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runlvlzero

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Everything posted by runlvlzero

  1. bump streamline should restore your ini when you disable features or disable it altogether i have the same problem i used streamsight and bamn now im' in fog soup no matter what i do. its all toghether poor etiquette to make dirty mods like that when they effect such major and obscure settings
  2. I get this same problem (i have reduced and optimized distant land textures and meshes) modded in. My oblivion flightLOD is 1500 per the recommended default. Using Geforce 8600 GT with latest drivers as of 6/15/2011 i really don't want to disable HDR (since i'm using TES4LODGEN) hoping that I can avoid that mess... (generating LOD stuff in TES construction set is just way to crazy for me) honestly ive used this card in an older computer (single core) and had better results... so it seems odd that its the card causing it. First time I encountered the issue.
  3. Well I have completely solved the issue with misc skills ... fmiscskillmodwhatever (theres a variable not named what I dont remember right now) that slows down misc skillups (which I can halt *misc skillups!) so I can force myself to use major/minor skills and stop GCD from over using my multiplicative fix for retarded slow skills =) pretty awesome and elegant =) I am so happy at myself... !!!!! morrowind wasn't that bad I just created my first plugin!!!!!!!!!!!!!!! YAY
  4. well the above is true and just about what i wanted. Now It will probably let me get certain misc/minor skills much higher then intended using GCD as even though they slow down at around 60 ... with faster skill gains they will probably reach much higher numbers i'm guessing... maybe even 100+ which woudn't be something I want for a misc/minor skill to easily attain but my character is getting otherwise pretty uber with melee offensive ability anyway... so maybe i will play for a bit more then see if its too much and start another character with slower global GCD global settings. I just hope GCD can still put the breaks on the skills I buffed up... I have no clue were to begin to duplicate that with a script or something.
  5. Well I have recently gotten into morrowind =P and finally been able to sorta really enjoy it thanks to GCD and a few other lovely mods that make the characters look much better =) But... Mercantile and speechcraft and enchant skills level really very slowly... I'm talking hundreds of clicks to gain 10% of a level up even with Galsaih's easy custom settings. Honestly the melee/offensive skills all level up very fairly in the game vanilla... Now I have been digging around the scripts in Galsiah's mod to find out if I can tweak individual skill increase rates with a variable or something but have not been able to find the right spot. I know they can globally speed up or slow down all skills at different speeds but I don't want to do that. I just want to tweak 3-4 skills. Anyone who's played oblivion with progress knows sorta what I'm talking about... Anyway if someone could even point me in the right direction in the construction set or tell me what script file to edit in GCD I would be very grateful. Also if theres a mod that changes skill speed for maybe just 1 or a few skills I could probably adapt that to my needs, right now I'm looking at one called Skill Ease. It seems that in the construction set if you go to Character>Skills you can mod your own values in... anyone got a link to what good value's might be...? For example if you select the drop down after that you will see the stats for persuasion... and its description, and numbers for persuasion success and for persuasion fail... one would imagine that those numbers are what I need to modify. Anyway thanks for anyone who knows these things... ! edited for clarity =P
  6. Can you use Wrye Bash to bash the leveled lists from T.I.E. into MMM and have T.I.E.s vanilla leveled lists and items plus MMM's new creatures and badies? or is it just gonna fill the world with un leveled creatues. It is my understanding that it will work because T.I.E. modifies vanilla stuff and MMM does not touch anything vanilla except maybe NPC spawn locations and some wildlife =)
  7. Trust me, I am quite familiar with the line you're trying to provide as evidence of some hideously evil plot to crash your game. Who do you think discovered the link between deleted references (perfectly legal in the CS) and mods altering those deleted references later causing a crash. By itself, the UOP will not induce a crash. The crash being fixed in this specific instance is one that only happens when you're already exiting the game anyway. So it has nothing to do with Kvatch. Kivan fixed all 3,333 at my urging because people (like you?) were casting unfounded accusations in the direction of the UOP when it was actually other mods causing the problem. I was also the one that helped push Elminster into adding the undelete+disable function into TES4Edit so that users like yourself could easily clean up old mods that weren't being maintained anymore which are much more likely to be the causes of problems like this because most people didn't even realize it was an issue. Even Bethesda themselves were deleting references in the official DLCs that later resulted in problems because of other mods doing edits to those deletes. If you look through the stuff that Kivan thought the UOP was responsible for, you might see the pattern emerging. Nearly all of them were from the