Yeah, Ive accepted my translations and rotations many times. It did manage to make a difference in its appearance ingame, but check this out now: you can see on the right how the goggles are positioned in NifSkope. This was the first time Ive seen my changes updated in GECK with the game engine and you can see how offset the goggles are there compared to nifskope. And even since, using the same steps as I did previously, my changes are not making a difference in GECK. Just to be on the same page. I right click the block list node for the goggles transform>edit. change the values in the transform window to my liking and click accept at the bottom of the window. file>save. check GECK and there is no change. If you are suggesting that I need to use rclick>transform>apply, then that causes more issues than it solves as it resets the node to 0,0,0 while the geometry remains at its current location.