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So I've created a custom class with custom textures. Now, the player won't show that I've equipt anything (meaning I'll get the defense boost/weapon/etc) but I won't see the actual armor/weapon/etc. So if I change the Copied Data>Armor Race to Imperial, Breton, etc. I can see what I equip, but my custom body texture dissapears when I don't have anything equiped. When I have something equiped, it uses the base texture from whatever class I'm copying data from. [so, say my texture is all blue and I select Imperial in the copied data>armor race box, then without armor on, the body is invisible. With armor on, the skin is normal colored] And if I have that box empty (_NONE) then my body is visible regardless if I have something equipt or not. If anyone has found a solution for this issue (which is not on CreationKit.com/Race ) then please help, and THANKS!!!! :D
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CBBE retexture with a more distinct female anatomy?
DingusDongus replied to Kutt's topic in Skyrim's Skyrim LE
Go snoop around loverslab I'm sure they have something on there for this. Otherwise, if you're good at texturing, you can just change the texture yourself. Download and warp a picture from the internet to fit on the base model with GIMP and just export it. It doesn't take that long if you can't find it. -
[Mod feasibility] Treasure Goblins in Skyrim
DingusDongus replied to toadguy's topic in Skyrim's Skyrim LE
Feasable? Extremely. What's your level of coding like in Creation Kit? Even easier, if you have Dragonborn you can use Reiklings as a base and just change them green haha! Look into this mod for portals in use: http://www.nexusmods.com/skyrim/mods/41612/? Dunno how easy it is to spawn a portal on the spot and then remove it eventually... but there ye' go! G'luck! -
Replacing vanilla npc face with standalone follower's face?
DingusDongus replied to Lateraliss's topic in Skyrim's Skyrim LE
So you're trying to take a mod's NPC face and put it on a "vanilla" NPC's face? Or you're just trying to change a vanilla NPC's face to match a vanilla npc's face? The former. I want to replace a vanilla npc with a standalone mod npc. Just for example, take http://www.nexusmods.com/skyrim/mods/37869/? and make Lydia look like her. Simple. If you can already open two master files, then disregard this next step: By default, you can only load either Dawnguard, Hearthfire, or Dragonborn data into the CK, but not all at the same time. To load multiple masters, in SkyrimEditor.ini, addbAllowMultipleMasterLoads=1 under the [General] heading. Once that's done (or already has been done), select the mod .esp that adds the custom follower, and Skyrim. Duplicate all the facial textures and rename them from "FaceTexture"DUPLICATE001 to "FaceTextureLydia" (I don't think it's EXACTLY called FaceTexture, but you get the idea. To find all the textures you need to duplicate, simply double-click on the custom follower in the mod that you downloaded (found in the object window on the left side, scroll down and click *all then in the top search window type the name of the follower( just use one name it it has multiple names, don't add spaces). If you can't find it, then search through Actors>Actors>Actors (expand the tree) Open the character and go to the Character Gen Parts tab and find any textures, hair, face tint, etc. And copy any textures by searching for the texture name in the *all tab (of the object window) and opening Lydia and replacing the texture with your duplicated texture. Does that make sense? -
Replacing vanilla npc face with standalone follower's face?
DingusDongus replied to Lateraliss's topic in Skyrim's Skyrim LE
So you're trying to take a mod's NPC face and put it on a "vanilla" NPC's face? Or you're just trying to change a vanilla NPC's face to match a vanilla npc's face? -
Hey it's been a while but I did happen to find the answer, if you were still searching...
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SOLUTION HERE Since this is a moderately searched subject, I thought I'd be kind enough to post my findings since no one else seems to know what anyone's talking about or how to fix this issue. To change a custom classes texture all you need to do is (preferably) copy and paste an existing class. Rename that class (to something memorable). Now, open the class by double-clicking your new class. At the top, click Body Data (tab). UNDERNEATH Body Texture (actors\character\upperbodyhumanfemale.egt) there is an option for a Skin. Open a new object window, click the *All section at the bottom and type (in the search box) for SkinNaked. Find the one that correlates to the class you duplicated. Duplicate that skin and rename it to SkinNaked(your class). IMPORTANT!!! >> Double click the new skin you made and at the top there's a drop-down that says "Race" Choose your custom race you made. Now, in that same window, towards the bottom-middle (above the cancel button) there's a box with three models in it. The box is called Models with a show all button. Open three new object windows and in the *all tab search for each one; NakedTorso, NakedHands, NakedFeet. Duplicate each and rename them all NakedTorso(your class), NakedHands(your class), NakedFeet(your class). Now open each one >>>IMPORTANT<<< at the top in the Race drop-down menu, choose your custom race. Assuming you know how to make a texture and import it as a reference, choose your new model textures under the male and female tab for each drop-down. Double check under the Biped Object that the coorelating texture-to-biped is checked (aka SkinBodyFemaleFeet :: Biped Object = Feet) Now, once you've changed all your texture references, re-open SkinNaked(custom class) and delete the textures at the bottom in the Models box (unless they already contain the ones from your model!) If the model box has the wrong ones and you've deleted them, right click, click new and find your models. If this step didn't work for you and the model didn't add the the box, go two paragraphs up where it says >>>IMPORTANT<<< and pay attention. Anyway, just thought I'd post this in case someone else (like myself) tries to find information on this issue and can't, now there's an answer.
