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FUZZYmufflerZzZ

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Everything posted by FUZZYmufflerZzZ

  1. Im not completely sure how he made it into a weapon completely, but what i think he did was he took assorted objects from the geck and then imported them into his respective 3d modeling program. he then turned them into a sort of a weapon. he then exported it back into .nif form and replaced something like the railway gun or rock-it launcher with his new weapon. i hope this helps
  2. i need help taking this ak47 i made in 3ds max 2009 and putting it into Fo3. im okay with the geck but any help with putting this in the geck/fallout would be greatly appreciated. here are some renders of the AK. http://s868.photobucket.com/albums/ab243/F...rrent=ak471.jpg
  3. 3ds max 2010 is a good program. i'm not great with it... i have an example of what i have made with it. if you want to use any of my models in a mod, just ask me here's the link http://www.turbosquid.com/3d-models/free-t...3d-model/412088 this is an old model and i've fixed a lot of things with it. i'm going to put a lot of new models up soon
  4. i tried everything over again. it worked this time thanks for the advice
  5. I tried both of those things, they didn't work... ill give you the link to one of the mods i tried - http://www.fallout3nexus.com/downloads/file.php?id=7507
  6. im new to modding fallout... i've downloaded a couple of weapon mods (ump 45 and SVD dragunov). the weapons have worked fine but their textures haven't loaded. they come out this wierd splotchy white. i have the steam version of fallout- just in case that changes anything. please help
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