XCOM compared to UFO is close to "Ultra kiddy-play" by my standards. Too stripped, too much holding the players hand and the missions are too predictable. In (i.e) an escort mission (goes for the other Council missions as well) you know what you are up against every single time. By the Ufo's sizes or the missions difficulty it gets easy to predict how many aliens (or groups of aliens) that will be on the map. Games such as UFO: Aftermath and UFO: Aftershock (published by 1C) is, in a way, closer to a "Classic-UFO" than what XCOM: Enemy Unknown is said to be. Not entirely spot on though. The fact that I am so unable to affect what class my soldiers will be may be quite a minus. I dislike that 20 of my 30 soldiers are snipers in my current game. Still, I do like the fact that you can get special mission by the Council, I do like that you can only do two actions per turn (but I miss the AP still). I like that the player is stuck with 4-6 units per battle (more units would make this game even easier), but on the other hand, I miss to field a large amount of units. Thank gawd for Snipers, to have an actual sniper rifle is something I missed from the first game. In the end I do however like playing the game, but if I want some serious alien hunting strategy my first pick will be UFO: Enemy Unknown.