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I didn't know that; I have them loaded in a seperate directory with seperate nif files, updated the mesh locations, etc. Long story short is ChronoTrigger77's armor mod the panties are there, when I copy everything but change the directory, everything loads except the panties. And yes, chronotrigger77's mod requires HDT physics-?
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I think that what you're asking isn't allowed on the site because of what almost everyone above said. Not to mention the fact that if someone DOESN'T respond to someone, usually you take that as a NO and not a yes. But since you're so determined: http://www.creationkit.com/Category:Tutorials It is literally the best step-by-step you could possibly need to do anything with Creation Kit. Possibly the best tutorial I've seen for any program, none-the-less.
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http://i.imgur.com/7LQ1SVu.png Notice the red highlighted area- This is when Nexus Mod Manager DETECTS mods but doesn't load them. Make sure whenever going to and from different mod sites (and using Nexus Mod Manager) to check all the files in plugins so it'll load them. Afterwards, run Loot: http://i.imgur.com/l0OIK7d.pngSort Plugins then "LOOT working..." window then Apply
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Where are your steam mods located? I don't use steam mods, the one that I downloaded from Steam was the HighResTexturePack If you put that in the data folder and open Nexus Mod Manger, click on the Plugins tab in the upper left and check to see if your files from Steam are still loaded. If not, check them all. Also, download Loot: https://loot.github.io/ Run that and after it finishes, a large window will pop up, make sure to click APPLY button. Run Skyrim using SKSE Launcher and check if it crashes anymore.
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So, after quite a few headaches, I finally have a stand-alone version of my two followers ( http://www.nexusmods.com/skyrim/mods/61152/? ) This comes with Apachii's hair and ChronoTrigger77's armor (with permissions). I can't seem to figure out why they won't wear underwear. It's only apparent on Scai when she's sitting but it's extremely obvious with Amber. I feel like I've replace the textures properly each time, but neither are "willing" to wear their panties. Dunno if someone can help me- Thanks, ~Dingus EDIT: I used NifSkope to replace armor textures and hair textures which worked fine, however, on the two armor sets for scai and amber, neither of the panty textures will load. I'm doing the same thing I did for the armor and hair for the panties to no avail. Yes, the textures for the panties are included.
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Then you get the brown/grey/dark face bug- I did anyway. Someone said this earlier on Nexus somewhere ( I revised it when I copied it; can't remember who said it ) ~Showracemenu while in game- use on your own player make your face look like whatever you want ~savepcface (filename) when finished and out of race menu - put (filename) whatever you want i.e. ~savepcface ysolda In Skyrim’s directory (not data) you’ll have a (filename).npc fileStart Creation Kit: If making a new file just select Skyrim.esm, If modding a current mod use []set as active file for your modNOTE: If you have custom hair/face/etc from other files you will need to load them in creation kit to view them and choose them as an option. Hair might need to be manually changed regardless.Find your actor that you want to replace the face data of. Open character gen part tab and click on import. Find (filename).npc . Highlight your actor you changed (left click) and press ctrl+F4. Save .esm and load into game to test. This, however, isn't what I've been looking for- I was really hoping to edit the body meshes to the extent of race menu plugin's abilities. This is like the third option to changing NPC's faces; what I can't find anywhere is how to edit NPC body structures/meshes. The most extent I've found in Creation Kit is the ability to change height and weight T__T Sorry didn't realize this post was two years old. I googled and it brought me here O_o
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I'm working on this issue as well. I think I have a solution I'm going to test it a bit more before I share it~ make sure it works. Hey maybe we could collaborate. I know that you need to set your custom body skeleton as a master file when loading in Creation Kit (same with hair, face, armor etc) to be able to see them in Creation Kit. I'll post if I can find a solution.
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LE Zephyr enchantment (bow shooting speed)
DingusDongus replied to PierreDole's topic in Skyrim's Mod Ideas
Meh, it'd be a bit OP that way, but making it enchantment would work. If it'd be possible. Someone on page one stated that it was a power instead of an enchantment just like elemental fury, so it wouldn't be easy. I think you'd most likely have to create your own enchantment and then copy some of the codes from the power over into the enchantment to be able to use it. But then to test it in a game you'd have to already have a weapon with the enchantment to learn the enchantment so you'd still have to make a custom weapon anyway- Mine as well just duplicate all the weapons and change the firing rates lol.