Hmm, so we know that some of the mods will be able to work with the remastered version. Hopefully they made it so that the creation kit can open the old mods and "resave" (or recompile, dunno the correct term) the mod in a compatible format for the remaster. Addressing gamefever's concerns about the early mods vs late mods. I think we should also include the quality of mods being released. Like you said, there isn't enough info on whether or not that porting the old mods will be easy or not. If it is simple, then we might see a deluge of the more simple mods being re-released prior to the more extensive overhauls. Also, what about youtubers who highlight good mods? Brodual and Mxr are 2 that come to mind where mods that they review aren't necessarily in the top 100 and frequently i find newer, more stable mods just by poking around for a bit. (that is assuming that the standard mod user does a bit of digging other than the 1st page) That being said, I am worried about what we saw with fo4 console modding where people where either directly uploading or porting over mods without authors' consent. It happens to some degree no matter what, but hopefully not the extent that it makes gaming news. Also, if the remaster is also getting mods, do you guys think that more people would start making mods that could "fit" on a console? I'm not too sure how many people still play Skyrim on a console given how long the game has been out along with the advances in pc hardware.