deleted references. In programming terms, it's likely the problem comes from NULL pointer dereferencing. Generally a bad thing that results in program crashes. I don't think we really need to get into certification based genital-waving here. I was hacking games to do my bidding when the Commodore 64 was still new. I did my time with hex editors, and I've done plenty of source code debugging in my time. So are we done casting blame without being fully informed? I am honestly sorry I hit such a sore spot with my off-hand comment about that UoP mods... I understand why you got irritated at my wagging fingers at the UoPs. And you were correct, I was uninformed and did not even realize the prior amount of flame warring on this topic before, because I'm sure there was plenty after reading your explanation. Anyway I appreciate your taking the time to explain that in much further detail. I would probably go crazy having to deal with 3,333 records. And no I would not rant about this if I understood what was going on. Neither was I trying to really rant at all. If its any consolation I'm still using the UoPs religiously and axing other mods that don't play nice... BTW I finally got AWLs working and it is great =)
  8. There usto be an HGEC mod that had clothing you could equip which would cover you in magical glyphs/runes instead of actual armor... been looking for the mod and tried searching the main site for it... no luck though, if anyone has a link or knows the actual name to search by your help would be much appreciated. ****UPDATE ya i'm an idiot the file was staring me right in the face http://tesnexus.com/downloads/file.php?id=16557 for anyone thats interested =)
  9. 3-4 hours is pretty good chaosperl, I don't even really expect that much out of oblivion lol. I did some further testing with the latest load order, and running boss after installing. It appears that just the 3.26 supplemental brings out the crash. I'de like to re-iterate that I don't think it is "fault of the UOP or supplemental patch" but whatever is happening it is not playing nice with one of the many mods in my list. Another possibility is that two or more mods need to be installed that are in conflict to bring about the error. That is allot of loading, and player.coc warping to test like over 100 combination's.. I went back and re-read what the supplemental 3.26 fixes. Honestly I cannot fathom why a bunch of mesh, texture fixes and an AI patch for Countess Caro could be conflicting with anything else I've installed. I would imagine the next step would be to tear open the patch in TES and go through it line by line, change by change and search for anything... Can you get your current cell location from ingame? That would probably be searchable within the editors to find what gets changed there. I would also like to mention that if you load only the first 3 patches UOP, UOP Mods, USIP and the supplemental they don't crash... Its just a conflict... and I'm not attacking anyone's modding skills. But I did feel like I was being attacked for having no clue to install a mod when I have been using boss, and OBMM, and Wrye at least for quite some time. And my earlier rant was not at you or Qarl's work Arthour It was more a general complaint about "Oblivion" Bethesda really made this game hard to integrate different mods in, and it looks like with consoles reigning they're probably not gonna even try to make the last one mod able... or you will have to submit your mod through them to get certified lol. (Ive seen rumors and scuttlebutt about them not liking Tesnexus very much) (why not like the one or two sites that bring you 90% of your market share, I do not know).
  10. All I'm going to say to this is that it's patently untrue. If you don't understand what it is the UOP fixes, you stand little hope of understanding why your game is breaking either. Ok i'll bite. Go to this link. http://www.baldurdash.org/TESOblivion/UOPFixList.html In firefox hit CTRL F and search for CRASH "Crash" is found almost exclusively in lines refering to were the UOP itself had to be fixed to prevent crashes. Down below in the UOP Changes Fixes section. THE UOP DOES NOT MAKE OBLIVION MORE STABLE. Thanks =) And don't assume I have not done my research or tested thoroughly. I used the UOP for the longest time, upto 3.2.0, Never before have I noticed so much trouble from it. I played the X360 version of oblivion for a long time and had no issues with anything the UOP's "FIX". I am simply stating that in respect to stability I would rather not use it in lew of my other mods. IF i was not using all those other mods and UOP was running stably, I would run it. Anyway I respect anyone who wants to use it. And I appreciate that you and that Q guy put allot of effort into it. Maybe if I'm not willing to dig into TES4 Construction set and find the specific conflicts I have no right to post my complaints about this issue... maybe... Anyway thanks for taking your time to point out my inability to properly install mods based on some arbitrary logic and the poor use of the word "Patently" http://www.merriam-webster.com/dictionary/patently. I'm guessing that my troubleshooting methods are patently obsurd? If your an expert I would very much appreciate any tips, programs or links to properly troubleshoot these types of crashes... got a disassembler that's able to decode oblivion? What do you expect from the "average user"? And by no means am I just an average computer user, I may be a bit rusty and old, but I could very well be an A+ hacker compared to you.
