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Everything posted by kchez
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So I was building a settlement with my Over Boss PC, putting up a few Disciple displays and blood troughs, hanging a few dead bodies here and there and displaying heads on pikes when the thought occured that what would really bring it all together would be some spillage. I mean there's a blood trough there right on the floor, but no blood on the ground or up the wall. So I was wondering if it's possible to create placable blood splats in the workshop menu? I assume it would work the same way as it did in Skyrim creation kit, i.e. a blue arrow that sprays a blood decal in the area it's pointing. Anyway, I'd also just like to voice my desire to see a bit more parity between the sexes with regards to decorations. I mean I can display headless females and males, but I can only place male severed heads. And if it's at all possible I'd like to see more grotesque decorations with those bodies, say flayed like a prison guard in Silence of the Lambs; maybe a few that actually kept their heads. You know, just a bit of variety and imagination.
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Please can someone turn Dogmeat into a pug. It would make my wife soooo happy.
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Making custom followers that are AFT, UFO or EFF friendly.
kchez replied to kchez's topic in Skyrim's Skyrim LE
Ha, Copied the wrong URL. Sorry about that. It was supposed to be a link to the English translation of More Follower Voices. -
Making custom followers that are AFT, UFO or EFF friendly.
kchez replied to kchez's topic in Skyrim's Skyrim LE
Thank you. I'm using MFVM (http://www.nexusmods.com/skyrim/mods/74590/?) WIll that not fix it? -
Hello all. So I was trying to make a few custom followers and the tutorials available are very useful. You can make a follower, assign the right factions and relationships and all is just peachy. However, when you go to use a multiple follower mod everything goes wrong. For instance, when using UFO, no "Follow Me" option appears or when using AFT, they say ok but then don't follow you out of the cell or whatever. Many different possible little bugs occur and I'm wondering if there's something I need to add to custom followers to get them to behave themselves and where I could find that information? Obviously this only occurs with custom NPC's as all vanilla NPC's seem to play along just fine. Would appreciate any advice.
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I think it's definitely something to do with the house. I tried waiting 96 hours and they still didn't show up. It was Lucia I tried to adopt so I went back to Whiterun and she was stood between stalls in the market place still saying she had to get her things and meet me there. To eliminate that it was Lucia that was bugged I hightailed it to Honorhall and tried to adopt Runa. I waited outside Honorhall for a further 72 hours and then went back in; she was still sat there saying she had to get her things and say goodbye to everone. However when I say to go to breezehome they run out of there as fast as their little legs will carry them. Somethings just not firing the move command with my house. It's crazy, TES5Edit shows no conflicts and LOOT says the mod is clean. It's starting to break my brain a bit. Perhaps it's a load order thing. I'm going to try jigging it around a bit but otherwise I'm out of options.
- 74 replies
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- hearthfire multiple adoptions
- tmphoenix
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I spoke too soon. Not sure if you can help with this one or not. The home is now multiple adoption friendly, I can cast Bless Home and it says I have 6 beds available and all appears fine. I offer to adopt a child and tell them I have a new house and they say they have to get their things and say goodbye to everyone as normal. However, they never actually show up at the house. I googled the issue and apparently it's a common glitch with all houses. So I tested to see if it was that glitch by loading an older save and quickly buying Breezehome. Adopting a kid was no problem; they were there waiting for me when I got there and everything was running smoothly. So I said it was time to move home and they said they'd meet me there. Still they didn't show up. I waited a full game month with no signs of them ever appearing. So far my other attempts to fix this include: checking the NavMesh, no issues there, the house is fully NavMeshed with the green load triangles for NPC's. Tested with followers who can enter, leave and sandbox in the area. Using PRID with moveto player commands on the children while in the new home; child appears in the home and then promptly leaves out the front door and runs back to Whiterun. Also attempted this outside the home but the child runs away from the home immediately. I'm wondering if I need to add anymore xmarker headings to give them somewhere to go but can't see a location reference that would be appplicable. It's very frustrating to be so near and yet so far. Please, if you have any suggestions it would be deeply appreciated.
- 74 replies
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- hearthfire multiple adoptions
- tmphoenix
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Managed to fix the Doll issue simply by adding the the tag BYOHAdoption_ChildPlayDoll to an interior Doll Marker. Still don't know how to fix the exterior cell problem though. Nevermind, I figured it out. I forgot to change the location of the homes exterior cell to the exterior location I created. Works like a charm now. Many thanks for the info!
- 74 replies
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- hearthfire multiple adoptions
- tmphoenix
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Managed to fix the Doll issue simply by adding the the tag BYOHAdoption_ChildPlayDoll to an interior Doll Marker. Still don't know how to fix the exterior cell problem though.
