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Posts posted by Laeelin
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I'm working on a mod, and I want to have a soft dependency on another mod.
Basically:
Mod ABC adds the Faction ActorBusyUsingABC when an actor is busy.
If the actor has that faction, then I don't want to add my dialog options. If they don't have that faction I want to add my dialog options to the actor.
I don't want to require they install the mod in order for mine to work correctly - I just want to ignore actors with that Faction.
I know how to change a mod to an ESM for creating my ESP, and how to remove the required master before I release my mod. I'm just not sure what will happen if it tries to check for a faction/asset from another mod and the mod isn't loaded by the player...

Creation Kit NPC Facial Textures Help
in Skyrim LE
Posted
Changing the name has nothing to do with what it actually is. You need to use a program to actually set the Master header, not simply rename the file.