  11. Format =) lol But seriously oblivion is a bit of an old game for 7... You could dual boot a copy of Xp, there is a nice small slip-streamed version out there that runs light =)
  12. wow so I have played oblivion allot and I just could not let this go because I never had so many problems.... so I tested and tested and tested. The culprit 100% guaranteed is one of the oblivion unoffical patches as they change some NPC armor in the area of gottshaw inn, some how this conflicts with my mods or something... maybe it does through a script or some such... WHO KNOWS... the unofficial patches only fix a few "maybe crash bugs" that aren't really a problem if you don't exploit the game in any wierd manner... so they are going out the window.... Seriously though this should be tested by someone... 3.2.0 shivering isles DLC and alt start mods... what is not working well who knows..... but I could player.coc brinacrossinn then run over to the CTD area and have no problems. I can very well live with a few random CTD's this is oblivion after all. BUT when I can get this game to CTD over and over and over in the same spot 100% of the time with "properly installed mods" BOSS, compatibility checked in readme's, INI files setup properly etc etc... that is bad =/ If anyone seriously wants the location codes for this or a screen shot of the map (just explain how I can grab current character location from the console) if its possible. As further PROOF... = Check Mods This is a report on your currently active/merged mods. === Mergeable Following mods are active, but could be merged into the bashed patch. * Cobl Tweaks.esp * EnchantmentRestore_Wells.esp * Quest Award Leveller - Battlehorn Castle.esp * Quest Award Leveller - Knights of the Nine.esp * Quest Award Leveller - Mehrunes Razor.esp * Quest Award Leveller - Vile Lair.esp * ScriptIcon_Replacer.esp === Active Mod Files: * 00 Oblivion.esm * 01 Cobl Main.esm [Version 1.72] * 02 HorseCombatMaster.esm * 03 DLCShiveringIsles.esp * 04 Atmospheric Loading Screens - Random Quotes.esp * 05 Enhanced Economy.esp [Version 4.0.5] * 06 DLCHorseArmor.esp * 07 DLCOrrery.esp * 08 DLCVileLair.esp * 09 DLCMehrunesRazor.esp * 0A DLCSpellTomes.esp * 0B DLCThievesDen.esp * 0C Cobl Glue.esp [Version 1.72] * 0D Cobl Si.esp [Version 1.63] * 0E Cobl Tweaks.esp [Version 1.44] * 0F DLCBattlehornCastle.esp * 10 DLCFrostcrag.esp * 11 Knights.esp * 12 DropLitTorchOBSE.esp [Version 2.4] * 13 ScriptIcon_Replacer.esp * 14 Toggleable Quantity Prompt.esp [Version 3.1.1] * 15 lwb_unarmored_stats_skills.esp * 16 Quest Award Leveller.esp * 17 Quest Award Leveller - Battlehorn Castle.esp * 18 Quest Award Leveller - Vile Lair.esp * 19 Quest Award Leveller - Mehrunes Razor.esp * 1A Quest Award Leveller - Knights of the Nine.esp * 1B Alternative Start by Robert Evrae.esp * 1C RshAlchemy.esp * 1D EnchantmentRestore.esp * 1E EnchantmentRestore_Wells.esp * 1F Deadly Reflex 5 - Timed Block with no damage or durability changes.esp * 20 DeadlyReflex 5 - Combat Moves.esp * 21 Oblivion XP.esp [Version 4.1.5] * 22 lumi_enchantments.esp = Cobl Rules This ruleset covers Cobl (Common Oblivion) and related mods. nooo problems.... NO UNOFFICIAL PATCHES LOL! YAY
  13. Further update, after much extensive testing I have no idea...this could even be graphics related... I spent a few hours running through COC testing hall messing with stuff with the above load order no... problems. I typed player.coc anvilhorsewhisperer then ran my merry way to the CTD spot and bamn... some dear come on screen and the game crashes... I hate to say this but either oblivion, OBSE, or one of these wonderful mods is too unstable... I'm gonna say oblivion's stability is poor but this is just horrible... The #1 design vision for this game was "customization" if they were following in Morrowind's footsteps. I know that you guys making these mods are not poor scripters/programmers that make blatant errors and don't test anything at all. So anyway folks, I think its time to put this game on the shelf... As they say So long and thanks for all the fish.
  14. Ya I have to basically follow what that guide says or I am unable to start a new game that does not CTD... very frustrating process every time u want to create a new character... and about testing mods... OOOOH YA RIGHT LOL =)
  15. Roger that, get some sleep =) And ya I was able to reproduce it. 3x now. Starting from a brand new game. One game I created an Imperial, ran through anvil, picked up some heavy armor, fought the bandit, then crashed 100ft before gotshaw (usually just a wolf spawns there in vanilla at lvl 1) I then used another imperial from scratch ran around the back of anvil, same exact spot, so location does matter, or trigger it. Then I used a kahjit with max athletics/speed from lvl 1 and ran directly there no fighting, crash. The only thing I have not tried is re-loading from a nearby save with a new char and seeing if that's a work around. I have OBSE 0018 I'll try disabling alt start. That would be interesting. One thing I did notice is that starting a new game with all the mods loaded is buggier then loading each mod onto an already started game. So I am thinking "I need to enable mods onto a already started character" and that is the culprit. I bet starting from a previous save will fix it again. Anyway get some sleep and thanks so much for all the good advice =) I wish there was a log file or debug msg that would say "function X tried to access memory Y and caused a fault" or "Function why cant be called without variable X set" or something... nooooo debugging at all =/ not even to give a pair of memory addresses. Who knows maybe starting a fresh game, then going to a Inn in anvil, and waiting 3 or 4 days game time will fix it too. Wow... ok so THE FIX... SOLUTION... Is... to start a new game. Save your game. Exit to main menu. Load your save. and bam... no CTD at gotshaw... VERY interesting... must be just to many scripts going on at character creation... I might have to look into the script delayer/no quest popup.
