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Dkhgames

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  1. I feel like a lot of the comments I've seen online are going from a Japanese bent. This makes sense, there's some Japanese undertones to a lot of the Elder Scrolls lore. For mazte and sujamma, however, I think people should be looking at Korea. If you haven't heard of it; there is a beverage known as "makgeolli" which is similar to sake, but it's production is much simpler, and it's closer to beer in ABV. Mazte is described as "saltrice beer". The name is also similar enough for me to say that makgeolli was the inspiration for mazte. Now let's look at sujamma. Soju is a distilled spirit that can be distilled from, among other things, rice. Traditionally having a relatively (for distilled beverages) low alcohol content; this is likely due to only a single distillation being done. This means a relatively large amounts of compounds many would consider undesirable. This would make a spirit that tastes strong and makes for a rough morning after consumption. The name, again, is, similar enough to make me think soju was the inspiration for sujamma. Now on to shein and greef. It always struck me that comberry bushes looked quite a bit like coffee shrubs. After experiencing a brand of vodka made from coffee fruit (the part you make coffee with is just the pit of the fruit), and thinking about comberry being described as bitter. I am going to say that comberry is coffee, and rather than making life-giving magic bean juice with it; the dunmer make wine and brandy with it.
  2. I'm running Tale of Two Wastelands, whatever the latest version is. I'm in the Capital Wasteland and I've realized that, for some reason, the Sniper Rifle seems to be fully automatic. I don't use it much so it took a while to realize. I don't think it's TTW that's causing this, though if it is, yikes. Anyone have any ideas?
  3. Why lock the player into "dialogue mode"? Here's a thought; let the normal gameplay view be active at all times. I don't think the game pauses or slows down time for dialogue. I feel like this would be immersive, and I've seen the dialogue cam fail to engage anyway.
  4. I have downloaded Handmade Revolver and am looking at Crude Blowback. Thanks for the heads up! Gallant's Machine Pistol has the problem (in my opinion) of exposed working bits. I would still take it over the God-awful default Pipe guns. Although, a closer look, I guess that's the default model? I don't know, that actually would work nicely if it could be made into a replacer. Looking at it further, that may be exactly what I had in mind... Looking at the discussion, this is what I had in mind. I'll follow that mod and see how it turns out.
  5. So, I've been thinking about this for a while now, and I was watching some videos online it got me thinking. Having seen handmade submachine guns made by the IRA as well as commercially produced carbines; I've noticed a few common things. First is blow-back operation. The absolute SIMPLEST automatic action, it doesn't require anything more than a bolt heavy enough to prevent extraction until pressure has dropped sufficiently to prevent say, the shooter getting hot gas in their face. The Second is the receiver being a very simple shape; Square or round doesn't matter, but in desperate times, a simple steel tube will work. The receiver is what the bolt moves back and forth in and should be large enough to hold a sufficiently heavy bolt to delay extraction sufficiently. Third is generally a lack of wood. In a workshop setting, shaping wood into grips and stocks requires more work than is convenient. When you're using spare parts, there are enough metal bits about that work without much shaping. Fourth, magazines. Designing and building magazines can be difficult, it makes sense to build a weapon around a pre-built magazine. Fifth, if you're going to make it potentially full-auto; it makes sense to have it fire from an open bolt. What this means is that when the weapon is ready to fire; the bolt is at it's most rearward and the chamber is empty. When the trigger is pulled, the bolt travels forward, taking a round from the magazine and placing it in the chamber. It usually uses a non-retracting (fixed) firing pin that immediately strikes the primer and fires the cartridge. What would this look like practically? Well given the "pipe" in the name, a bit of wide steel pipe of some kind. The grip and trigger assembly would likely be similarly, steel piping of some kind, welded together creatively, possibly flattened a bit in the case of the grip. The barrel is pinned and welded to the receiver and is necessarily made of steel. Stub barrel would be about 3 inches, short 6 inches, long 10 inches. The barrel would likely be shrouded in the case of the short or long barrel with a sheet metal tube possibly perforated. Instead of porting, the "ported" barrels would include a simple fore-grip. The "finned" barrel would likely still be finned. Aluminum or copper fins MIGHT, in theory, create a larger cooling surface and heat sink effect which, in theory, prevent the point of aim wandering during sustained fire. However in the "finned" barrel, the fins would largely be hidden by the barrel shroud. Stocks would be composed of metal, wire stocks being most common. The Marksman stock might be wood, the idea being that extra time has been taken to make a stock that provides good accuracy. So, I'm going to try to mess around with Blender and see if I can make something that looks halfway decent. If someone with more 3-d modelling experience than I and wants to work on a realistic pipe gun, though I welcome the help. Send me a message if you're interested
  6. I was tinkering with the Pipe Revolver, and it occurred to me. Why not make a receiver mod for the Pipe Revolver that converts it to fire shotgun ammo? I am going to try to make this happen, though I've precisely zero mod creation experience. If anyone has already done this, or has any tips; lemme know, I guess.
  7. I would like the models and textures for a Colt Delta Elite. I wish to replace the default 10mm. pistol. I have included a picture in case someone gets inspired to make one, or if one already exists, they can let me know where it is.
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