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Anarchist86ed

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Everything posted by Anarchist86ed

  1. I know, but as far as I can tell you can't select them all and past them into a text file. It would take forever to do them one at a time.
  2. I don't know where to post this, so forgive me. It's not a MOD question. I was wondering if anyone has a complete list, in text, of every animation you can click on an NPC or creature and make them perform? Like making an NPC manipulate a pipboy. I know there are a lot of other commands you can use, like make something walk forward but I can't even find that anywhere. So the simple question is if anyone has an extensive list, in text so I can copy and paste into the game, where I can get an NPC or creature to perform an animation or walk or whatever else. If you've ever watched the storyteller machinima you'd know that that's how they did a lot of animations, by inputting a command onto an NPC or creature. I know no one probably does, or if you you do it's not complete. I really need every single possible animation for NPC, creature or robot.
  3. Ok, guess what? Fixed every single problem. If it helps anyone, and if you have the option if your GPU is Nvidia: right click the geck application and go to run with graphics processor, and run it with high performance. I couldn't get FiveM, the GTA V roleplaying mod to work without doing it. It has not crashed once, and everything is loading perfectly. Man does it bring back a wave of nostalgia.
  4. yes to all just crashes it, and yes I have multiple masters enabled. I also get this, then it crashes. You can also see the other problem I'm having. Should of course mention fallout 3 is not installed on the C drive, it's in the steam folder on my SSD which is my D drive. So it's searching for something that ain't there I guess. Even though geck is in the installation folder. :ermm:
  5. It's been years since I've run Fallout 3. So long that I had a 512MB GPU. Now I have a Geforce 1060TI and windows 10, and Fallout 3 and the Geck have been the only problems I've had running older games. I finally got the game to run stable, but the geck will not run at all or if it does, it's completely screwed up. For instance, it crashes with an error if I try load "agatha's" interior. Or if I load a large piece of land, I get a blow out screen with pink land, or water, I can't tell which. Yes, before you ask it's installed in the Steam Fallout 3 GOTY folder and it's 1.5.
  6. Yes of course I am. Missing textures as in... things are RED while some things are textured which must mean they're missing. The author does seem to mention this as a problem.
  7. I've installed everything for this, but almost every clothing item is missing textures. http://www.nexusmods.com/fallout3/mods/10228/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D10228&pUp=1 Anyone know why?
  8. Has anyone ever imported some modern world cars/props? I'd really like to replace those future 50's style cars with wrecked modern ones and have some more modern props to use. I was hoping there would have been some imports from the metro games, but nothing. Plenty of it's been done for GMOD.
  9. I'm trying to track down mods I used for my machinima series. I lost everything in an HD failure, and have so far found about half of the mods I used. But I can't find the one I used to make girls prettier. While doing the series, I used Bittercup and Mary as bases for two of my characters. The mod I used made them look different enough that I didn't need to change them anymore. I desperately need to track that mod down but so far I can't find it. It might have been removed, or I just can't find it. So I'm not asking for anything custom, I'm just trying to find the mod I used to make them look the way they do.
  10. A few days ago there was a mod of all the NV NCR ranger armors, but now I can't find them. All I can find is the popular NCR ranger armor with helmet. I'm assuming it was removed cause I can't find it anywhere. Unless I'm completely brain dead, which is possible. I meant to download it but forgot. Now I'm sad cause I wanted those armors :wallbash: :confused:
  11. I know there's a mod, Nevada skies or something, but it doesn't seem to work. Are there any simple mods that make rain in Vegas? I need it for a machinima I'm doing.
  12. Just wondering, has there ever been a fix to getting havok sim to work?
  13. No, I don't need help scripting to make mouths move. What I do need is help making mouths move to default dialogue. You know how when you click on some NPC's, you won't go into a dialogue options thing with them, and they'll just say something like "Hi" or "Please go away" without going into an options menu? Well, I need to get NPC's to say something generic like that so their mouths move and say that generic thing every time I click on them. Like if there's one word "HI" or something, as long as their mouth moves while saying it, it's all I need. But I don't know what a good default script is to use. The longer the dialogue the better. I've made some NPC's from scratch, but every time I click on them I go into a dialogue option with them no matter what I do. All I need is a way for them to say something generic so their mouths move. Or if you need another example, take new vegas. Go up to most NCR troopers and click on them. They'll say something like "We won't go quietly" and their mouths will move to that, but you won't go into a dialogue option with them. Did that make any sense?
  14. Hmmm, that seems to have fixed it. Dunno why it was doing that though... Thanks. Still hate this thing. :wallbash:
  15. I love Geck deleting my ESP files, now I love that it doesn't even save the changes I make to ESP files. I spent all day today working on a mod, and when it came time to test in game, surprise, surprise, none of the work I did was saved and I only pressed the save button about a thousand times. I hate this piece of crap :wallbash:
  16. Yeh. For some reason nothing activates unless I drag a file from my desktop into the game folder. For example, my esp files don't work unless I save them to my desktop, and then drag them into the data folder and activate them in the launcher. But this game is so bugged, I shouldn't expect anything less than a hassle anyway.
  17. Well never mind. I figured it out. Silly me thought that saving a file to the folder would work. NO. Of course, I have to save it to the desktop, then drag and drop the file into the securitron folder. Just like I do every time I want to activate an ESP file.... :wallbash:
  18. http://i27.photobucket.com/albums/c200/Anarchist86ed/FalloutNV2010-11-2812-44-43-25.jpg http://i27.photobucket.com/albums/c200/Anarchist86ed/FalloutNV2010-11-2812-45-17-37.jpg I even changed the model to blank screen with a modded texture, and it still has the chicks face. http://i27.photobucket.com/albums/c200/Anarchist86ed/securi.jpg :wallbash:
  19. In Geck. http://i27.photobucket.com/albums/c200/Anarchist86ed/Geck2010-11-2811-03-08-51.jpg http://i27.photobucket.com/albums/c200/Anarchist86ed/Geck2010-11-2811-04-11-66.jpg
  20. uh, yeah. i did an elaborate setup with the robot... but i can't film it with the wrong face....
  21. I'm trying to change a securitrons face for a machinima video, but ingame it's still the face of one of the female robots, the one that bangs mr. house. I created a new reference, so the robot isn't tied to the characters anymore. But it's face won't show my modded texture in game. It does show in Geck though. I only need to change the face for videos, not for the game.
  22. Another problem. Many interiors show up as completely screwed up in geck. Walls missing and the like, but in the game are completely normal. :wallbash:
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