Hi all, I don't know much about scripting, but the author mentions the older version of his stationary guards didn't cause a problem, but they paced around a little bit. Maybe you could compare this script to the latest one or modify it slightly to reduce the wandering? Or, I tried to use buildable bots with this mod in order to supply me with the stationary guards, but theres a bug relating to the scavengers. But if i dont use scavengers then i have no problems at all. Maybe theres somthing in the scripting for the wait command in that mod that might help? It probably uses the same as the follower wait command, and after a while they do move a bit due to attacking enemys. Maybe a 'reset stationary guard positions' button would be possible? In regards to new content, in order to add that settlement kind of feel, maybe adding a trough with spawnable brahmen like in realtime settler mod? Perhaps a bar where you could generate settlers to wander around randomly? These spawns could generate extra resources or somthing but cause a penalty if they die. I realise these ideas could cause many problems, but it might make defending a little more interesting. I'd also like to suggest an increased radius for building things. It is a great mod and I wish you all the best with improving it.