- 74 replies
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- hearthfire multiple adoptions
- tmphoenix
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Hi again. Decided to revisit this and try again. Now I'm not the best at sifting through papyrus logs but I think these are the only applicable components. PHXCH - No DollMarker found! PHXCH - No Location Center Marker found! - not a problem, optional. PHXCH - No SandboxOutside found! PHXCH - No LocTypeCity found - not a problem, optional. Not sure why these are flagging because I've double checked and triple checked and I have at least one idlechildplaydollmarker near each of the four interior childsandbox xmarkers and one outside. Likewise, I definitely have a sandbox xmarker outside the house with the ref type BYOH_ChildSandboxOutside, although I'm not sure how it's suppose to detect it when you're inside casting bless home and it's in an exterior unloaded location. Any sugestions?
- 74 replies
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- hearthfire multiple adoptions
- tmphoenix
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Player gets stuck after feeding in Dawnguard
kchez replied to StygianImagery's topic in Skyrim's Skyrim LE
Yay; worked for me. Thanks. -
Hi; thanks for getting back to me. I was too lazy to uninstall every mod and work through them first so I varified the game cache and lo & behold it worked. Guess I'll just have to clean the masters again. Thanks again though.
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Mod inspired by the movie Highlander; in which Dragonborn throughout time are brought to skyrim due to the "time wound". The player must eliminate them all until only he remains. While creating a dozen or so NPC's is easy; having them give up dragonsouls on death could be an issue.
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Ok, so I have a very strange problem. I started a new character and played through for about 5 hours before deciding to join the DB. However. when I try to enter the orphanage to kill Grelod I get an infinite load screen (yes I have onetweek). If I try to COC from my saved game, the game crashes and throws me out. However I can COC into the cell if I do so from the title screen with the generic dragonborn character. I have no mods that edit or change the orphanage in anyway. Anyone got any ideas what I might have done?
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Hi there. I've followed this vebatim with the exception of the name, instead is LVE I've gone with DD in all instances. As far as I can tell this shouldn't make any difference. For some reason though, it doesn't want to work for me. My character enters the areas as clad as ever. Is anything missing from this discription by any chance?
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Awesome; many thanks for getting back to me. I had lost patience and gone for a complete reinstall; mostly because i suddenly couldn't start a new game (it just got stuck on the logo and wouldn't even go to a load screen). I unpacked the scripts.rar and then installed SKSE. It created a seperate scripts folder within the scripts folder and still wouldn't work, so I cut & pasted that scripts folder and merged the two. It seems to work fine now.
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Hi there. I'm trying to create a script for a mod I'm working on. All I want to do is create a message box to pop up on activation. However, when I click 'new' and give it a name and discription, I get the following compilation of errors. Compiling "TestScript1"... C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(4,33): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Keyword.psc(8,45): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(27,49): unknown type globalvariable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,34): globalvariable is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(28,1): type mismatch on parameter 1 (did you forget a cast?) C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(4,15): unknown type class C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(12,66): unknown type globalvariable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(13,12): globalvariable is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,34): globalvariable is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot compare a none to a float (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,40): cannot relatively compare variables to None C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,90): globalvariable is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot compare a none to a float (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(18,96): cannot relatively compare variables to None C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(135,58): unknown type globalvariable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(140,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(144,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(148,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(155,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(158,62): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(159,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(169,31): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(173,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(176,33): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(179,36): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(185,28): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(200,71): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(205,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(208,57): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(229,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(232,48): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(236,33): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Quest.psc(241,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(13,24): unknown type globalvariable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\LeveledItem.psc(14,40): unknown type globalvariable C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(48,15): unknown type light C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(49,24): unknown type light C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(51,22): unknown type effectshader C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(52,35): unknown type effectshader C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(54,22): unknown type effectshader C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(55,39): unknown type effectshader C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(57,20): unknown type projectile C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(58,34): unknown type projectile C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(60,19): unknown type explosion C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(61,32): unknown type explosion C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(72,23): unknown type impactdataset C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(73,40): unknown type impactdataset C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(78,28): unknown type imagespacemodifier C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\MagicEffect.psc(79,45): unknown type imagespacemodifier C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(20,19): unknown type voicetype C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Race.psc(23,52): unknown type voicetype C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(55,24): unknown type class C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(104,19): unknown type voicetype C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ActorBase.psc(105,32): unknown type voicetype C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(176,41): unknown type wordofpower C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(251,57): unknown type imagespacemodifier C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(257,31): unknown type wordofpower C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Game.psc(263,32): unknown type wordofpower C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(4,21): unknown type wordofpower C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Shout.psc(8,46): unknown type wordofpower C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(179,17): unknown type package C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Ammo.psc(9,20): unknown type projectile C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(54,16): unknown type static C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Weapon.psc(55,33): unknown type static C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(293,45): unknown type associationtype C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(454,28): unknown type idle C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(457,38): unknown type idle C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,32): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(721,51): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(733,29): unknown type package C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(737,30): unknown type package C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\Actor.psc(741,27): unknown type package C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,33): location is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(86,77): location is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(110,5): unknown type key C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,5): type mismatch on parameter 1 (did you forget a cast?) C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(112,29): cannot compare a none to a int (cast missing or types unrelated) C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(113,3): type mismatch on parameter 1 (did you forget a cast?) C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(242,18): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(245,15): unknown type scene C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(251,18): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(269,13): unknown type key C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(368,19): unknown type voicetype C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(374,20): unknown type worldspace C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(388,41): unknown type locationreftype C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(465,90): unknown type encounterzone C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(477,45): unknown type impactdataset C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(517,19): unknown type topic C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(598,36): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(600,10): unknown type location C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(604,20): location is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(665,67): unknown type projectile C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(822,24): unknown type referencealias C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\ObjectReference.psc(834,26): unknown type referencealias[] No output generated for TestScript1, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TestScript1 Please could you explain what I have done wrong, or what the hell is wrong with my Source folder? Having just read the 'how to ask for help' thread; my system is (from Speccy): Operating System Windows 10 Pro 64-bit CPU Intel Core i3/i5/i7 6xxx @ 3.40GHz 28 °C Skylake 14nm Technology RAM 8.00GB Motherboard Gigabyte Technology Co., Ltd. B150-HD3P-CF (U3E1) 30 °C Graphics Panasonic-TV (1862x1026@50Hz) 2048MB NVIDIA GeForce GTX 950 (MSI) 29 °C I use NMM, many many mods, some from other sites. LOOT and TESVEdit. Everything is clean as a whistle according to those.
