-
Posts
291 -
Joined
-
Last visited
Nexus Mods Profile
About AxlDave

Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
AxlDave's Achievements
-
So, I'm trying to edit the starting base layout such that the OTS and Satellite Uplink you start with are in different locations. This is the code I'm working with, located in XComStrategyGame.upk --> XGBase.GenerateTiles SetFacility(1, 0, 0); SetFacility(3, 2, 0); SetFacility(2, 4, 0); SetFacility(4, 6, 0); SetFacility(6, 3, 1); m_arrTiles[TileIndex(3, 1)].iTileState = 1; SetFacility(9, 2, 1); // End:0x4BC if(Game().GetDifficulty() <= 1) { SetFacility(12, 0, 1); Game().m_arrFacilityUnlocks[12] = 1; } UpdateTiles(); //return; What I want to do is change these... SetFacility(9, 2, 1); SetFacility(12, 0, 1); into these... SetFacility(9, 4, 2); SetFacility(12, 4, 1); But here's the problem: (235-239;455/311) [1B DB 2A 00 00 00 00 00 00 2C 09 2C 02 26 16] VFT(15/15) SetFacility(9, 2, 1) (236-236;45E/31A) [2C 09] ICBT(2/2) 9 (237-237;460/31C) [2C 02] ICBT(2/2) 2 (238-238;462/31E) [26] IOT(1/1) 1 (239-239;463/31F) [16] EFPT(1/1) (249-253;48A/342) [1B DB 2A 00 00 00 00 00 00 2C 0C 25 26 16] VFT(14/14) SetFacility(12, 0, 1) (250-250;493/34B) [2C 0C] ICBT(2/2) 12 (251-251;495/34D) [25] IZT(1/1) 0 (252-252;496/34E) [26] IOT(1/1) 1 (253-253;497/34F) [16] EFPT(1/1) Two of the three variables I want to change are those single byte tokens (IZT/IOT), but I need them to be the two byte tokens that begin with 2C (ICBT). I'm aware that probably requires doing something fiddly with memory/file sizes, I just can't seem to figure out what I need to do - or if it's even possible. Can someone shed some light on this? Ideally clear instructions telling me exactly what I need to do. Thanks in advance.
-
So apparently there used to be a mod that removed most building restrictions, called Building Tweaks (https://www.nexusmods.com/subnautica/mods/409/?tab=description) - which seems to no longer exist. Anyone have a copy of it somewhere, or could someone potentially recreate it? Just want to build a ladder in front of a large room partition is all.
-
Apparently Grounded has just received its "Final Update", which I assume means no more significant changes to the code or mechanics. Should be fairly safe for someone to attempt a mod that removes building restrictions like "Location Obstructed", since all the others seem to be out of date. Any interest?
-
I'd say, there's not even any topics there! Is that the only place? I seem to recall forums having a dedicated mod request section... Mind you, that was back when Fallout NV was still new.
-
Title pretty much says it all. Can't seem to find a mod request page for it, and would like to request a mod for Xbox 360.
-
X-COM EU Slingshot edit Zhang's starting stats
AxlDave replied to AxlDave's topic in XCOM's Enemy Unknown
I tried running it through PatchUPK (the closest thing in UPKUtils to PatcherGUI) and it did nothing, there is no change to the starting stats. I also am not having any luck getting the pseudo code converter to work, as the readme instructions are very unclear. All I really want is the unique hex string that allows me to locate his health, aim, and will so I can edit those values. Are there no resources with this information out there? Or at least a simple way to find that hex string myself? -
X-COM EU Slingshot edit Zhang's starting stats
AxlDave replied to AxlDave's topic in XCOM's Enemy Unknown
Okay, so I've searched through XComStrategyGame.upk with a hex editor and UE, but I cannot find any trace of the code mentioned in that link. Any ideas where it's hidden? -
X-COM EU Slingshot edit Zhang's starting stats
AxlDave replied to AxlDave's topic in XCOM's Enemy Unknown
Cool, thanks for that. So it turns out the changes are very easy to make, but not at all save game friendly - they must be done before Zhang joins your posse. -
Ok, thanks, I'll give them a try.
-
Is it possible to edit this guy's base life, will, and aim? If so, where do I find those settings, and would edits be save-game friendly?
-
So you know how every once in a while, you get a request from the council for 3 laser rifles or some alloys etc? I've noticed that countries will often ask for the same thing multiple times in a row, which kinda makes it feel like my donations are wasted. I was wondering if someone might be able to make a mod whereby the random selection pool of Country, Item, and reward could have some kind of ticklist function - so say China asks for 2 Nano vests, and I deliver, China will never again ask for Nano vests because they've made good use of the ones I gave them. To my mind, the only resources that countries could reasonably ask for multiple times are alloys, weapon fragments, UFO flight computers, and UFO power sources. Any takers?
-
Having read through the link several times, I cannot see any mention of how to change the order of soldiers in the barracks. All it mentions is some method that will do something if you don't care about the ordering. So, as far as I can tell from the game, the barracks arranges soldiers according to these factors: Rank, Mission No, Kill No, in that order. All I really want to do is edit / add to this list so that "Class" is at the top. Is this at all possible? Does this list exist somewhere easily accessible?
-
Yeah I used the code alteration mentioned in the third item mod to get three visible items. I'm hoping there's a way to get more, other than just squashing everything up. I'll look into that flash link though, thanks. I did make it quite clear by putting "X-COM EU" in the topic title. I do not run any mods but my own, so further detail cannot really be included.
-
Cool, thanks, I'll check that out.
-
Is it possible to change the order in which your soldiers appear in the barracks? I want to have my ideal line-up at the top, and all other soldiers grouped by class, then rank. Is it possible to do this, and if so, how?