Funny... The projectiles created in the geck by me it's identical to that :o Well, to create that, you only need a line-shaped *.nif model (like the vanilla ray beams of the laser weapons) and a xxxxprojectile setted to "missile".... It is as easy as that- then it's only matter of playing a bit with the parameters to obtain exactly what you want :) http://img688.imageshack.us/img688/2666/blasterprojectile.jpg Just like that, if anyone wants to try it... That editor appears whenever you open a xxxprojectile object (just type "projectile" in the filter of the geck and you will get one- they are marked with a "P")... Yes, you can change the *.nif file to the model of a cow and then use that projectile in a gun, to obtain a cow-launcher-thinghy. And no... The continuous beam is not working, it makes the game crash if you use it :( Right now, i am just trying to figure out how to insert a fully working model inside NV, it's a personal bet... I realized that exists a nif exporter for blender wich directly exports in a format mesh+textures that fonv can recognize (readed it the fo3 modding megaguide), but actually i can't figure out how to make the script run on blender (simply i cannot find the script panel... weird)... If this will prove to be too difficult i will try other ways to incorporate the textures... And, anyway, i already installed that gun inside FO3 (and had a lot of fun with it)... Nice weapon dude :)