Hi Leonidas, So I verified the files, and 180mb of changes were made after doing that. I forgot to mention I cleaned the master files plus the 4 creation kit files with SSEEdit previously, after I verified the files, the masters reverted back to their old versions before they were cleaned. However, my modded game now runs properly through SKSE after I verified the files, although I don't doubt the potential for future crashes considering the nature of modding games! So thanks for the suggestion, it worked, and it seems cleaning master files are a bad idea, at least for the Gog version of skyrim. As for all the pip boy stuff, your guess is as good as mine!