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caine150

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  1. Ok this is my problem. I have created a mod that is best described as a type of water world scenario just next to Rivet City. I have no problem and plenty of work space so world boarders are no issue. Here is my problem. Whenever I try and place npc's on my water world city they are never where I origonally placed them! I set them on top of the metal planking I set above the water but when I go to where I placed them they are either no where to be seen or underneith the platform drowning! haha! How can I aleviate this! Another question, I can never seem to figure out waypoint as in creating waypoints for a guard to patrol. I know how to set up the waypoints but I can never make the NPC follow them! Any help here? Thanks so much for the help in advance!!!!
  2. Ok, so I am working on a mod that requires me to use the gas tank. you know that little tank that you can pick up and eventually make into the shishkebab? Well My problem is that I want the tank to be unmovable and un-pickupable (even though that isnt a word it gets my point across!) because whenever I run into it, it goes flying, and whenever I look at it, it gives me the option to pick it up. What do I have to change in the tanks stats to make this tank unusable? Thanks for the help!
  3. Ok, So this is a really simple script, but I cant seem to get it to work! ScriptName blackbox Begin OnAdd player If GetContainter == player ShowMessage blackboxflightlog (the blackboxflightlog is a personal message) EndIf end Im not sure what is going on, but any help would be awesome!!!!
  4. Hey there everyone! I was just hoping to get some elaboration on my problem of constant site errors! I have tried downloading different files from different computers on different networks, but I keep getting the message, "There has been a site error" The only thing I could think would cause this would be some kind of profile ban, but I am not even sure that the Nexus Team does that. Please any help would be awesome! This site error thing is getting on my nerves! Thanks for the help!
  5. Hey there everyone, I have a quick mod question. I have copied an existing cell, in case you are wondering I am copying a level of Raven rock. I am having some trouble with the boundaries though. In the GECK everything looks fine, but when I go to play the mod, I run into these random brownish walls. There is no collision geometry to these walls, they are just there, and sometimes I can see through them and see other levels of the complex. Once I walk through them, I can see what is immediately behind them. I am quite stumped, :wallbash: please, anything would help! Caine150
  6. Ok, I am using the Cheydinhal Church, and adding doors to it...which connect to an interior cell that I made. And I dont really have any mods that would mess with it...
  7. Ok, so Ive been working on a castle mod. I understand that in order to create an interior cell you need to have individual doors over the doors of the exterior cell...I hope you know what Im talking about. But here is my problem...In the TES Construction set the doors are perfectly in place over the exterior doors. They match up just right. But when I go to play the mod the doors are all screwed up, they are off center, at a different angle and not at the right depth. I am quite stumped and not sure what to do! I am not using any script on the doors either. Help would be greatly appreciated! Thanks, Caine150
  8. Ok, thanks allot this was very helpful! And simple!
  9. Ok, I am creating a door that once activated will display a message like this: "Voiceless it cries, wingless flutters, toothless bites mouthless mutters...Who am I?" "Bat" "Wraith" "Wind" "Fire" When the player chooses the correct answer, the door is unlocked and you can continue to the next room. But when the player chooses the wrong answer he/she is struck by lightning as a penalty. The problem that I am having is in the wrong answers. Once struck by the lightning the MessageBox is closed. When you try to activate the door to try again, nothing happens, the Riddle screen does not show forcing the player to reload a previous game... I am stuck, below is the code that I am using, hope someone can help...Thanks!!! ~Script Below~ ScriptName RiddleDoor Short controlvar Short button Begin OnActivate If (controlvar == 0 ) MessageBox "Voiceless it cries, wingless flutters, toothless bites, mouthless mutters...What am I?", "Bat", "Wraith", "Wind", "Fire" Set controlvar to 1 ElseIf ( controlvar > 1 ) Activate EndIf End Begin GameMode If ( controlvar == 1 ) Set button to GetButtonPressed If ( button== -1 ) Return ElseIf ( Button == 2 ) MessageBox "The Master accepts your answer" Set controlvar to 2 Else MessageBox "You have answered incorectly, be punished..." Cast Mg05FingerSpell15 player Set controlvar to -1 EndIf ElseIf ( controlvar == 2 ) Activate Set controlvar to 3 EndIf End
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