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Posts
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Everything posted by CYesmaR
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I have a rather simple mod request. I'd very much like a re-texture for the wolf mask you can get in the game. It's currently a kind of goldish, greenish, silver that doesn't really match any of the armors you put it with, as those all just have basic silver colors. I'd like the mask to just be a light or a dark silver instead of the weird gold/green silver it currently is.
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No custom textures working(Nothing has changed)
CYesmaR replied to FreedomEagle78's topic in Fallout 4's Discussion
What did you do to get it working? I can't get any custom textures to load, anything they try to affect just comes out bright pink. -
I've tried downloading a couple of mods with custom textures and they just keep loading in as bright pink. Anything that isn't reusing assets already present in the game seems to just come out as bright pink. I can't seem to figure out why this is, the Fallout4.ini file is set properly, according to the mod pages installation instructions. Anyone have any advice on how to fix this?
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I've seen some amazing mods recreating Darth Vader's helmet, and Kylo Ren's helmet, I'd love to see a Revan mask and/or armor mod.
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I don't know if this is possible, and this post will have spoilers for the end of the game, so be warned. Having just finished the game siding with the Brotherhood, I'm very happy with my choice aside from one major issue. I had to murder everyone in the Railroad to do so. I'd prefer to have the Brotherhood run the commonwealth but at the same time I don't want to murder all my friends at the Railroad. I was hoping there would be someone that could make a mod to maybe convince the brotherhood that the Railroad isn't a threat, maybe with a speech check, or convince the Railroad to join the brotherhood, or maybe just skip over the quest forcing me to kill the Railroad and bypassing them becoming hostile, so I can still do their quests while having sided with the brotherhood.
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I love the idea of being able to build and protect your settlements. I hate that I'm forced to do it. I'd love for someone to make a mod that has other minutemen actually going out and protecting the settlments, rather than constantly being alerted that I failed to protect a settlement.
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So have you guys had any luck? I'd try to help myself but I can barely figure out Fallout 3's GECK, let alone actual coding. I can't stand the power armor head bob. I want to use the power armor, I love power armor, it's awesome, but the headbob makes it unusable for me.
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I know this probably isn't possible yet, at least until Bethesda releases the tools to do so, but I'd love to see more memories in the Memory Den. There's one quest in it that lets you see what you saw at the beginning of the game again, but it'd be really nice to see some other memories, maybe some of the happier times with your characters spouse, or perhaps something akin to operation anchorage. We know our character was in the military so perhaps some of those memories to play through would be nice. Really just about anything would do.
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Yes yes yes yes yes. I have no idea why this was taken out of the game. It was present in 3 and new vegas and it made sense. There's absolutely no reason to have keys and passwords cluttering the misc category.
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Dear God, too much jargon. My head hurts just trying to understand half of what's in that first post. I want to use the sexy cities mods (sexy solitude, sexy whiterun, ect.), but even disabling the HD textures bethesda gave, my game will still CTD. Any chance I can get some layman's terms on how to fix this?
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This is something small but it's always bugged the living heck out of me. When I go to free thorald grey-mane from Northwatch Keep I always pass by 4 other cells, 3 of which have prisoners. Now I know the thalmor are evil, and these prisoners either did nothing wrong, or are being unjustly tortured, so it bothers me that: 1. They never beg for help as you pass by 2. When you free them, they are often ungrateful or pay no attention to it. Some of them even have the nerve to insult me after I free them. I don't know how easy it owuld be to fix issue 1, that one doesn't bother me too much, but I know there are plenty of audio files of generic voices saying thank you that could easily fix issue 2. I'm honestly shocked I haven't seen a mod even remotely close to it.
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Didn't see this anywhere in the nexus, other than one that had daedric armor (but I wasn't a huge fan of it. It wasn't bad, but there were just some things I didn't like). My first idea for it would be, when you turn into a werewolf you contine wearing whatever armor you have on, maybe that changes shape slightly so it still looks like a werewolf is wearing it. Granted just thinking about it that sounds like it would be insanely hard to do, so I understand if no one wants to take it on. My other ideas include just having armor made for werewolf models, like a werewolf wearing dwarven armor, or dragonbone The last idea (which I guess is part of the second idea) would be to have werewolves wearing ragged pants. Just because you're an unholy beastman, doesn't mean you should be running around naked.
