OK, So I'm new to Papyrus, and have been designing a personal mod for a shrink ray. Now, no matter how hard I try, I always end up mirroring Java and C, but anyways... here's my code: Scriptname Growth extends activemagiceffect Actor Property actor = GetTargetActor() Event OnEffectStart while true actor.SetScale(actor.GetScale() - .1) endwhile EndEvent Now, of course, there are compile errors, but because there are so few mods out there that are open source and deal with object properties, such as scale (or at least that I've been able to find). The only ones that come close are the grow and shrink rays on the Skyrim Steam Workshop, but those are too abrupt and meh for me. Basically, what this script is supposed to do is slowly decrement the scale value for the targeted actor (this is attached to a spell), thus making them shrink (rather smoothly) until a different script is activated (I've already written that one and had no trouble compiling). Would appreciate any help, thanks in advance...