  16. Roger that, get some sleep =) And ya I was able to reproduce it. 3x now. Starting from a brand new game. One game I created an Imperial, ran through anvil, picked up some heavy armor, fought the bandit, then crashed 100ft before gotshaw (usually just a wolf spawns there in vanilla at lvl 1) I then used another imperial from scratch ran around the back of anvil, same exact spot, so location does matter, or trigger it. Then I used a kahjit with max athletics/speed from lvl 1 and ran directly there no fighting, crash. The only thing I have not tried is re-loading from a nearby save with a new char and seeing if that's a work around. I have OBSE 0018 I'll try disabling alt start. That would be interesting. One thing I did notice is that starting a new game with all the mods loaded is buggier then loading each mod onto an already started game. So I am thinking "I need to enable mods onto a already started character" and that is the culprit. I bet starting from a previous save will fix it again. Anyway get some sleep and thanks so much for all the good advice =) I wish there was a log file or debug msg that would say "function X tried to access memory Y and caused a fault" or "Function why cant be called without variable X set" or something... nooooo debugging at all =/ not even to give a pair of memory addresses. Who knows maybe starting a fresh game, then going to a Inn in anvil, and waiting 3 or 4 days game time will fix it too.
  17. = Check Mods * 00 Oblivion.esm * 01 Cobl Main.esm [Version 1.72] * 02 HorseCombatMaster.esm * 03 UnnecessaryViolence.esm * 04 Unofficial Oblivion Patch.esp [Version 3.2.6] * 05 DLCShiveringIsles.esp * 06 Unofficial Shivering Isles Patch.esp [Version 1.4.0] * 07 Atmospheric Loading Screens - Random Quotes.esp * 08 Enhanced Economy.esp [Version 3.4.3] * 09 DLCHorseArmor.esp * 0A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] * 0B DLCOrrery.esp * 0C DLCOrrery - Unofficial Patch.esp [Version 1.0.3] * 0D DLCVileLair.esp * 0E DLCVileLair - Unofficial Patch.esp [Version 1.0.5] * 0F DLCMehrunesRazor.esp * 10 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] * 11 DLCSpellTomes.esp * 12 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] * 13 DLCThievesDen.esp * 14 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] * 15 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] * 16 Cobl Glue.esp [Version 1.72] * 17 Cobl Si.esp [Version 1.63] * 18 Cobl Tweaks.esp [Version 1.44] * 19 DLCBattlehornCastle.esp * 1A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] * 1B DLCFrostcrag.esp * 1C DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] * 1D Knights.esp * 1E Knights - Unofficial Patch.esp [Version 1.0.9] * 1F DropLitTorchOBSE.esp [Version 2.4] * 20 ScriptIcon_Replacer.esp * 21 Toggleable Quantity Prompt.esp [Version 3.1.1] * 22 lwb_unarmored_stats_skills.esp * 23 Quest Award Leveller.esp * 24 Quest Award Leveller - Battlehorn Castle.esp * 25 Quest Award Leveller - Vile Lair.esp * 26 Quest Award Leveller - Mehrunes Razor.esp * 27 Quest Award Leveller - Knights of the Nine.esp * 28 Alternative Start by Robert Evrae.esp * 29 Poison Arrows.esp * 2A RshAlchemy.esp * 2B EnchantmentRestore.esp * 2C EnchantmentRestore_Wells.esp * 2D Deadly Reflex 5 - Timed Block with no damage or durability changes.esp * 2E DeadlyReflex 5 - Combat Moves.esp * 2F Oblivion XP.esp [Version 4.1.5] * 30 lumi_enchantments.esp * 31 UnnecessaryViolence.esp This is my current load order, I'm trying trying trying to troubleshoot the CTD... I had a save right before the problem area and loading from that save I had no issues. However every time I created a new character it would CTD there if I ran directly from anvil docks to gotshaw via the road. I tested the problem area individually after loading and configuring each mod. Now that everything is installed again I'm going to create a few characters and see if I can get it to CTD in that spot again. These are all new games, newly created, no old saves. So I'm not having that kind of problem shadow fen. Just trying to get the mods I want loaded stably before I try and invest 60 hrs =) This current load is after a "deactivate and clean all" in OBMM which so far seems to be working... Next I'm gonna try the overhauls, it could be a conflict between one or more of these mods at the same time.
  18. Well the CTD right near gotshaw is not MMM, FFF, or Deadly Reflex's, or UV, its got to be one of the other mods i'm using... I'm gonna guess its one of the Unofficial Patches or a Supplemental Unofficial patch or something changing the AI. The Unofficial patches are the only other major mods I'm running that edit anything in the tamriel world space, the rest are just player oriented ... scripts... Cobl maybe but really I doubt it is cobl.