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I forgot about that one. I dabbled in it a bit, but haven't really played it through too much. The description looks really cool, but I was a little too picky about the voice acting. I'll have to give it a try again. But yeah, I would really like to see the moot. choose the new high king/queen. I'd also really like to be able to get rid of that little jerk in falkreath
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So this is something I"d be very interested in seeing (I'd try to make it myself but I can't for the life of me figure out complex scripts, adding quests, or voice acting) Basically add in the moot to elect the new high king. Obviously this would take place after the civil war quests have finished, and it would allow the dragonborne to be a part of it (as he/she had a huge roll in ending the civil war, not to mention ending the dragon threat, and being a legend just for being a dragonborne). I think it would be really cool to influence the jarls into choosing any of the jarls you want to being the high king. This would not really have any major effect on the game other than role playing purposes, but I still think it owuld be a neat idea. What would be even more interesting is for the dragonborne himself/herself being elected the high king/queen, or at the very least becoming the jarl of a city you conquered in the civil war. (I realize this mod is out there, and it's close to what I"m talking about in the jarl regard, but it's not quite there). I also realize that this mod will let you marry elisif and therefor make you jarl of solitude and possibly high king, but again it's close but not quite what I mean. Another idea would be to be able to replace the jarls in certain holds, for instance I can't stand Skald, Maven, or the little jerk in falkreath or his crazed uncle, and i realize that by choosing certain sides in the civil war will change some of them, but for example I support the empire, but I don't like the idea of Maven becoming a jarl (I'd be happy keeping the old girl there, jsut removing hte dialouge of her supporting ulfric after he's dead), or that little jerk in falkreath keeping the throne (not to keen on making his uncle jarl either, thus making me want to choose someone totally outside those people for jarl, or making myself jarl of falkreath). And the final idea would be founding a 10th hold of which the dragonborne can be the jarl of, and thusly participate in the moot. I may try making this mod myself, but I'd really prefer if someone who's experienced and can really do it right would do it.
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eh it's kind of what I'm talking about. I mean one that basically just blocks off the face of the dragonbone helmet (I like the helmet itself). Plus the daedric dragonbone looks like it has a beak.
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Pretty much just what the title says. I love the dragonbone armor, but I want to be able to have it have a full faced helmet, like the daedric, or the guards. To have that anonymous, faceless hero.
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This is something I've been trying to do myself but with no real luck. Basicly I want to be able to side with the legion, but not be hostile with the NCR until the final battle, mainly because the NCR is everywhere, and I was able to succeed somewhat with this. By making the quest "don't tread on the bear" not fail from doing quests for Caesar I've been able to get up to the point of dealing with Caesars Tumor. This is where the problem begins, because apparently the only way to get "Arizona Killer" is to be hostile with the NCR and/or have failed "Don't tread on the Bear" (which makes the NCR hostile) I've tried just about everything in my limited GECK knowledge to get around this, but to no avail. I've tried rescripting Caesars dialouge, his scripts, I even put an item that, when activated, should give you the quest (and this had worked for getting Arcade Gannon's and Boone's unique quests) but this did not work either. So I'm out of idea's and if anyone could help me with this, or better yet just make a mod that does this for me (lol) I would be incredibly grateful, and in your debt.
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I love this idea, that would be awesome to have, something like that. Perfect. Now the only thing would be getting someone to make it for new vegas.
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I'll be honest I know enough about the geck to make the npc itself, but I have tried before and cannot for the life of me figure out the dialogue. But I am glad that my idea is liked so far. :)
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It's a very simple mod idea, but I can't work the GECK that well. Basically what I'm looking for is a mod that gives the character a girlfriend. Doesn't have to be a follower, can just be in the Lucky 38 or in Goodsprings, but just someone who would say nice and cute things that a loving girlfriend would say. I'd like her name to be Catie but really it's the mod makers choice. Voicing would be awesome, but you can't get everything you want. Anyways, that's my idea, I'd love to see it, and if there is anything more creative you'd like to do with it be my guest, I know it just seems very basic and boring at this point. Thanks.
