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MasterMuhaha

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Everything posted by MasterMuhaha

  1. I meant "||" (or) of course, not "&&" (and). Thank you :) Ah, don't worry. I thought about this. This is why I added the "doonce" variable. And why do you think the "disable" function won't work with actors calling it on themselves? It always did, as far as I can recall. So, to get back to my actual request: could someone try to "translate" this script from the old scripting language in Papyrus? Here is it again (corrected version) : scn myscript float time ref me int doonce begin gamemode set time to getcurrenttime set me to getself if time >= 22 || time < 6 me.disable else if doonce != 1 me.placeatme TestNPC 1 set doonce to 1 me.markfordelete endif endif end
  2. is it even possible? i mean common, if the OLD scripting language can do this, why not papyrus?
  3. is it even possible? i mean common, if the OLD scripting language can do this, why not papyrus?
  4. uhm i thought of something different. as i can only operate with the old scripting language, i would really appreciate if you could "translate" the following script in the papyrus language: this is a script applied to the leveled npc with the id "TestNPC": ;-------------------------------------------------------------------------------------------------------------------- scn myscript float time ref me int doonce begin gamemode set time to getcurrenttime set me to getself if time >= 22 && time < 6 me.disable else if doonce != 1 me.placeatme TestNPC 1 me.markfordelete set doonce to 1 endif endif end ;-------------------------------------------------------------------------------------------------------------------- man, i miss the old scripting language. everything was so simple then :(
  5. guys, an other problem. i need an npc to be disabled at 24 o'clock and to be enabled and COMPLETELY RESET at 6 o´clock. the purpose of all this is that i have a randomized-character-npc which should generate/output an npc from the leveled list it is based on. but it appears to be, that once an npc from the leveled list has been generated, it stays there. what i mean is, i want to have an other npc from the leveled list to spawn after an enable-disable-sequence, but there is always the same npc from the list spawning. i thought, that it might work, if i simply do not ENABLE the leveled-list-npc at 6 o´clock, but make it spawn an other one of its kind with a placeatme-command and delete the original with markfordelete. now, since i have problems with programming in papyrus, i ask for your help. :)
  6. guys, an other problem. i need the npc to be disabled at 24 o'clock and to be enabled and COMPLETELY RESET at 6 o´clock. the purpose of all this is that i have a randomized-character-npc which should generate/output an npc from the leveled list it is based on. but it appears to be, that once an npc from the leveled list has been generated, it stays there. what i mean is, i want to have an other npc from the leveled list to spawn after an enable-disable-sequence, but there is always the same npc from the list spawning. i thought, that it might work, if i simply do not ENABLE the leveled-list-npc at 6 o´clock, but make it spawn an other one of its kind with a placeatme-command and delete the original with markfordelete. now, since i have problems with programming in papyrus, i ask for your help. :)
  7. man, why can´t this be as simple as in the previous script language used for morrowind, oblivion and fallout. why did they change it anyway? the other one was pretty simple and completely sufficient. but thanks :)
  8. hey guys. i need a little help with a mod. i need a script for an npc, that disables the npc at 0 o´clock and enables it at 6 o´clock. thank you in advance. :)
  9. ehm, hehe. thanks but that wasnt my question. xD no, i would like the pc and the npcs to carry LESS and to have LESS health points to make the game more challenging xD
  10. Hello, is there a way to reduce carry weight and health points of all the actors? I didnt find anything in the game settings. p*ssing me off a bit, because in the previous games you could easily modify these values via game settings. 300 POUNDS, comon - its waaaay too much! The same is true for the health points!
  11. Hello, is there a way to reduce carry weight and health points of all the actors? I didnt find anything in the game settings. p*ssing me off a bit, because in the previous games you could easily modify these values via game settings. 300 POUNDS, comon - its waaaay too much! The same is true for the health points!
  12. Hi guys. I hope you can help me with this one: I want to put an image into my mod description. Not in the image section, but in the DESCRIPTION section. And how do i change the color, size and font of my description text?
  13. well its a bit difficult to explain. its a complicated system. first you have to create some new global vars. like "playervomit". then you have to create some new idle anims in the gameplay -> idle animation -> Characters/_male/idleanims -> GeneralIdles and select the vomit idle or this drunk walking anim as the playing file. you set two conditions for this idle: getisid player == 1 and getglobalvalue playervomit == 1 (for example) That means that the player will vomit if playervomit == 1.With some simple effect scripts you create a new object effect and add it to an ingestible of your choise. this effect script should of course include a line which raises the value of playervomit. Well if you have further questions you can always ask. You can also download the mod and look how the whole thing was done in the GECK :)
  14. it´s no advertising. i look someone to look through this and report bugs and problems, especially in connection with possible conflicts with popular mods. nothing ilegal. it´s what mod talk is for, isn´t it? muselim/communist is no race. muselim is a member of a religious group, communist - a member of a political group. so no racism there. the file was checked by several admins. they didn´t mind this point. consider it as criticism of the western cold-war-and-after-911-era society xD
  15. http://www.newvegasnexus.com/downloads/file.php?id=40440 what do you say?
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