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Everything posted by Maverick827
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I want to play a half-elf mage character, and rather than simply playing a human mage and pretending it to be so, I'm trying to get a human mage into the city elf origin. From what I can tell, I have two options: 1. Adopted - Create a human male and force the city elf origin and mage class 2. MetaGame Items - Create a city elf warrior/rogue and use the various items to change my race to human and my class to mage Does anyone know which of these two options would be less buggy? Obviously the goal is to have the plot payoffs when going back to the Alienage later in the game. Whatever preserves those best would be the better option for me. Any other better/easy ways to accomplish this are also welcome.
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Is it possible to swap racial bonuses between races? Say, make a human with the elf racial bonus, or whatever combination you'd like. I hate having to trade off aesthetics/story for min/maxing, so this would be pretty ideal.
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Concrete Shack Foundation Retexture
Maverick827 replied to Maverick827's topic in Fallout 4's Mod Ideas
Well, I thought this was a good idea. :sad: -
Like so many others, I primarily use the concrete shack foundation object to make walls that look like they could actually keep out raiders that often carry rocket launchers and power suits (whether or not they actually keep them out is another issue for another mod...). One thing I've noticed when doing this, however, is that every side of the foundation has the exact same texture. When you line up many of these for a wall, it looks...bad. When you look back at older games, one thing that is very subtle about why they look bad is texture repetition. It just looks unnatural, even if each individual texture itself is fine. Would it be possible to come up with different textures on each side of the cube that look good and flow naturally together? That way we could spin them around and mix things up. If you were feeling really adventurous, you could create alternate versions of the mod: 1. Concrete 2. Brick 3. Metal 4. etc. I think this would really help spice up a lot of people's settlements. Thanks for reading!
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Game Chugging While using "Wait"
Maverick827 replied to Maverick827's topic in Fallout 4's Discussion
Yeah, it looks like that's it. I went into an indoor cell and waited and it was fine. It is better at night, though not as smooth as indoors. I guess I just never waited outside before, though that seems unlikely. -
I turned off all of my mods and it still happens. Sometimes I can't even Tab to cancel, and once or twice the game even froze entirely. It hasn't always been like this, but I can't really pinpoint when it started (e.g., after installing a certain mod). Does this happen to anyone else? Does anyone know what's going on or how to fix it?
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I'm not sure of bumping is allowed here, but I guess I'll take the chance... I'd really like to be able to either: 1. Make the Feline armor use the Ursine armor models, or 2. Make the Ursine armor have the Feline armor stats (including being classified as light armor) Is this possible? If so, how would I go about doing it? I'm closing in on the levels where I'd be wearing Superior and Mastercrafted Feline armor and I don't like the way it looks. :sad: Thanks!
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How would one go about making one set of armor look like another? Specifically, I'd like to make all Feline armor look like Ursine armor. Thanks!
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Any mod for reducing Death March tedium?
Maverick827 replied to Maverick827's topic in The Witcher's The Witcher 3: Wild Hunt
That's just as immersion breaking as ransacking houses, though I appreciate the advice. -
Any mod for reducing Death March tedium?
Maverick827 replied to Maverick827's topic in The Witcher's The Witcher 3: Wild Hunt
The Health regeneration mod looks exactly like what I want. I saw that one on my own but I guess I assumed it had something to do with adding healing to bathtubs or something. Thanks! -
I love playing games on the hardest setting. I chose Story and Sword because this is my first Witcher game, but knowing there's something harder is almost ruining this first play through for me. I want to finish it quickly so I can NG+ on Death March. The only issue is, from what I can tell, CDPR fell into the "tediousness equals challenge" trap. I don't want to have to endlessly pillage towns for food and alcohol to replenish Swallow potions. I want each individual fight itself to be challenging, but the downtime in between them adds nothing for me, especially when there's already a built-in way to get around it with Sun and Stars. I don't see how standing around a sunny field for five minutes (e.g., playing "by the rules") adds any challenge. Does anyone know of any mods that can help? Even something as simple as increasing the Sun and Stars regeneration rate (perhaps making it scale to total HP) would make me feel a lot more excited about Death March.
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What is better, dual weapons or a weapon and a shield?
Maverick827 replied to Simniac's topic in Skyrim's Skyrim LE
I find dual wielding in Skyrim to be incredibly clumsy. I prefer sword and shield. But I've also turned my game into a party-based RPG and carry 3 - 4 followers around with me, so with damage not being an issue I only really gain by going sword and shield anyway. -
As a random aside, this is probably the thing I dislike most about the series. In a more linear RPG it wouldn't be that big of a deal, because the narrative can be restricted in such a way that when you're "killing gods," you're also typically not getting small, menial side quests. There's no such guidance in TES games for obvious reasons. And while I can obviously decline those quests, it just becomes a nuisance to do so for someone who likes to 100% complete games. Now I need to avoid main quests, DLC, and larger side quests until I'm done with all/most of the menial quests, else I suffer a downward spike in the narrative structure of my game where, while on my way towards the climax where I'm tasked to kill an extremely powerful, godlike entity, I'm abruptly stopped by a farmer who requests that I collect ten potatoes for him.
