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Ronsemberg

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  1. Quite useful. Kudos to both :D will reply again to this when I did some progress.
  2. I noticed that, while walking around in the NV world, some objects (like the lucky 38) are visible even at very high distance, while others are completely invisible. I am curious to know how to create such rendered-at-high-distance models. I am creating some very large models to be rendered at high distance, but as a default they are loaded only when the cell they are in is loaded. You know, it's weird to walk around and suddently have this huge skyscraper to appear in front of you... I would like for a low lod model to be always loaded no matter what the distance, and an high lod model to be loaded when you're close enought to it. How do I do that? (PS: I do know how to tweak the .ini file to increase the draw distance. That's not what I want to do- I want a low detail model to be rendered no matter what the distance (like the vanilla lucky 38 building) and an high detail model to be rendered when you're close enought to its position). Anyone willing to help?
  3. It's a static model for fallout NV, it's a vanilla model (nvsmallpropplane01.nif, it is into meshes.bsa) from the game. The same error is given with any file anyway, vanilla or not. I am using the "save as" option in the "file" section. Tried to reinstall nifskope, the version 1.1.0. It works. It's probably a bug of version 1.1.1. But I think that if this happens to other people but me, we should inform the creator of the program.
  4. Hello. I cannot get niskope to work. If I try to save something, I get this error from nifskope: "Qt has caught an exception thrown from an event handler. Throwing exceptions from an event handler is not supported in Qt. You must reimplement QApplication::notify() and catch all exceptions there." Then I get a Runtime error: "This application has requested the Runtime to terminate it in an unusual way" Then nifskope crashes and no saving has been done. Tried both to reinstall nifskope and c++ runtime environment, with no success. I haven't found any other topic from the search function. If it was there and I have not seen it, sorry. I am using windows 7 64 bit and nifskope v. 1.1.1. What should I do? I can't do anything without nifskope : /
  5. Ok, at this point, i will post directly a new thread announcing the release of my mod :) Provided I can handle that headsquasher that blender is.
  6. Funny... The projectiles created in the geck by me it's identical to that :o Well, to create that, you only need a line-shaped *.nif model (like the vanilla ray beams of the laser weapons) and a xxxxprojectile setted to "missile".... It is as easy as that- then it's only matter of playing a bit with the parameters to obtain exactly what you want :) http://img688.imageshack.us/img688/2666/blasterprojectile.jpg Just like that, if anyone wants to try it... That editor appears whenever you open a xxxprojectile object (just type "projectile" in the filter of the geck and you will get one- they are marked with a "P")... Yes, you can change the *.nif file to the model of a cow and then use that projectile in a gun, to obtain a cow-launcher-thinghy. And no... The continuous beam is not working, it makes the game crash if you use it :( Right now, i am just trying to figure out how to insert a fully working model inside NV, it's a personal bet... I realized that exists a nif exporter for blender wich directly exports in a format mesh+textures that fonv can recognize (readed it the fo3 modding megaguide), but actually i can't figure out how to make the script run on blender (simply i cannot find the script panel... weird)... If this will prove to be too difficult i will try other ways to incorporate the textures... And, anyway, i already installed that gun inside FO3 (and had a lot of fun with it)... Nice weapon dude :)
  7. Perfect. I am starting working on it right now. :rolleyes: the model itself is ok, i'll let you know if i encounter trouble. PS: Mh, nifskope is everything but easy to learn (I already know some things but until now i only worked on existing stuff)... I'll try to figure out how to work with it. This will take some time owever.
  8. Hey. I have experimented a bit and I think I can create something funny... The idea is to create a blaster with projectiles similiar to the ones seen in star wars. The weapon is supposed to be an automatic weapon, with the same animations of an assault rifle. It will probably fire green projectiles. All I need is a model for the weapon. I need the NIF file... Could have done it myself, but... Emh... I suck at modeling :wallbash: It is an automatic blaster firing green spits- If someone wants to help me, he's free to model anything he can find appropriate for such a weapon. Otherwise a simple link to a guide about how the *.nif of falloutnv works, and how to implement a simple *.raw mesh inside them, will be ok. Or I can just submit a crappy *.raw mesh here so someone can work on it.
  9. http://www.freeimagehosting.net/uploads/th.4af920c6d1.jpg http://www.freeimagehosting.net/uploads/4af920c6d1.jpg The objectives names are in Italian. Can someone check the objectives screen of NV on steam?
  10. I guess we should just wait... The problem is not very argued on the web. Not even on the Nexus. Weird. UPDATE: http://www.thenexusforums.com/index.php?/topic/374098-new-geck-is-up/ Confirmed, the new geck seems to work fine.
  11. Same problem here. Today after steam finished updating NV, I downloaded and installed the geck. The editor loads correctly, but it does not open any packages. No errors or crashes. And this was my first attempt to mod NV. What a bad luck >.< For me, there isn't any update for the geck under "Tools"...
  12. http://img44.imageshack.us/img44/9002/falloutini.th.jpg As you can see in the image, there is no barchiveinvalidation=0 line into my fallout3.ini file. As explained by you, this hack is necessary for having mods working. I tried run the mods without the hack, but the game wont load any custom model/texture. What I have to do to solve this? [sorry if this has been asked in the past, but I did not find any answer with the search tool]
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