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merrydown

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  1. Sounds perfect, thanks! I have pm'd you. Jim I've got a lvl 38 female character NCR - Idolized House - alive but about to die. (NCR says so) Brotherhood - liked pretty much like or idolized by all factions except Ceasar. Managed to get lucky shades without pissing off the NCR. Sniper type character, with all my loot in Novac motel room and locker at foot of bed in Old World Blues. DLC Honest Hearts and Old World Blues finished The problem is that the file is 7.5MB which is too large to post. You can have it if you figure out a way to get it. Dave
  2. Hi, I hope there's nothing wrong with me asking for this here... If anyone has a save game having completed the vanilla game, dead money, honest hearts and old world blues I would really appreciate it as I deleted mine. I forgot there was another DLC coming and uninstalled the game and deleted all my saves. My preference would be for a female character who was not aligned with Caesars legion and had killed Mr House, but it really doesn't matter, I'd just like to jump back into the boots of a character roughly like mine so I can play the New DLC when I get it and carry on exploring... Anything save in roughly that state would be massively welcome. Many thanks, Jim
  3. You sir are a bonafide legend!!! Thanks sooooooo much, this will save me so much time and effort, :) Jim
  4. The mod would simply add an option to the interaction with a container so that as well as take all and cancel you could also 'put all' into it. When I return to Lucky 38 after a prolonged period of adventuring I am often carrying way too much and a lot of stuff I don't need all the time. Putting all the stuff I don't want into a container takes forever with all the 'how many' requesters and so on. The deluxe version of this mod would allow you to mark your standard loadout so that whenever you 'put all', the items you chose would be retained. To deposit them, you'd either unmark them so they were no longer essential, or put them into a container individually. I'd love it if someone could address this for me as I don't have the time to learn how to mod it with a baby due. Many thanks for reading!
  5. I had the same problem with a 'Vichii' mod. Except that instead of coughing it was the sound of feral ghouls hissing. I removed the mod and it stopped happening. That probably doesn't help much unless you happen to have that mod installed too!
  6. Thanks for the heads up, that sounds good too. All I really want though is a 'press z to deposit all items' button on the container pages... It's bound to be so simple to implement. Perhaps I will learn to mod so I can make this simple tweak. Since there's a take all I am very surprised there isn't a 'drop all in container'. Jim
  7. That's definitely the closes I have seen so far, thanks! I'd missed that functionality when I read the description before... I presume it'd be easy to put an extra key into the inventory / container transfer screen that allows a 'put all' to take place in the same way that 'take all' already exists. Jim
  8. I'm either being thick or it is quite a weird omission imho. I gather a lot of stuff as I wonder around and would like to be able to put everything into a locker in one go and just take with me what I want afterwards. I get caught in loops where I select how many of something to put in a locker then end up pressing 'A' twice at some point as I go through and it cancels leaving me with my full inventory again or more than I started with as it has taken all from the locker... I know I could go back more often but it is still a hassle emptying your inventory into storage units an item at a time... Has anyone made a mod where you can choose to put everything away at once as one of the options? If not it would be a diamond class mod for me!!! Jim
  9. The story of Rogue Trooper is an age old established one, the idea here is to use the concepts rather than the story to flesh out a mod. This mod would contain 3 artefacts (a combat helmet, a portable sentry gun and a backpack), each with associated character, perks and benefits. The back-story might vary slightly for each artefact, but the common factory is that each item contains combined personality abstracts of a now dead super-soldier used to augment its inherent qualities (better than usual durability, damage/resistance etc). The program that created the items would be enclave in origin, but the super-soldiers who have been embedded in the items rebelled against the enclave and were neutralised and reused as embedded processor/strategy components as a punishment. Having re-developed personalities and quirks over many years of item-embedded-containment over the years the personalities would be funny and keen to recant some regained memories or anecdotes about their previous uses if not lives. Though not so many as to become annoying. The items are all delighted to be linked up and perhaps a synergy perk is realised when all three have been found while they are all equipped. To offset this, any single artefact falling below 10% repair would suffer catastrophic failure and death of the component personality. Losing the individual item perk and synergy perk as a result would be the punishment for allowing this to occur. The combat helmet could feature advanced ability to dodge incoming damage, couple with good damage resistance and maybe even health monitoring. An unstable quirky character balancing cockiness (making occasional wisecracks after or before fights could be