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Coolit

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Everything posted by Coolit

  1. After another good search on the wiki I figured out a workaround and it worked great :) I used the following console commands and moved Baurus to where I was stanging in the correct sewers :) prid 00032a17 moveto player :thumbsup:
  2. Hi all, I'm new to modding and have just completed a fresh install of Oblivion along with quite a few mods. Everything has went well and seems to work great but I've discovered a bug and don't really know how to fix it so that I can continue with the main quest. I'm stuck at the point in "The Path of Dawn" quest where Baurus asks me to follow him to the sewer as he knows where I need to go to collect the Mythic Dawn Commentaries 4 book but when we leave the inn where Baurus is staying he turns right and heads through then eventually out of the city to a stone and wood well where he enters the sewer. Once inside we get to a point where Baurus is stuck and walks back and forth on the same spot. When I played Oblivion on the 360 version we came out of the inn, crossed the road, went up a small ally then entered the sewer via a round cover on the ground. So I believe a mod is making him go to the wrong sewer entrance and as a result he gets stuck. So I need to try and either identify the mod thats causing it or use a console command (if there is one?) to make him spawn in the right location next to me. Thanks for any help, much appreciated :) Here's my mod list: Oblivion.esm ScreenEffects.esm EnhancedWeather.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm TamrielTravellers.esm FCOM_Convergence.esm Better Cities Resources.esm Progress.esm HrmnsOblivionScriptOptimizationv1.0.esp TNR ALL RACES FINAL.esp TNR - ShiveringIsles.esp Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Better Cities .esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Quests-SI only.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp Fran Armor Add-on.esp Fran_Lv30Item_Maltz.esp LoadingScreens.esp LoadingScreensSI.esp EnhancedWeather.esp EnhancedWeather - Enhanced Seasons.esp EnhancedWeather - Darker Nights, 50.esp Enhanced Water v2.0 HD.esp Enhanced Water v2.0 HD - SI Addon.esp MIS.esp MIS New Sounds Optional Part.esp Storms & Sound.esp Rainbows.esp Cities Alive At Night.esp WindowLightingSystem.esp AliveWaters.esp AliveWaters - Koi Addon.esp AliveWaters - Slaughterfish Addon.esp Book Jackets Oblivion.esp ImprovedSigns.esp sr_super_hotkeys.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Book Jackets DLC.esp Slof's Horses Base.esp Slof's Extra Horses.esp Dude Wheres My Horse.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp ExnemRuneskulls.esp FCOM_ExnemRuneskulls.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for NPCs.esp FCOM_LothsBluntWeapons.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp Mart's Monster Mod - More Wilderness Life.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Durzog Addon.esp TamrielTravellers4000.esp TamrielTravellersItemsNPC.esp FCOM_TamrielTravelers.esp TIE In.esp TIE In - ExnemRuneskulls.esp TIE In - FCOM Convergence.esp TIE In - RealSwords.esp TIE In - MMM Gems.esp TIE In - MMM Craft.esp Mart's Monster Mod - Shivering Isles.esp ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp KarewManor.esp VaultsofCyrodiil.esp VaultsofCyrodiilBC.esp za_bankmod.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Mart's Monster Mod - Knights.esp TIE In - Knights.esp FCOM_Knights.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp MMMMWL-TheHeath patch.esp XulEntiusGorge.esp xulFallenLeafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulbravilbarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV.esp MMMMWL-RollingHills patch.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp FCOM_UnofficialFranArmorAddon.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Cliff_BetterLetters.esp DecoratorAssistant with OBSE v1.1.esp P1DkeyChain.esp TIE In - SlofsHorses.esp TIE In - DLCOrrery.esp TIE In - DLCThievesDen.esp TIE In - DLCFrostcrag.esp Improved Ancestor Guardian.esp sr_spell_deletion.esp nGCD.esp ProgressMBSP.esp progressSBSP.esp Mart's Monster Mod - Resized Races.esp Better Cities Full.esp Better Cities - Full City Defences.esp BCBravil-Barrowfields patch.esp BCChorrol-ChorrolHinterland fix.esp Better Cities - No LEYAWIIN Flooding.esp Better Imperial City.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp Get Wet.esp ScreenControls.esp Visually Realistic Lava.esp Bashed Patch, 0.esp Streamline 3.1.esp
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