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Everything posted by HailHell
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LE How do set the world dimension larger than 32 X 32?
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
How do actually i set the world dimension larger than 32 X 32? For the highmap editor... -
why would it not be safe?
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Possible to make Fire & Forget spells last forever?
HailHell replied to Bluarchon's topic in Skyrim's Skyrim LE
no it wont be, just make the spell a disease or an ability -
Sofia
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if you want an actual scripted scene look on the creationkitwiki.com
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having difficulties with what exacly? You need to be specific or i wont be able to help you.
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Help with making conditions for modded follower
HailHell replied to GrumpyOldNord's topic in Skyrim's Skyrim LE
i would create a faction that is hostile towards imperials thalmor etc. this way if the player is any of these factions he will attack the player on sight. If you want him to only join the player if he is a storm cloak then set up a conditioned response in the dialogue, this is done through quests, i would tell you how but this site does it better. http://www.creationkit.com/Bethesda_Tutorial_Planning_the_Quest -
Square Shadows when using Torch/Candlelight
HailHell replied to Keveff's topic in Skyrim's Skyrim LE
I don't not know what that mod does but the square shadow problem is a result of having too many lights in one place, it does not matter what type of light it is, if too many lights overlap in a particular area this will be the result. -
FalloutNv script problem
HailHell replied to HailHell's topic in Fallout New Vegas's GECK and Modders
nvm solved -
small Script problem
HailHell replied to HailHell's topic in Fallout New Vegas's Mod Troubleshooting
nvm solved it, did not realise i have to use 'set to' to change variables -
if you are using a pirated copy ofm skyrim then that is probably the cause of the problem and you wont get any help from this website.
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ok so i want the script to only show the message once so i given it a condition but the message is beign shown regardless what is wrong with my code, why is the if varg < 1 being ignored????????????? int varg begin gamemode int varg = 5 if varg < 1 int varg += 1 showmessage a00ndebug player.moveto A00NxmhRef02 endif end
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ok so i want the script to only show the message once so i given it a condition but the message is beign shown regardless what is wrong with my code, why is the if varg < 1 being ignored????????????? int varg begin gamemode int varg = 5 if varg < 1 int varg += 1 showmessage a00ndebug player.moveto A00NxmhRef02 endif end
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i am working on a mod to solve this, i cannot believe a multimillion game developing company has made such a retard game mechanic, its like they don't even try...
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LE How to Block 100% Help!
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
so once the key is registered then the second script should work yes? If thats the case then there is nothing wrong with me using the bleed out event for testing purposes since the player is back up 5 seconds later, the script is run the player doesn't die, key gets registered. So it must be something else. Mathias says the property has to be filled in, with what exacly? -
LE How to Block 100% Help!
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
what do you mean it will be too late? what does the registerforkey actually do then, i thought it just registers the key to be expected in general not for a specific period of time. Anyway would onchange combat state event work? And i am looking out for the message box to show me that the script is actually running, same with the key, polishing comes at the end when the framework is done and stable in my opinion. -
LE How to Block 100% Help!
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
Scriptname L00VScBlock extends form actorbase property playerref auto Event OnKeyDown(int keycode) If KeyCode == 17 Debug.messagebox("A registered key has been pressed") playerref.SetInvulnerable() utility.wait(1.0) playerref.SetInvulnerable(false) endif EndEvent i put the register for key here since this script already works.------------------------------------------------- Scriptname L00VPlayerSC extends actor objectreference property L00VDieRef01 auto L00VScBlock property firstScript Auto Event OnEnterBleedout() firstScript.RegisterForKey(17) int randomnumber1 = Utility.RandomInt(1, 10) Float base = Game.GetPlayer().GetBaseActorValue("health") Float current = Game.GetPlayer().GetActorValue("Health") Float x = (base - current) / randomnumber1 game.getplayer().RestoreActorValue("Health", x) game.getplayer().moveto(L00VDieRef01) Game.FadeOutGame(false, true, 5.0, 5.0) debug.messagebox("ranbomnumber1 = " + randomnumber1) if randomnumber1 <= 5 Game.GetPlayer().RemoveAllItems() endif EndEvent -
LE How to Block 100% Help!
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
No error, it just doesn't work and yes i am using the latest version of skse. -
LE How to Block 100% Help!
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
not working :/ -
LE Offering to help with writing scripts
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
This is beyonf my abilities but i will take a look into it, i am not promosing anything though. -
effect one will need to be on a seperate magic effect since it uses a different effect archetype to the other 2 effects. For effect 2 and 3 you have to make sure that the effect archetype is set to script. Event OnEffectStart(Actor akTarget,Actor akCaster) float Hp = akTarget.GetActorValuePercentage("Health") if hp <= 0.30 ; u have to use <= instead because using == will only run the code bellow if the targets hp is exacly 0.30 ; Also And is written as && in papyrus ;do stuff endif endevent
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count me in i'll give it a go, ref a dark personality character.
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things like that have to be done through scripts, there is a lot of limitation to what you can do with ck alone. If your going to learn scripting i suggest that you take the python course on codeacademmy.com, it offers far better explenations to how logic of code works than any of the papyrus tutorials on the creationkit.com. If you put your head down you could finish this course in 2 days.
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LE How to Block 100% Help!
HailHell replied to HailHell's topic in Skyrim's Creation Kit and Modders
NICE