included when equipped (due to its increased Luck factor, this trait seems likely)) with the slight neurosis of an item created to ultimately be sacrificially destroyed. Perhaps VERY occasional comments urging the player to equip it could be made when not equipped and those offset by other comments suggesting that it is glad to be safely stowed away. Some back-story might also be revealed during occasional comments. The portable sentry gun could be based on a light machine gun when carried (with increased aim assistance from the AI), but with a pedestal which auto-deploys when dropped then auto-targets enemies. This leaves the player to run around fighting a second battle and so the weapon becomes a kind of non-companion wingman. A more bloodthirsty, clinical and cold personality than its cohorts, forced to work on the targets of its current master despite morality this item should have a bitter, drier sense of humour and a dark back-story with an unsavoury edge. Despite glorying in battle the weapon may even have a slight death-wish out of abstract guilt over what it may have done which could be left as a hint rather than fleshed out. It would be good if the average player could be made to feel a little guilty for even using the weapon because of its dark nature. The backpack would be the most happy go lucky personality (as it is actually a non-target and non-combatant item-team-member). Allowing extra carrying and perhaps the ability to auto-reload weapons placed inside it instantly, the rucksack may also be used to carry the other components. I suggest the richest back-story would come from this friendly item which should be talkative, but with the ability to be turned to reduced verbosity or silence. The story leading to the recovery of these items should involved travel across wide distances to disparate enclave bases since the weapons were to be held in secure facilities and brought together when needed for specific missions to reduce risk of theft and so that an individual might not access their synergistic abilities and use them against the enclave. That's about all I can think of so far. It'd be a fairly epic mod to match the concepts probably but if I were a skilled modder, it'd be one mod I'd like to see. Jim
  10. You know I'd completely forgotten The Pitt! Thanks for that one. I agree on most points. I was thinking that with the huge amount of labour especially slave labour around the place desperate for food, there'd be someone producing both and utilising the draw of shelter to induce labour. The Pitt was the get out I was looking for though with slave labour as the obvious solution! Thanks, that provides at least one complete example!
  11. I am not super-knowledgeable about Fallout lore, but it seems to me a strange omission. Surely with all the scrap metal lying around there would be more groups melting down scrap and creating alloys..? I know conventional fuels and resources are perhaps more scarce, there are a huge amount of dead trees to burn though for example. Also, even those who horde tech and develop it seem not to melt down and sell metal as a raw material to create new lodgings and tech etc. Perhaps the answer is that simple, but it feels like a long time has passed since the war and since the vaults opened... You'd have thought they'd have started teaming together to produce raw materials again. Can anyone shed light on this or is anyone interested in speculating? Cheers and hope you enjoy this game as much as I have... Jim
  12. I was thinking that if there isn't one already, it might be good to have a section where people can register an ongoing interest in contributing to new mods. It would make sense to have two subsections: looking to contribute and looking for contributors... Within that people could offer help or ask for help with: voice acting sound effects music plot writing / storyboarding textures / models gecking etc I have probably just not found the section, but figure if not, it might be useful. Cheers all for the greatness of the fallout sites already! Jim EDIT: Sorry I just noticed the generic suggestions section for nexus which would probably do as this applies to all games not just new vegas...
  13. Sure, I already have that, but what I'd like is to be able to do it in game so I press 'm' and the map moves to megaton or some such. The map you link to and I already have is fine, but even printed out its a faff to find particular places. Thanks for answering anyway. ---- there is a mod available to accomplish this task although the mod runs externally and you probably wont be able to contact the author here if there is a problem. (the "author" is a ton of people actually, although generally one person gets credit.. damn you gates!!!) the mod is called Microsoft Windows in this mod there is a plugin (web browser) that allows you to pull up all the info you need. all you have to do is enter this information: http://fallout.wikia.com/wiki/Fallout_3_map once you are there use your keyboard to press Ctrl + F (or use find from menus) enter your destination and there ya go you have your map coordinates k really im sure youve guesssed im joshn ya, but it all honesty, it really is that easy.
  14. Sorry if this isn't a great way to find out but I get really bugged by being lost on the fallout 3 map now I have completed the game and addons etc there are so many locations. Like for example is there a mod that changes the map so you can press type an and it would highlight andale or something? Many thanks for kind answers or suggestions...
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