Jump to content

Laeelin

Members
  • Posts

    2
  • Joined

  • Last visited

Posts posted by Laeelin

  1. I wanted to mod Sylgja to be a vampire and marry her. I made her look good in creation kid and even exported. The only two master files to this plugin are Skyrm.esm and Dawnguard.esm. I named the plugin Sylgja.esp Yet when playing the game everything checks out, hair clothes ect. but that stupid mother f***ing face bug is still present where her face is black/brown (was gray in regular edition). Bethesda just didn't know how to code/write this stuff did they?

     

    Changing the name has nothing to do with what it actually is. You need to use a program to actually set the Master header, not simply rename the file.

  2. I'm working on a mod, and I want to have a soft dependency on another mod.

     

    Basically:

     

    Mod ABC adds the Faction ActorBusyUsingABC when an actor is busy.

     

    If the actor has that faction, then I don't want to add my dialog options. If they don't have that faction I want to add my dialog options to the actor.

     

    I don't want to require they install the mod in order for mine to work correctly - I just want to ignore actors with that Faction.

     

    I know how to change a mod to an ESM for creating my ESP, and how to remove the required master before I release my mod. I'm just not sure what will happen if it tries to check for a faction/asset from another mod and the mod isn't loaded by the player...

     

     

     

     

     

     

×
×
  • Create New...