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knives_lordX

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Everything posted by knives_lordX

  1. i have a few more... need them to test a mod that i was making and needed more caps and scrap metal and scrap electronics then i had at the time X
  2. oh man i recall it use to take me forever to get thing lined up, and when i thought it was i would go in game only to find that there where still gaps or overlays and had back out and rework and test again. it took my team 18 months to just create the location that i was working on (most the time was spent on me just making the cells and testing them... But atleast when it was done it was almost like a small expansion as it add a full underworld to the full island (saidly the only person that i have keep in contact with and no-longer have the mod and the site it was on is lone gone) or i would up load it here I'm not sure if it works right, or at all, but I did notice that there's an auto save feature in the FONV Geck. I found it under the File / Preferences../ Misc(tab) / there's a check box to enable the feature and a field to input a number of minutes to wait between auto saves... again I haven't used it so I don't KNOW if it works...:unsure: I've seen many complaints about this very problem so hopefully it does... it sounds like this is the biggest version of the editor ever... but still will get it and use it thou and more in-likely badh my head on my keyboard a few 1000 time before i done making any thing i like X
  3. ok i just started the game and i was wanting to know is there a place to call home like in there is in FO3 with Megaton and Tennpenny Tower... as about 1/2 my carry weight right now is used up by things i want to keep but have now where to store but with me. so basicly i would like to know is there a place I can get and if so when, where and how do i get it? X
  4. i would have to agree with with KDStudios on this one too, as i hate steam, but i hate G4WL even more X
  5. OK I'm trying to create a new follower for a mod i making but i can't seem to get a script to save i get this following error SCRIPTS: Script 'NaomiArmitageSCRIPT' line 35: Unknown variable 'NaomiArmitage'. Context: DEFAULT "Yes to all" will disable all Warnings this context. here is the script that i was trying to use scn NaomiArmitageSCRIPT short NaomiArmitageHired short NaomiArmitageFired short HasBeenHired short WeaponOut short CombatStyleRanged short CombatStyleMelee short IsFollowingDefault short IsFollowingShort short IsFollowingLong short Waiting short DoOnce short FlashlightOn BEGIN OnCombatEND if ( GetPlayerTeammate == 1 ) resethealth restoreav perceptioncondition 100 restoreav endurancecondition 100 restoreav leftattackcondition 100 restoreav leftmobilitycondition 100 restoreav rightattackcondition 100 restoreav rightmobilitycondition 100 endif END BEGIN OnDeath if ( NaomiArmitageHired == 1 ) set NaomiArmitage to 0 ShowMessage FollowerMessageDeadNaomiArmitage endif END the red line of code is the one being flagged, any clue how to resolve this issue X ** edit ** i found the issue after i got up today... really stupid mistake caused by a lack of sleep X
  6. i have been moddig Bethesda games since Morrowind, and hate to say this there have been a tons of mods and plug-in lost do to people not having more them one upload site because the site the used closed down.... all the place i ever uploaded my plug-ins are longgone. and i have had a few e-mails asking for them a few of them, and sadly i could not even provide them with a copy has i have lost the PC that i use to play and mod the game on..... so this is the way i look at it... (going to use the recent filefront close issue) now say that Nexus was to close for any reason. who knows way don't really matter. now i would say that about 80% - 90% of the modding community it base here or uses it as a hub. now when FF said that they where closing down there was a scramble to get the files uploaded to others sites (i'll use the EAW community for example as about 90% of the community is based there at that time. There was no other major site for EAW site most had closed down, had no down load capability, or where just flat out abandoned) i did not wish to see this happen to any modding community that I'm actively modding the game for said community. there for i made this topic as i was hoping others felt the same, but it seems that there are few that do.... X
  7. Ok, I came a crossed this about a week or so ago, and noticed that they are having a difficult time getting going FileFront now has there own Fallout 3 area and I noticed that there is a lack of Modder there for it and few mods there I was hoping that this great community could help develop there database by mirroring and hosting there mods there as while as help the new comers get in to modding Fallout 3 will so tutorials http://fallout3.filefront.com/ - fallout3 files http://forums.filefront.com/fallout-3-1600/ - forums thnxz for any support that you all can give X
  8. thanks this has been drivin me up the wall for the last 2 hours, too bad i some how removed the work i had done :wallbash: X
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