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Posts
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Posts posted by TotallyExoticHD
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Watch Seddon4494, he's got some good tuts.
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The lighting for my cell is broken, the lights don't have effect. The room is lit, but it should've been dark and lit by lights. The lights have 0 effect. This happened as soon as I started Navmeshing.
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Have you tried InvestigationScene.Start() ?
How I didn't think of that I do not know.
Thanks my friend.
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How do I get a trigger to start dialogue? I have my scene and dialogue set up and my trigger in place but I don't understand how I trigger the scene and dialogue. This is the script I wrote for it:
Scriptname InvestigationSpeechTrig extends ObjectReference ReferenceAlias Property Christopher Auto Scene Property InvestigationScene Auto Auto State waitingforPlayer Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() gotoState("hasbeenTriggered") (InvestigationScene) Self.Disable() EndIf EndEvent EndState State hasbeenTriggered Event OnTriggerEnter(ObjectReference akActionRef) EndEvent EndState -
I backup my .esp files whenever I make progress with the file, just to be safe.
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One of your mods will cause the crash, either due to a conflict, installed incorrectly or possibly something else.
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Whenever I go into a vault cell, the reference window does this:

Anyone know why?
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Run fragment on end, fill press properties, make new and find the quest you want to start and then in fragment write:
myQuestPropertyIJustFilled.Start()
then tick End running scene in that dialogue. Then, if scene is starting that you don't want to start, you must give it conditions so it can't start.
Thank you sir that worked fine.
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I'm trying to get a quest to start when the player tells the NPC that they can go visit a vault that the NPC is from.
I want the new quest to start when the dialogue finishes with the NPC, I have tried this but the quest doesn't work, it just goes to the next phase of dialogue even though that part of the phase isn't linked, it's supposed to end the running scene.
I've done this :

Anyone know how to do it? Thanks.
EDIT:
ChristopherVaultQuest is the quest I want to start.
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I'm trying to get a quest to start when the player tells the NPC that they can go visit a vault that the NPC is from.
I want the new quest to start when the dialogue finishes with the NPC, I have tried this but the quest doesn't work, it just goes to the next phase of dialogue even though that part of the phase isn't linked, it's supposed to end the running scene.
I've done this :

Anyone know how to do it? Thanks.
EDIT:
ChristopherVaultQuest is the quest I want to start.
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Try restart your PC then try to install again.
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I once found a mod that applied more realistic rag-doll falling/flying impact damage. In other words it fixes the annoying (to me) bug where you or an enemy would take more damage from slowly rag-dolling down a hill than if you or the enemy had been sent flying in the air over 100ft but landed on or above your starting altitude. I've found a mod that fixed it for the "Unrelenting Force" shout, but I wanted one that would fix it for all rag-doll events like explosions or getting back-handed by werewolves. Thanks for reading.
Are you describing this?
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Mine was a small frostbite spider... :dry:
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It's not a bug, the companions are 'protectors' of Whiterun, so higher members will attack the criminals of the hold.
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http://i.imgur.com/mkgpJMz.png
Hey guys,
I really need voice actors to voice to following creatures for my mod, The Devils Disciples:
- A Molerat-man type creature
- Two Supermutants
- Lakelurk-man type creature
- Deathclaw-man type creature
Adding others when added in G.E.C.K. :)
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Try audio markers.
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Hello,
I'm posting here a quick thread asking if anyone can do a super mutant voice for my new mod to come soon The Devils Disciples.
Please post here or PM me :)
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Hey there! I was wondering if you need any help with any Interior/Exterior structuring/designing. I specialize in that sort of thing so if you do need any helpers in that section, I'm here.
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I'm in dire need of a scripter, so please Message me! :D
I've now two voice actors, but still require scripters. Please PM me :)
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I'm in dire need of a scripter, so please Message me! :D
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Thanks guys. I've used someone else's voice for heff, but I'm making a new mod called The Devils Disciples. I'd love to have you both on the team!
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http://i.imgur.com/N4l2pN7.png
Hello everyone! I'm currently requesting help from as many people as possible regarding my new modification The Devils Disciples.
These positions are what I will need and are needed:
- Scripters - VITAL. I need people able to create quests also. (I will be doing all, or most, exterior and interior design.) There will be a lot of quests in this mod.
- Voice Actors - Also vital. There will be many voice actors in this modification.
- Graphic Designers - Needed to texture the new Signs, armour, weapons and other objects.
- Mesh/Object/Weapon creators - Someone able to create items with NifScope/Blender (What ever you use).
- Other Interior and Exterior helpers.
- Possibly any other positions.
This modification will contain a whole new wasteland, new NPCs, new items and meshes, new quests and a lot more features to come. This magical quest will begin in goodsprings, at the mysterious old shack (next to the gas station) that the courier had never noticed before. The location is also shown below:
http://i.imgur.com/8Xz5o2h.png
I hope that this modification will become large and successful. If you would like to contact me, post on this thread and add me on skype: Intermediate22. If you do not have skype, just message me and I'll reply rather quickly.
When released, please excuse the outer-area hills(The ones with the collision markers) as they are quite plain currently.
If accepted, I will tell you what I would like you to make/do, off course you can add your own touches.
This thread will be updated soon. I hope you reply to this post requesting a position!
Thanks!
-TotallyExoticHD
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Hey, guys. I'd like someone to help me if you could.
I'd like to make an NVSE version off my mod (All Console Codes). It would have an item in the aid section named something like Console Menu, when pressed a menu would come up with options for my menu something like this:
Add Item
Spawn NPC
COC
Miscellaneous
Save Game
Quit to Desktop
Other
Pressing one of these options will bring up another menu with more options, for example, the Add Item would come up like:
Guns
Melee
Armour
Caps
Bobby Pins
Ammo
Aid
Misc
If you press Caps allow you to choose your amount and run the command
player.additem 000000f [CHOSEN AMOUNT]
Does anyone know how to make this possible? Thanks.
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[Deleted]
Hmm?

Creation Kit lighting broken
in Creation Kit and Modders
Posted
Oh yes, thank you for this.