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Hi there; thanks for the tutorial, it has helped with some things but I'm still struggling with making it multiple adoption friendly. I keep getting the house isn't suitable message when I cast 'Bless Home'. I have followed the instructions to the letter with some exceptions, but only because they do not seem to exist in my CK, i.e. "BYOHHouseLocationType" doesn't exist; (I have "BYOHHouseLocationKeyword" as the only alternative) and "BYOHChildAdoptionOwned" isn't there, the only option being "BYOHRelationshipAdoptionChildOwnedFaction". For the spouse, "PlayerBedFaction" isn't an option, only "PlayerBedOwnership". Please could you explain what's wrong, either with my CK, or with my noob brain. Many thanks.
- 74 replies
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- hearthfire multiple adoptions
- tmphoenix
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It's been mentioned above I think; but what fixed it for me was going through Skyrim Launcher, selecting options, and changing resolution from letterbox mode to my actual monitor. If you have no options in the resolution tab, change the aspect. Mine had set itself to standard, and by changing it to a widescreen setting it allowed me to access the resolution options.
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Getting rid of annoying atmospheric sounds
kchez replied to chaospearl's topic in Oblivion's Discussion
I wonder if it's the same one I'm experiencing. Everytime I go anywhere, indoors or out in the wilderness; when it loads I get two loud bangs like cannon fire, about 3 seconds apart. No idea why. -
I think it basically comes down to free will. I mean yes, you can go around blowing raiders heads off unprovoked like a good little psychopath, or you can choose to go around them or wait for them to fire on you first, or wait until a mission demands it, but ultimately you have a choice. If you are derranged you act compulsively, unable to choose to whether to perform an action or not. And if this was reflected in gameplay it would add a whole new dimension of depth to the character. No doubt it would be frustrating at times, but if you wanted the challenge it could be awesome.
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So I had this idea that a cool and totally immersive mod (considering the circumstances our charcters find themselves in) where the character can be hampered by various mental disorders. You have after all just woken up from nuclear armageddon, seen your spouse murdered in front of your eyes, your child stolen from you, wandered a bleak and desolate wasteland filled with all manner of viscious mind breaking things around. Possibly, nay probably, even eaten a fellow human being to survive... Yet your character just takes it in their stride, not even a hint of a shaky hand. So what if a mod would allow a game mechanic where a variety of conditions can manifest with a suitable variety of detrimental (or not) side effects. For example: Kleptomania: Filled with a desperate need to horde for "survivals sake" you may inadvertantly steal something without actually hitting the action button. Bullemia: Wracked with guilt for your actions and feeling a generous dollop of self-loathing you may inadvertantly vomit after consuming food, bonus to to the chance if said food was once human. PTSD: You hallucinate bad guys firing at you, or shake uncontrollably when you try to aim, nightmares keep you from getting a well rested bonus. Homicidal Rage: Enough is enough, this world has broken you and feelings of powerlessness cause you to lash out. I could keep going; you get the general idea. It would have to be both sensitive and immersive. You could have to go see Dr Amari or something to cure yourself. Anyway, just throwing it out there.
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Hi all. Any one know of any mods (or know how to make one) that allows you to use the chopped up bodies found around Raider areas as decor for your workshops? While we're at it, maybe the severed heads in Pickmans too. It would be a great addition for cannibal characters. Thanks.
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Does anyone know where I can find a tutorial to create an activatable headsmans execution? I'm still pretty new to the CK; I tried reverse engineering it from the "Evil Lair of Hydra" mod but couldn't quite figure it all out.