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- elder scrolls online
- eso
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I like traditional TES games and I'm looking forward to this. I've already said why co-op TES wouldn't work.
- 34 replies
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- elder scrolls online
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Woah, what MMO's do you play? In 8 years of playing MMO's, I can count the number of times I've encountered people like this on one hand. Co-op gameplay (more properly known as PvE) is driven not by competition, but by story telling, a desire to experience encounter dynamics (dancing in Mogu'shan vaults, as a tank, is fun, BTW) and a cooperative attitude which drives you to see others succeed. The inherent model of dungeons means that you can't do it to prove yourself the best, because 99% of the time, you NEED others to accomplish it. It forces you to help others and to realise that, unlike PvP, you aren't some elite super bad ass god stomper. I didn't necessarily mean that you, individually, are trying to be better than others. Obviously guilds factor into things as well. You try to defeat hard content because not many people can. You want to show off your accomplishments in the form of "tangible" rewards such as gear, titles, and mounts. This is the reason why really no theme park MMO can seem to do as well as WoW did in its prime. They all sugarcoat and remove the competitiveness of PvE. What's the point of running a dungeon more than once if I'm not trying to get a rare piece of gear to complete my set so I can show off while idling in town? Consequently, that rare piece of gear will also make me a little bit more powerful, which will help me kill the next boss that only 1% of all players can kill, so I can then get the rare gear he drops and even less people can get. This was the predominant mentality of most people playing WoW back in the first few years. It might not have been overt, but it was there. You didn't find a group for Scholomance because everyone loved cooperation, you found it because they needed wanted Teir 0 helm so they were that much stronger when trying to kill Golemagg in Molten Core later that night. And they wanted to kill Golemagg so they could get one step closer to Ragnaros, which no one had downed on their server yet and they wanted to be the first for bragging rights. Because with those bragging rights came more and better applications, which kept the guild healthy and skillful, allowing them to keep getting server firsts. It's essentially social Darwinism, and it's odd if you don't think that would blend into a fictional world from the real one.
- 34 replies
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- elder scrolls online
- eso
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If you're talking about online competitive play then I agree. But I don't think that non-competitive co-op RPG gameplay would last very long. Co-op gameplay in MMOs is driven by the desire to become better than other people. You do dungeons to show people who can't that you are better than they are. I also disagree that there's this pandemic of griefing in MMOs. Modern MMOs are so sterile that you can't really be griefed anymore
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- elder scrolls online
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I disagree. I don't think the market for simply cooperative games is there anymore. People want to compare themselves to other people and beat them in some way or another. There needs to be some sort of leaderboard or PvP to capture most of the "online multiplayer" crowd's attention. I personally don't believe "LAN Elder Scrolls" would be very popular. It would be novel at first, but it would soon grow old if the entire point is to just wander around with a friend. There needs to be a goal. What I personally want is a highly modular game. Something that would allow me to: Play a single player campaign when I feel like it Team up with friends with the character I've built in my single player campaign for challenging group content Enter in PvP matches with my single player/co-op character that I've made stronger via #1 and #2
- 34 replies
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- elder scrolls online
- eso
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I'm looking for a Magic scaling mod that doesn't add any new spells or use scripts. Just a value/perk replacer so Destruction isn't useless end game. Better Magic? Balanced Magic? Do any of them use scripts? I'm trying to keep the amount of scripts running in my save to a minimum.
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I have the DLC installed, but deactivated, and I see aMidianBorn textures. I know this because I have the gold ebony armor version installed and the default ebony textures are definitely not gold.
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CTD and Memory patch ENBoost by Boris Vorontsov
Maverick827 replied to etaineleanor's topic in Skyrim's Skyrim LE
Most of the 2xx releases caused extremely poor framerates with a GTX Titan (all Nvidia 700 series?) with 320.49 drivers (other versions?) when ReduceSystemMemoryUsage is set to true. I use version 207 which thankfully doesn't have this problem, but unfortunately Boris decided to roll back to version 201 after too many complaints legitimate bug reports came in. The current version, 209, still has the framerate issue. With 207 I see a drop in system RAM usage from 2GB+ to 600-700MB. -
Project ENB is the only ENB I can find that's not too dark. My screen is entirely black at night with Sharpshooter's/RealVision/etc.
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You get the first 30 days for free. 1. They will not make more money with a free to play model, at least not from the start. They might switch to free to play once that becomes the most profitable model, but a team of market analysts with infinitely more experience and information than you or I decided that the game would make more money as pay to play. 2. Pay to play is not any more or less greedy than buy to play or free to play. A company will use whichever model will get them the most money; if a game happens to be free to play, it's not out of the goodness of the developer's hearts, it's because they ran the numbers and projected that free to play would earn them the most money. 3. Bathesda is not creating Elder Scrolls Online, ZeniMax Online Studios is. Even though both companies are owned by ZeniMax Media, you are not really supporting Bathesda regardless of whether or not you buy the game. It's a completely different team. It's like going to dinner at Little Ceasar's to support the Detroit Red Wings because they're both owned by Mike Ilitch.
- 34 replies
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- elder scrolls online
- eso
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