  19. Well... Let me start off... I'm bored of OOO and OOOMMM which work really good. I had these running with almost no stability issues at all. So lately I've been trying other combo's... MMM and FFFMMM was really unstable for me (installed, patched and wrye bashed latest versions). I don't mind using mods like Item Interchange etc... So what do you guys use? Whats been stable for you... I'm more ore less interested in about 10 or 20 mods that add items, NPC's, fix the level scaling of vanilla. I am just bored of all the vanilla items/equipment and want a bit more enemy variety. I can't tell u how boring it is to loot and equip your latest set of uber deadric with sigil stones farmed out of the gates after about 2-3 hrs of game play. A mod were I can find a really nice set of unique armor and such after about 40-50 hrs of game play would be ideal. I did download all of the frans armor addons, and artifacts and armormentium and the HGEC patches for those... So I can Item Interchange them into a base frans install. Is warcry just loaded with items, is it better then frans? Anyone ever use TIE+MMM? does that work well together without TIE4MODS etc? What about TIE + Item Addon mods + Item Interchange? What do people like for economy/scaling, I have tamriel travelers and Enhanced Economy but I haven't been able to try them out due to the stupid CTD's I am getting with MMM or Frans... Anyway my main CTD is on the road running from anvil to kvatch after that first in and right before you get to kvatch were your going downhill I CTD every single time with FFF/MMM installed. Anyone able to compare the items and monsters in a full install of Frans vs MMM? Is MMM really worth it, is the variety in just Frans good enough? Anyway thanks and I look forward to everyone's suggestions... FCOM is just too much for this machine... BTW comp specs are amd 3200, (2.1 ghz), 2gig ram, 512mb Geforce 8600GT - 200 GB free disc space, Windows XP I'm also trying to limit the amount of ESP's and packages I have to install beyond cosmetic stuff. You know I don't wan't like 200 ESP's with heavy scripting and crazy stuff going on that's going to make OBSE/etc crash allot on a single threaded machine. I'm almost ready to just go back to OOOMMM ... that was nice...
  20. Wow looks like its back to the drawing bored, this is what I get for not loading and testing each mod individually lol.. =P well I guess that next ( some reordering and disabling of a few "potential culprits") did not net me a solution... anyway i'm dead tired... at least I'm familiar enough now with the mods to probably get them installed right one by one =)
  21. I figured out the above error http://forums.bethsoft.com/index.php?/topic/959683-relzbeta-tes4lodgen/page__st__140__p__15770370__fromsearch__1entry15770370 explains it. Apparently some height maps for areas outside of tamreil are broken... and kinda have to be that way. Not sure if this actually effects anything so far. just for anyone that might be curious... = Check Mods This is a report on your currently active/merged mods. === Mergeable Following mods are active, but could be merged into the bashed patch. * ArmamentariumLL.esp * ArmamentariumLLArmaVendor.esp * ArmamentariumLLMagic.esp * Artifacts - ArmaCompleteAddon.esp * ArtifactsFemaleArmor.esp * EVE_StockEquipmentReplacer.esp * EVE_StockEquipmentReplacer4MMM.esp * Fransfemale.esp * Mart's Monster Mod - Diverse Imperial Armor.esp * Mart's Monster Mod - Diverse Runeskulls Loot.esp * Mart's Monster Mod - Knights.esp * Mart's Monster Mod - Less Bone Loot.esp * Mart's Monster Mod - Less Rats.esp * Mart's Monster Mod - Less Reavers.esp * Mart's Monster Mod - Looting NPCs & Creatures.esp * Mart's Monster Mod - Resized Races.esp * Mart's Monster Mod - Shivering Isles.esp * Mart's Monster Mod - Slof Horses Complete.esp === Active Mod Files: * 00 Oblivion.esm * 01 GTAesgaard_2.esm * 02 Zedar.esm * 03 Cybiades.esm [Version 2.0] * 04 TR_OoT_Main.esm * 05 Jog_X_Mod.esm * 06 All Natural Base.esm [Version 0.9.9] * 07 Francesco's leveled creatures-items mod.esm * 08 Francesco's Optional New Items Add-On.esm * 09 MD_Saddle_Master.esm * 0A Cobl Main.esm [Version 1.72] * 0B Mart's Monster Mod.esm [Version 3.7b3p3] * 0C TamrielTravellers.esm [Version 1.39c] * 0D Armamentarium.esm [Version 1.35] * 0E Artifacts.esm [Version 1.1] * 0F Kvatch Rebuilt.esm * 10 Better Cities Resources.esm * 11 CM Partners.esm * 12 HorseCombatMaster.esm * 13 UnnecessaryViolence.esm * 14 Birthsigns Changed.esp * 15 Air Island.esp * 16 Alexandriav3.esp * 17 Dwemer_Skyship_1_1_0_noQuest.esp * 18 UnlimitedTraining.esp * 19 Unofficial Oblivion Patch.esp [Version 3.2.0] * 1A UOP Vampire Aging & Face Fix.esp [Version 1.0.0] * 1B DLCShiveringIsles.esp * 1C Unofficial Shivering Isles Patch.esp [Version 1.4.0] * 1D Atmospheric Loading Screens - Random Quotes.esp * 1E All Natural - Real Lights.esp [Version 0.9.9] * 1F All Natural.esp [Version 0.9.9] * 20 All Natural - SI.esp [Version 0.9.9] * ++ All Natural - EW + NW + AWS.esp [Version Final] * 21 Enhanced Water v2.0 HD.esp * ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1] * 22 Storms & Sound.esp * 23 Rainbows.esp * 24 WindowLightingSystem.esp * 25 Carcernus Prison.esp * ++ Item interchange - Extraction.esp [Version 0.78] * 26 Poisonous Apple for poison fix.esp * 27 QQuix - Rock, rock, rock your ship - V3.esp * ++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01] * 28 Zedar.esp * 29 DLCHorseArmor.esp * 2A DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] * 2B DLCOrrery.esp * 2C DLCOrrery - Unofficial Patch.esp [Version 1.0.3] * 2D DLCVileLair.esp * 2E DLCVileLair - Unofficial Patch.esp [Version 1.0.5] * 2F DLCMehrunesRazor.esp * 30 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] * 31 DLCSpellTomes.esp * ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] * 32 EVE_StockEquipmentReplacer.esp * 33 ArtifactsFemaleArmor.esp * 34 KDDwemerSpectacles.esp * 35 Armamentium female.esp * 36 MD Saddlebags v3.0.esp * 37 DLCThievesDen.esp * 38 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] * 39 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] * 3A Fran Armor Add-on.esp * 3B Fran_Lv30Item_Maltz.esp * 3C Francesco's Optional Chance of Stronger Bosses.esp * 3D Francesco's Optional Chance of Stronger Enemies.esp * 3E Francesco's Optional Dungeon Chest Loot.esp * 3F Francesco's Optional Dungeon Chest Locks.esp * 40 Francesco's Optional House Chest Loot.esp * 41 Francesco's Optional Leveled Quests.esp * 42 Francesco's Optional Leveled Arena.esp * 43 Cobl Glue.esp [Version 1.72] * 44 Cobl Si.esp [Version 1.63] * ++ Cobl Tweaks.esp [Version 1.44] * 45 ArmamentariumLL.esp [Version 1.35] * 46 ArmamentariumLLMagic.esp [Version 1.35] * 47 ArmamentariumArtifacts.esp [Version 1.35] * 48 ArmamentariumLLArmaVendor.esp [Version 1.35] * 49 Mart's Monster Mod for Fran.esp [Version 3.7b3p3] * 4A Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] * 4B Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] * 4C Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.7b3p] * 4D Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] * 4E Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] * 4F Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b3p3] * 50 Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3] * 51 Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3] * 52 Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3] * 53 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] * 54 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3] * 55 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] * 56 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] * 57 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] * 58 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] * 59 Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3] * ++ TamrielTravellerAdvscript.esp [Version 1.39c] * 5A TamrielTravellers4MMM.esp [Version 1.39c] * 5B TamrielTravellersItemsCobl.esp [Version 1.39c] * 5C ShiveringIsleTravellers.esp [Version 1.39c] * ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] * 5D Fransfemale.esp * ++ MMM-Cobl.esp [Version 1.69] * 5E EVE_StockEquipmentReplacer4MMM.esp * 5F AdenseEpicDungeon1_5.esp * 60 Artifacts.esp [Version 1.1] * 61 Artifacts - ArmaCompleteAddon.esp [Version 1.0] * 62 Auriel's_Retreat.esp [Version 1.1] * 63 Bandit Hideouts.esp * 64 Castle_Dunkerlore_V1.esp * 65 (DC) Sutch Reborn.esp * 66 Sutch Reborn Spawn Patch.esp * 67 DSPirateIsleBeta.esp [Version 0.7] * 68 GTAesgaard.esp * 69 GTAesgaard_2.esp * 6A Gates To Aesgaard 2 Delayer.esp [Version 1.0] * 6B Hammerfell.esp * 6C Kvatch Rebuilt.esp * ++ Kvatch Rebuilt Weather Patch.esp * 6D Malevolent.esp * 6E Side's Sailing Ships.esp * 6F Side's Sailing Ships (COBL).esp * 70 Solace.esp * 71 sunk ships.esp * 72 TheUndercity.esp * 73 thievery.esp * 74 Trail South East.esp * 75 Trail WEST.esp * 76 Trail EAST.esp * 77 Trail Central.esp * 78 TR_Stirk.esp * 79 Apachii_Goddess_Store.esp * 7A Apachii_Heroes_Store.esp * 7B Villages1.1.esp * 7C White Gold Top.esp * 7D DLCBattlehornCastle.esp * 7E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] * 7F DLCfrostcrag.esp * 80 FrostcragRebornCobl.esp * 81 Knights.esp * 82 Knights - Unofficial Patch.esp [Version 1.0.9] * ** EVE_KnightsoftheNine.esp * 83 Mart's Monster Mod - Knights.esp [Version 3.7b3p3] * 84 Cybiades.esp [Version 2.1] * 85 CybiadesDungeon.esp [Version 2.1] * 86 TOTF.esp * 87 RTT.esp * 88 The Lost Spires.esp * 89 AFK_Weye.esp * 8A Blood&Mud.esp * 8B Blackmarsh.esp * 8C Valenwood.esp * 8D Summerset.esp * 8E SummersetLandscapes.esp * 8F ElsweyrAnequina.esp * ++ ElsweyrAnequina - Races HGEC-Robert.esp * 90 Valenwood_Anequina_Patch.esp * 91 Walkabout.esp * 92 road+bridges.esp [Version 4.5.5] * 93 xuldarkforest.esp [Version 1.0.4] * 94 LostSpires-DarkForest patch.esp * 95 xulStendarrValley.esp [Version 1.2.2] * 96 xulTheHeath.esp * 97 XulEntiusGorge.esp * 98 xulFallenleafEverglade.esp [Version 1.3.1] * 99 LostSpires-Everglade patch.esp [Version 1.2] * 9A Anequina-Fallenleaf-Patch.esp * 9B xulColovianHighlands_EV.esp [Version 1.2.1] * 9C xulChorrolHinterland.esp [Version 1.2.2] * 9D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] * 9E Cybiades-Lost Coast patch.esp * 9F SutchReborn-LostCoast patch.esp * A0 xulBravilBarrowfields.esp [Version 1.3.2] * A1 xulLushWoodlands.esp [Version 1.3] * A2 xulAncientYews.esp [Version 1.4.2] * A3 xulAncientRedwoods.esp [Version 1.6] * A4 xulCloudtopMountains.esp [Version 1.0.3] * A5 xulArriusCreek.esp [Version 1.1.3] * A6 xulPatch_AY_AC.esp [Version 1.1] * A7 xulRollingHills_EV.esp [Version 1.3.2] * A8 xulPantherRiver.esp * A9 Blood&Mud-PantherRiver patch.esp * AA xulRiverEthe.esp [Version 1.0.2] * AB xulBrenaRiverRavine.esp [Version 1.0.2] * AC xulImperialIsle.esp [Version 1.6.3] * AD xulBlackwoodForest.esp * AE xulCheydinhalFalls.esp [Version 1.0.1] * AF Blood&Mud-CheydinhalFalls patch.esp * B0 TearsOfTheFiend-CheydinhalFalls patch.esp * B1 KvatchRebuilt-CheydinhalFalls patch.esp * B2 Villages-CheydinhalFalls patch.esp * B3 xulAspenWood.esp [Version 1.0.1] * B4 xulSkingradOutskirts.esp * B5 NRB4+UL-II Patch.esp [Version 5.0.1] * B6 West Roads.esp * B7 WR Villages Addon.esp * B8 bartholm.esp * B9 Bartholm-Panther River Patch.esp [Version 1.0] * BA PersonalPackGuars.esp [Version 0.56] * BB BarrowFields-Blood&Mud-Patch.esp [Version 1.3] * BC Harvest [Flora].esp [Version 3.0.0] * ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] * ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] * BD DropLitTorchOBSE.esp [Version 2.4] * BE Alchemy Pocket.esp [Version 1.1] * ++ goblin_war_party.esp * BF Salmo the Baker, Cobl.esp [Version 3.08] * ++ ScriptIcon_Replacer.esp * ++ Short Grass V3.esp * C0 Enhanced Vegetation [150%].esp * C1 Storms & Sound - AFK_Weye.esp * C2 Storms & Sound - Bartholm.esp * C3 Storms & Sound - Blood&Mud.esp * C4 Storms & Sound - The Lost Spires.esp * C5 Storms & Sound - Better Cities.esp * C6 StarX Vampire Deaths.esp * C7 Toggleable Quantity Prompt.esp * C8 kuerteeAlternativesToDeathAndReload.esp * C9 Quest Award Leveller.esp * ++ Quest Award Leveller - Battlehorn Castle.esp * ++ Quest Award Leveller - Vile Lair.esp * ++ Quest Award Leveller - Mehrunes Razor.esp * ++ Quest Award Leveller - Knights of the Nine.esp * CA Alternative Start by Robert Evrae.esp * CB GalerionUnarmoredAcrobatics.esp * CC LTDVampireOverhaul.esp * CD MidasSpells.esp * CE Poison Arrows.esp * CF RshAlchemy.esp * D0 Lightweight Potions.esp [Version 1.1] * D1 EnchantmentRestore.esp * ++ EnchantmentRestore_Wells.esp * D2 RenGuardOverhaul.esp * D3 RenGuardOverhaulShiveringIsles.esp * D4 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp * D5 DeadlyReflex 5 - Combat Moves.esp * D6 Oblivion XP.esp [Version 4.1.5] * D7 Let There Be Darkness - Cyrodiil + SI.esp * D8 Let There Be Darkness - Knights.esp * D9 Let There Be Darkness - Mehrunes Razor.esp * ++ Item interchange - Placement.esp [Version 0.78] * ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78] * ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78] * ++ EVE_KhajiitFix.esp * DA Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] * DB CM Partners.esp * DC CM Partners Special NPCs.esp * DD CM Partners NPC.esp * DE CM Partners More NPCs.esp * DF CM Partners Marker NPCs.esp * E0 CM Partners Extra NPCs.esp * E1 TrailsOfCyrodiil-UL merged patch.esp * E2 CastleDunkerlore-BlackwoodForest patch.esp * E3 brumaguild.esp * E4 Better Cities Full - B&M Edition.esp * E5 Better Cities - Unique Landscape Barrowfields.esp * E6 Better Cities - Ruined Tail's Tale.esp * E7 Better Cities - Unique Landscape Chorrol Hinterland.esp * E8 Better Cities - Tears of the Fiend.esp * E9 Better Cities - Unique Landscape Cheydinhal Falls.esp * EA Better Cities - Unique Landscape Skingrad Outskirts.esp * EB Better Cities - Thievery.esp * EC Better Cities - VWD of the IC.esp * ED Better Cities Full - B&M Edition FPS Patch.esp * EE Better Imperial City.esp * EF Better Imperial City FPS Patch.esp * F0 Better Cities - COBL.esp [Version 2] * F1 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp * F2 lumi_enchantments.esp * ++ Real Lava 1.3.esp * F3 UnnecessaryViolence.esp * F4 NRB4 Standard Road Record.esp * ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9] * F5 Bashed Patch, 0.esp * F6 Streamline 3.1.esp = Cobl Rules This ruleset covers Cobl (Common Oblivion) and related mods. Thats 247 mods... =) lets see if it works... Very very long load time when the game starts up, then an instant, very fast CTD right after I hit "New game" couldn't find any logs... the OBSE logs I did find didn't say anything bad. Moved deadly reflex combat moves to last bumped streamline up and moved bash patch 2cnd to last did not fix... wonder what it could be... I guess I need to disable mods 1 at a time till i figure it out? anyone have any troubleshooting pointers?