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thank you, and I've already begun working. Currently working on Jefferson from tactics. and yes that would be good to use, except I guess I pictured it as just more static, then entering an area which would be the inside of the train, going to a terminal selecting an area, teleporting to an identical cell that would exit out at the selected area. I'd really like to make this for people who don't have access to the DLCs, though yes I do have it. As for Arroyo, if you've played Fallout 2 to the end, the original Arroyo is inaccessible due to the bridge crossing a canyon that leads to the village is destroyed by the Enclave. At the very end the left over villagers and remnants of Vault 13 citizens make the town of New Arroyo so the stone head may not be necessarily. Yeah so long since I played FO2 I forgot about that. As for going into a static location and selecting the location from a terminal... It's definitely possible. There's a point in New Vegas where they do a similar thing with an elevator, you click the elevator, and it brings up a menu of locations you want to go to, I'm trying to think of a similar thing in FO3 at the moment, but I imagine it wouldn't be too hard to recreate the scripts, and I'm fairly certain if I dig hard enough someone would have a mod that does something similar somewhere. yeah I know FO3 has ways to do that. I just can't script to save my life. and mentioning New Vegas. I got pretty far on my making Jefferson...well really I got stuck on making the first building but I'm just about done with it, but since New Vegas came out, I'm devoting my time to playing it so....yeah.
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thank you, and I've already begun working. Currently working on Jefferson from tactics. and yes that would be good to use, except I guess I pictured it as just more static, then entering an area which would be the inside of the train, going to a terminal selecting an area, teleporting to an identical cell that would exit out at the selected area. I'd really like to make this for people who don't have access to the DLCs, though yes I do have it. As for Arroyo, if you've played Fallout 2 to the end, the original Arroyo is inaccessible due to the bridge crossing a canyon that leads to the village is destroyed by the Enclave. At the very end the left over villagers and remnants of Vault 13 citizens make the town of New Arroyo so the stone head may not be necessarily.
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Well I guess since I'm not a modder I can't be too picky. :P some of the costumes seem a little....thin, squished up, but overall it's not bad. Thanks.
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yeah I meant this for Fallout 3. and I've tried the GTS, and I personally was not a fan, but that was just me. Who knows maybe if I can figure out the geck a bit more I can get this started and have others help out.
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I'm glad you like the idea. :) The only thing is that, at least my intent, would be to have this post-previous games (since fallout 3 is technically after the previous ones in date), so it would be fun still but without the previous stories behind it, it wouldn't make as much sense, or maybe it would I'm not really sure. :P Oh something I forgot to mention, maybe (with permission of course) use the armors that would make sense for the area, like the MBoS having their acctual armor, the West cost BoS having t51b, the enclave having their highly unique armor on the west coast, ect... I love the idea, but of course, the logistics would be a nightmare it would be basically as large as fallout 3 itself. That said, if you were considering the idea : 1. Marcus is back in new vegas, the supermutant from the fo2 so perhaps you could run a mod that started by talking to him. 2. I thought i read somewhere about there being a railroad to the ncr base in new vegas 3. I imagine that new vegas will have some handy resources for making a place like new reno 4. You could do it modularly, ie make a mod to go back to a small place, like the rusted out remains of Vault 13 (more of a combat exploration mod), release it, get feedback from people, develop it, then release one to go back to arroyo ( a little bit more complex, now you could converse with people, maybe they'd even send you on a quest to do) etc etc and do a different mod for each place you wanted to recreate, the work would still be painstakingly long, but in that way you could receive (hopefully) constructive feedback on your work and improve it over time, as well as getting the satisfaction of releasing a mod every few months and (once again hopefully) getting good feedback and feeling the warm fuzzy feeling that comes from making other people happy. Also, look back over some of the work that has already been done like : http://www.fallout3nexus.com/downloads/file.php?id=4821 Might have some ideas and stuff that could help you, heck, if you contact some of the authors they might even let you use some of their work. It's the sort of thing I would love to see done, but as a father of 2, it's taken me the better part of 6 months to put together a simply player house with 5 npc's that send me on quests, so it's not something I would ever attempt. Oh believe me I know it would be a pain to do. :P I work 11 hours every day (except for satuday [5 hours] and Sunday) a good reason I bring this idea up for others. lol I also have no modding skills at all. About a year ago I just tried to make a simple vault, I get it built and put 3 generic NPCs in and all of the sudden the file became corrupted, died and made me have to reinstall the GECK all together. :P I would give it a shot now, but I cannot for the life of me figure out how to make a new world space with the enviorment, like the acctual ground. If I could get that I could build the cities to a certain extent, and then I'd just need some help creating the meshes for the super mutant scientists, and I'd need someone to do all the dialouge and quest creation (believe me I've tried and I gave up after about a week of no progress).