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EliteKill

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  1. Thanks for the replies! I recompiled the scripts, checked KermalsEgg's esp and saw it was pretty much the same, did everything... Nothing worked. However, I then started a new save without mods, activated my plugin and it did work. Strange, probably corrupted it somehow. Thanks again for the replies!
  2. I'm looking for help creating a new perk. Haven't modded since FO3 so I'm getting used to the new concepts. Anyways, I want to make a perk that enables a new type of activity with locked containers. I've created a new perk, and attached a new Perk Entry to it, and chose Entry Point. This is how it looks: http://i.imgur.com/HH8YEce.png The new option appears on the locked containers, however when I try to use it nothing happens. I tried to get it working by attaching a Perk script to the base Perk and listening to the OnEntryRun event, but that didn't do anything either. Anyone know what I can do?
  3. I was doing the Wasteland Survival Guide quest on my new Good character. At one point I decided to take a look at Moira's computer. I found that many of her experiments are twisted - is she an evil scientist? It really struck me when I was going to Ancesia Crossing (or whatever the station near Rivet City is called) and a group of Talon Company Mercs attacked me. On their bodies was this note (taken from The Vault): Notice the last phrase, "Good Hunting!" That's Moira's catchphrase!!! Your thoughts?
  4. I think he just uses them for his dirty work - that's what mercenaries are for.
  5. I have a theory that the when the US annexed Canada many high-ranking military officials were sent there as a shelter from the bombs. I believe that the Enclave are now rearming in Canada. I also think that all of the Enclaves factories (they produce their own Power Armors and laser weapons) are in Canada.
  6. This is a post I made on Bethesda's forums but my problem wasn't solved (yet). Here is the thread:
  7. Alright, I guess I'll go with that. It also looks cooler with UTFUW mod (or whatever its called, the one that gives unique textures to unique weapons)
  8. Which is better? I just finished Head of State on my new Small Guns character and I was wondering weather to sell Lincoln's Repeater and use Ol' Painless or do the opposite.
  9. I found it, it was on the top of the anchorage memorial. Thing is, I was fighting the super muty there from across the river and suddenly 3 cars exploded right behind me (nearly killd me). I thought it was just a nde the muty threw, but it was actually the crashing Firlance. Thanks anyways! PS: Just a minute later, I encountered and enclave soldier and took him out with it (I'm level 5). What a good timing!
  10. So I've never had the Firelance event in my last 5 characters, and now I think I finally had it. On my new character, while doing the Wasteland Srvival Guide, I was traveling to anchorage Memorial. As a killed a Mireluk, I noticed something glowing in the water. It was an Alien Power Cell, and I found a few more underwater. There is also some debris I don't remember being there before, but I can't find the Firelance because its probably deep in the river. Any ideas?
  11. The game keeps crashing randomly after a few minutes of play... I think its mod related. My loading order: [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] sc_wasteland_pimp.esm [X] sc_lovers_resource.esm [X] ShadySands.esp [X] ArefuExpandedByAzar.esm [X] sc_acquiring_mei.esp [X] sc_blackmailing_silver.esp [X] sc_wp_captives.esp [X] sc_wp_luring_lucy.esp [X] sc_toying_with_angela.esp [X] sc_wp_arefu.esp [X] sc_saving_nova.esp [X] sc_wp_red.esp [X] WeaponModKits.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Original Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Quest Perks.esp [X] UPP - Beverage Perks.esp [X] Stealth Kills Enabled.esp [X] Stealth Kills Enabled - Pitt Compatibility.esp [X] EVE.esp [X] EVE Operation Anchorage.esp [X] Fellout-Full.esp [X] ArefuExpandedByAzar-Radio.esp [X] GalaxyNewsRadio100[M].esp [X] CanterburyCommonsEmbiggened.esp [X] RadioTenpenny.esp PS: I didn't do the patch thing for WMK because my FO3Edit wasn't working properly (on the left side I only saw the main game and DLCs and I could not access the context menu)...
  12. As a part of my Outcast Stealth Suit, I needed to make a Power-Consumption script. Currently the script is supposed to to remove 1 Fission Battery per day. If you have none, the Suit will be unequipped and will not be equipable until you have more Fission Batteries. If you see any problems or any room for improvements, just post: scn OutcastStealthSuitPower float fTime float fTimer int iPower int iSuit int iEquip begin GameMode set fTimer to getDayOfWeek set iSuit to player.getItemCount DLC02ArmorStealthWastelandOutcast set iEquip to player.getEquipped DLC02ArmorStealthWastelandOutcast set iPower to player.getItemCount FissionBattery end begin OnEquip player set fTime to getDayOfWeek ShowMessage OutcastStealthPowerConsumptionOn if iPower == 0 && iEquip == 1 player.UnEquipItem DLC02ArmorStealthWastelandOutcast 1 0 ShowMessage OutcastStealthPowerInsufficient endIf ShowMessage OutcastStealthPowerConsumptionOn if iPower > 1 && iEquip == 0 player.EquipItem DLC02ArmorStealthWastelandOutcast 0 1 player.UnEquipItem DLC02ArmorStealthWastelandOutcast 0 1 ShowMessage OutcastStealthSuitReady endIf if fTimer == fTime + 1 && iPower > 0 && iEquip == 1 player.RemoveItem FissionBattery 1 1 ShowMessage OutcastStealthPowerDecrease set fTime to getDayOfWeek endIf end
  13. Did anyone read the second part? Here is another topic on that: http://thenexusforums.com/index.php?showtopic=147512
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