Here's the text I got from OBGEv2.txt. Ingnoring message.
Pre Hook
RESZ not supported.
Depth buffer texture (INTZ) (1920,1080) created OK.
Depth buffer attached OK. 0
Ingnoring message.
Received load game message.
Loading a game.
Creating vertex buffers.
Creating shader textures.
Width = 1920, Height = 1080
Setting shader surfaces.
Setting depth texture.
Loading the shaders.
Error opening shaderlist.txt file.
Added to list OK.
Loading the shaders.
Error opening shaderlist.txt file.
Save file links 0 textures.
Shader Index = 0
Ingnoring message.
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 1920, height = 1080
Alt Render target - width = 256, height = 256
Received save game message.
Ingnoring message.
Saving a game.
Calling TextureManager::SaveGame
ShaderManager::SaveGame
Shader index = 0
Received ExitGame message.
Calling Release Device
Releasing thisframe surface.
Releasing thisframe texture.
Releasing lastpass surface.
Releasing lastpass texture.
Releasing lastframe surface.
Releasing lastframe texture.
Releasing shader vertex buffer.
Depth buffer : Lost device callback.
Releasing the depth buffer surface.
Releasing the depth buffer texture.
Error loading shaderlist.txt. Could that have something to do with it?