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Proximitus

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Everything posted by Proximitus

  1. Like the title implies, I'm looking for a specific song. I can't remember what genre, but I guess it was rap or hip hop (or R&B). Anyway, the lyrics of the song are entirely spelled, like, every word. It goes a little bit like this: B to the O to the double S, H E R E It is out there, I just can't remember the name.. If someone can help me, would be appreciated!
  2. So I want to add a red light to a mask I'm using. I have gotten so far as that the light I'm using is coming from the head and not the pipboy, and that it's a spotlight. Now, the eyes on the mask aren't lighten up and when I go to third person, the light is floating above my head. Any idea how to fix this?
  3. I'm a huge fan of the railway rifle (after modding it to my own taste ofcourse) Hence, the rusty look of the gun doesn't seem to flatter it, so I was wondering if someone could retexture this, or if someone knows a good retexture for it?
  4. I'm using the Battle Rifle as a weapon in New Vegas, but I find the back Iron sight a bit to big. It's a big circle which blocks a lot of surrounding environment. Would anybody be so nice to change it into a thinner semi-circle, or something else (hunting or varmint rifle style perhaps)? Anything goes, as long as it is smaller!
  5. I searched online and came across a little file on the fallout wikia, they were mentioning that it could be a wrong dismemberment modifier issue. But it's fixed now! Did the process again and no more gaps :)
  6. I'm on a mission to create a vault western themed armor, made from pieces of other armors. I added the pieces one by one and each time, I checked ingame whether or not it was working. The models seemed fine and everything moved along with the rest of the body, as it should be. But, after adding the last 2 items, the shinpads en the left upperarm raider piece, some chunks have been missing in the duster (randomly..). So I was wondering if someone knows what causes this? The model seems fine, and nothing has been changed in the texture. I've added a picture, so you guys can check it out for yourself http://s24.postimg.org/srrhnp41w/Screen_Shot6.jpg
  7. I edited a mesh in 3dsmax and when I equipped it, the arms of the mesh (they are bare arms) turn out to be lighter then the rest of the skin, which is more tanned. The texture paths refer to the same paths if I compare them with the merc grunt outfit (that's the original file, I put it together with a courier duster from lonesome road) Any help here?
  8. So I stripped down the ulysses armor so that only the long coat remains. Merged it with the merc grunt outfit and exported it as one whole armor. This works perfect ingame, had no trouble exporting it at all! After that, I tried adding more armor pieces to it, doing it the exact same way (import armor without skeleton, merging the final result with the skeleton.nif file and export that). But for some reason, it gives me an error, or the message that I have to specify at least one bone node. I tried everything, followed every tutorial there is, but still no succes.. So I was wondering if you guys could tell me what I do wrong. The piece I want to add is the little metal plate at the left upper arm (part of the blastmaster raider armor) The file was created in 3dsmax 2010 32 bit, don't remember the exact version of the nif plugin.. anyway, here is the file: http://www.filedropper.com/test_175, i hope someone can help me with this
  9. So I stripped down the ulysses armor so that only the long coat remains. Merged it with the merc grunt outfit and exported it as one whole armor. This works perfect ingame, had no trouble exporting it at all! After that, I tried adding more armor pieces to it, doing it the exact same way (import armor without skeleton, merging the final result with the skeleton.nif file and export that). But for some reason, it gives me an error, or the message that I have to specify at least one bone node. I tried everything, followed every tutorial there is, but still no succes.. So I was wondering if you guys could tell me what I do wrong. The piece I want to add is the little metal plate at the left upper arm (part of the blastmaster raider armor) The file was created in 3dsmax 2010 32 bit, don't remember the exact version of the nif plugin.. anyway, here is the file: http://www.filedropper.com/test_175, i hope someone can help me with this
  10. I want to edit some FO: New Vegas armor with 3dsmax 2010 and the 3.7 plugin, but for some reason, I can't get it to work! When i try to export the stuff I get a crash, wrong settings I guess... Can anyone walk me through the right settings and steps if possible? :)
  11. So I have this idea of adding pieces of armor to the sheriff duster, to make it a kind of upgradable piece of armor! I did the same thing in Fallout 3, but I forgot how I did that (it's a very long time ago..) So I was wondering if any of you guys around here can help me any further with this! I have googled some tutorials but neither of them work..