  22. Ok running TES4Lodgen got me a bunch of gunk like below [03:52] LOD Generator: <Error while processing [REFR:7A0115DA] (places TreeWhitePineFree [TREE:0000087F] in GRUP Cell Visible Distant Children of [CELL:00012156] (in Tamriel [WRLD:0000003C] at 65,-34)): Could not convert variant of type (Null) into type (Double)> [03:52] LOD Generator: <Error while processing [REFR:7A01162C] (places TreeSnowGumFree [TREE:00022C50] in GRUP Cell Visible Distant Children of [CELL:7A00794B] (in Tamriel [WRLD:0000003C] at 72,-34)): Could not convert variant of type (Null) into type (Double)> [03:52] LOD Generator: <Error while processing [REFR:7A011652] (places TreeWhitePineFree [TREE:0000087F] in GRUP Cell Visible Distant Children of [CELL:00003EAE] (in Tamriel [WRLD:0000003C] at 57,-33)): Could not convert variant of type (Null) into type (Double)> [03:52] LOD Generator: <Error while processing [REFR:7A011674] (places TreeWhitePineFree [TREE:0000087F] in GRUP Cell Visible Distant Children of [CELL:00003EB0] (in Tamriel [WRLD:0000003C] at 59,-33)): Could not convert variant of type (Null) into type (Double)> I'm guessing the above is from missing LOD meshes ? maybe need to install some extra's out of RAEVWD or w/e It did output a bunch of tamerial worldspace stuff so i'm guessing that is good Fixing salmo the baker, then rebuilding patch, then gonna post what my load order output is... then gonna try and see if this thing works =)
  23. I edited out a very few mods that were giving me some trouble or that I was just to lazy to package properly. I also decided to add in a bunch more item/item texture/armor mods. (The game has to look good) and I like options... even if some are a little overpowered... (again I'm not going for a medieval pain and suffering simulator). So I added "Item Interchange" HOPING I can get this working with my mod choices... It should provide a nice stand in for Frans Leveled lists merging with armormentium etc... I think I'm going to use Qarls QT3 full as my machine is not bottle necked on VRam, just 2gigs of regular ram, 512mb vid card and its true bottle neck is CPU, I don't think textures will bottleneck CPU really... Think by tomorrow I will begin installing and troubleshooting any problems I have wish me luck =) This will be soooo great If it all runs smoothly together first try =) Ive been waiting for awhile to disappear back into oblivion for a bit =) Installing all these mods is a bit like setting up an enterprise level website... lol.
  24. Check out http://sites.google.com/site/oblivionpoinfo/ VERY VERY good info there... that site was under my raider because I didn't use the forums allot and I missed it. Its not well indexed by google... FCOM is very ambitions. OOOMMM is where I started, I took a break after I got that going. Google up Wyre bash and look on the oblivion elder scrolls bethsada wiki and stuff... read everything you can about making bashed mods, thats the next step for ya. To learn pick two mods that only really have one conflicting esp and bash them up with a fresh install. Helps to have allot of backups. and do EVERYTHING through OMOD or BAIN. (bain is a little more harder then OMOD i think, I don't really use it because OMOD just works for me). Also Arwens Oblivion MODs Load Order she lists a bunch of really good mods to try out. Heres the mods i'm using and I'm working on installing them, so I can help you with some of them probably. http://thenexusforums.com/index.php?showtopic=202658&st=10&p=1770283entry1770283 still doing allot of work packaging them myself. And ya I just don't have it in me to slog through an FCOM install personally.
  25. I will do that =) Thank you ma'am =) Anyway I have an early day tomorrow so It will probably be a day or two before I can post the results of all this =) I am only through omodding the adventures section so far =)
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