackened rh) This is the 'main core' of your mods, and this pack of mods must works right. Install then darnui f11 with hotfix, then fwe-darn patch (its for the grenade on the hud) Make a load order with boss (better than loot in my opionion, cause loot doenst order the blackened files as intended) When you try this pack is working, then all the textures and extra-mods if youre using fallout stutter remover, remember has a issue with ironsights, so some weapons will not aim with the correct sight -offset to bottom/top, and pipboy too) also the merged patch with fo3edit is a "must" if using wmk. surry my english, i hope i could help -
Strange Mod Problem: How to Troubleshoot?
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
what bakcpack mod are you using? im using "better balanced backpacks" with no issues.. -
Mods in Bashed Patch not Loading
pokara06 replied to Integrater's topic in Fallout 3's Mod Troubleshooting
are you sure did you checked the mods before click the button rebuild patch? i think you have to click on the items on the left, and then the mods on the right.. depending what you want to do.. if not, i think theyre not merged -
Crashing every 5-10 minutes.
pokara06 replied to OryxCallotis's topic in Fallout 3's Mod Troubleshooting
i forgot , also "optional tracers" from fwe.. use only one, not both.. personally, i dont use them. and i dont use followers enhanced.. -
Crashing every 5-10 minutes.
pokara06 replied to OryxCallotis's topic in Fallout 3's Mod Troubleshooting
hi there surry my english the load order looks pretty good, so i dont think your problem is that.. are you actually using "fallout stutter remover"? ive got a lot of crashses using it.. i cant explain why, but that was my problem.. so i deactivate fallout stutter remover, and i use on my fallout.ini --> iFPSClamp = 59 no crashes since i made this change. also if use rh ironsights, remember its not compatible with fallout stutter remover.. -
Stockholm equipping his fists?
pokara06 replied to RocketManJoey's topic in Fallout 3's Mod Troubleshooting
hi there, surry my english ive got the same problem using fwe+mmm+eve+pb+rh+wmk and blackened/mergeds patches looking f03edit, its look a change made from eve adding 'WithAmmoPulseRifleNPC' to him (hes got a hunter rifle by defect) have tried a lot of things, merge_patch with fo3, boss, loot (looking if its a load order issue), gophers videos.. etc etc etc my fallout3 is very estable, no ctds, all the stuff working together with no issues, but stockholm is all the time with fists on the air xd