In my opinion after first playthrough. Armor: -Only good talent and "different" is stamina regen vs fall dmg(silly). Stamina is not much of issue at certain point , and fall dmg is something i would like to see actually on light armor (thief jumping from roofs etc). -Heavy have mentioned penalty removal which is just ridiculous because its just makes heavy pure winner. -Light and heavy got their's 10% talents nearly same. Light should have 10-20% dodge where heavy should have something completely different. (maybe 10% chance to stagger enemy on being hit due rebounce from heavy metal). -Odd thing is that where dragon's set (smith wise) is 100point perk (which should be best) is only best for light armor where heavy got 80p? daedric armor with better stats and may not care about weight due weight ignore perk. -Shields are actually useless. Unless you plan on heavily investing in them which kinda makes it better to invest in offense(and armor) and just kill the enemy. Early game i found shield not effective enough. If i was at point when i needed to use it, it didn't offer enough protection to make it worth. Except self heal i didn't used spells.Why? because they cost so much and i feel like i need that robe to be anyhow viable with mana. Not to mention their silly damage which finally brings me to: -Melee combat is way OP from player perspective. When i got daedric set (from smith) improved to legendary (again from same smith perk) i went into god mode vs any melee enemy. With decent melee HP (had ~350) i could just ignore any enemies except mages (not to mention getting lord stone at that point...) -From same mentioned smith daedric perk i got sword which after improving had 100dmg. (which basicly makes it more than enough weapon for the rest of the game. And till end i didn't found better sword (sad)). At that point no enemy was match for me (except few mages (at least some challenge)). last boss, anything was just melted down with few slashes and power strikes. (fix here would be something like -40% of heavy armor effectiveness and +50-100% shield effectiveness). Picklocking: -completely skipable. In the end you may learn to open master locks even with 3 picks. Alchemy: -Only useful potions i found are: Cure disease, insta health. sometimes mana stamina. Enchanting: -i cant say anything bad about it except "fiery soul trap" enchant which is too strong. In current late game it is probably OP due double enchant + bonuses. Smithing: -I dont like how best heavy-daedric armor requires same mats as ebony +1 silly heart. This gives too easy access best gear. Speech: -seems useless / not rewarding enough. So yea game need heavy rebalance/rework because if you actually explore the game, do dungeons etc game starts to not scale properly and it becomes way too easy/boring. PS. Also theres way too low amount of some unique artifact like items and too much garbage which you don't even bother to pick. After mentioned daedric armor every dungeon i cleared or even epic quest like forging amulet i was saying to myself: "worthless/ waste of time/ again garbage (in last chest)"