  12. So I have this idea of adding pieces of armor to the sheriff duster, to make it a kind of upgradable piece of armor! I did the same thing in Fallout 3, but I forgot how I did that (it's a very long time ago..) So I was wondering if any of you guys around here can help me any further with this! I have googled some tutorials but neither of them work..
  13. Yes, the better shaped weapons and bows are added to my list, thanks! About the book of silence, it doesn't include everything of aMidianBorn's work, so I'll just do them manually. About the Skyfalls, Skymills mod.. Not sure though.. But to be sure, there aren;t any fixes that are included in the USKP atm or so?
  14. After a year of absence from Skyrim, I'm planning on reinstalling it again to clean up some stuff that I tried and didn't liked and such. So I made a little list of all the mods Ive been using last year and I was wondering if they were still up to date atm. If there are any changes in it, like mods that I shouldn't be using or so, let me know!
  15. I use the Black swordsman armor mod, but the boots aren't quite satisfying. So I decided to cut off a piece of the flaps so that they are shorter and attract less attention.. But since I've done that, there's some white line running along the cut off part.. Any idea how that happened and how I can fix this? https://imagizer.imageshack.us/v2/1184x740q90/536/N9xTS3.png
  16. I want to mix and match some mods but I've got a little problem with that! The helmet from the Solitude Infantry, part of the "Gallery of Armor" mod from Omegared, is perfect for the job, but not quite.. It has some chainmail around the chin and some leather protection, guarding the neck. Those pieces are a little in the way and are clipping with the armor! So, would somebody help me out and edit those files a bit for me? Can't get it to work in my 3ds max 2010 version..
  17. Yeah, made my choice and picked the first one. A little bit of editing, because the helmets are terrible in my opinion, and probably give them other shoes instead of the standard storncloak boots :)
  18. So I can't decide between 2 mods that change the overall look of the guards around skyrim! It's a battle between: Guard Armor Replacement And Gallery of Armor from Omegared99 Althought the latter isn't quite finished, it does look good already! So, any of you guys that can convince me to choose one? thanks already!
  19. So I made a new armor and added it to the vendor chest of Moira, the one that doesn't respawn (it also contains the rock-it launchers schematics) Now, when I play at savegame 1, the armor doesn't appear in the list, but when I play savegame 2 (a different character) it does! Can somebody tell me how that is possible?
  20. So, I always play my game in the vault 101 vaultsuit. Since Moira made an armored vaultsuit, the idea hit me and I used parts of several other armors to create the ultimate armored vaultsuit! As you can see here, the Lone Wanderer Protection Kit! But, since those parts are attached to slots like earrings, necklace etc. they don't take any damage. So, you're kinda like invincible! Then I got the idea of combining several parts and named them the Mk I, Mk II and the Mk III. You need the Mk I to make the better and more powerful Mk II version, and ofcourse, you needed the Mk II to make the Mk III, alongside some other pieces of armour of course... But since I'm no good at scripting, I couldn't get this ingame with working schematics.. I tried it via CRAFT, but still no succes! So I was wondering if there are any people around there that are experienced at using CRAFT that would help me out, I would appreciate it very, very much!
  21. So, as you can see in this picture: http://img801.imageshack.us/img801/415/ul2q.png There is a framed skeleton floating around in my house! I made a static version of the Ebony mail armor but when I display it (via activators) in my house, it creates an invisible barrier that wouldn't let me pass! (even Gandalf is friendlier) So, the weird thing is, I did the same thing with the Saviours hide, but I got no problems with that.. Can somebody tell me what I have to do in order to get rid of it? It's kinda frustrating :(
  22. Ok, thanks for the advice! Also, are there any mods you recommend using with the mods above? I have a fairly powerful rig, so I think I can handle it :)
  23. So I'm doing a clean install of skyrim and I picked out a few mods that I want in my game: Now, my question is, are there mods that I need to install before another or mods that go last in the load order? And what's a good way to track how to update mods that are partially overwritten by other mods?
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